var Card = { Unknown : 0, PlayerHand : 1, PlayerEquip : 2, PlayerJudge : 3, PlayerSpecial : 4, Processing : 5, DrawPile : 6, DiscardPile : 7, Void : 8 } function arrangePhotos() { /* Layout of photos: * +---------------+ * | 6 5 4 3 2 | * | 7 1 | * | dashboard | * +---------------+ */ const photoWidth = 175 * 0.75; // Padding is negative, because photos are scaled. const roomAreaPadding = -16; const verticalPadding = -175 / 8; const horizontalSpacing = 32; let verticalSpacing = (roomArea.width - photoWidth * 7) / 8; // Position 1-7 let startX = verticalPadding + verticalSpacing; let padding = photoWidth + verticalSpacing; let regions = [ { x: startX + padding * 6, y: roomAreaPadding + horizontalSpacing * 3 }, { x: startX + padding * 5, y: roomAreaPadding + horizontalSpacing }, { x: startX + padding * 4, y: roomAreaPadding }, { x: startX + padding * 3, y: roomAreaPadding }, { x: startX + padding * 2, y: roomAreaPadding }, { x: startX + padding, y: roomAreaPadding + horizontalSpacing }, { x: startX, y: roomAreaPadding + horizontalSpacing * 3 }, ]; const regularSeatIndex = [ [4], [3, 5], [1, 4, 7], [1, 3, 5, 7], [1, 3, 4, 5, 7], [1, 2, 3, 5, 6, 7], [1, 2, 3, 4, 5, 6, 7], ]; let seatIndex = regularSeatIndex[playerNum - 2]; let item, region, i; for (i = 0; i < playerNum - 1; i++) { item = photos.itemAt(i); if (!item) continue; region = regions[seatIndex[photoModel.get(i).index] - 1]; item.x = region.x; item.y = region.y; } } function doOkButton() { if (roomScene.state == "playing" || roomScene.state == "responding") { replyToServer(JSON.stringify( { card: dashboard.getSelectedCard(), targets: selected_targets } )); return; } replyToServer("1"); } function doCancelButton() { if (roomScene.state == "playing") { dashboard.stopPending(); dashboard.deactivateSkillButton(); dashboard.unSelectAll(); dashboard.enableCards(); dashboard.enableSkills(); return; } else if (roomScene.state == "responding") { dashboard.stopPending(); dashboard.deactivateSkillButton(); dashboard.unSelectAll(); replyToServer("__cancel"); return; } replyToServer("__cancel"); } function replyToServer(jsonData) { roomScene.state = "notactive"; ClientInstance.replyToServer("", jsonData); } function getPhotoModel(id) { for (let i = 0; i < photoModel.count; i++) { let item = photoModel.get(i); if (item.id === id) { return item; } } return undefined; } function getPhoto(id) { for (let i = 0; i < photoModel.count; i++) { let item = photoModel.get(i); if (item.id === id) { return photos.itemAt(i); } } return undefined; } function getPhotoOrDashboard(id) { let photo = getPhoto(id); if (!photo) { if (id === Self.id) return dashboard; } return photo; } function getAreaItem(area, id) { if (area === Card.DrawPile) { return drawPile; } else if (area === Card.DiscardPile || area === Card.Processing) { return tablePile; } else if (area === Card.AG) { return popupBox.item; } let photo = getPhotoOrDashboard(id); if (!photo) { return null; } if (area === Card.PlayerHand) { return photo.handcardArea; } else if (area === Card.PlayerEquip) return photo.equipArea; else if (area === Card.PlayerJudge) return photo.delayedTrickArea; else if (area === Card.PlayerSpecial) return photo.specialArea; return null; } function moveCards(moves) { for (let i = 0; i < moves.length; i++) { let move = moves[i]; let from = getAreaItem(move.fromArea, move.from); let to = getAreaItem(move.toArea, move.to); if (!from || !to || from === to) continue; let items = from.remove(move.ids); if (items.length > 0) to.add(items); to.updateCardPosition(true); } } function setEmotion(id, emotion) { let path; if (OS === "Win") { // Windows: file:///C:/xxx/xxxx path = (SkinBank.PIXANIM_DIR + emotion).replace("file:///", ""); } else { path = (SkinBank.PIXANIM_DIR + emotion).replace("file://", ""); } if (!Backend.exists(path)) { return; } if (!Backend.isDir(path)) { // TODO: set picture emotion return; } let component = Qt.createComponent("RoomElement/PixmapAnimation.qml"); if (component.status !== Component.Ready) return; let photo = getPhoto(id); if (!photo) { if (id === dashboardModel.id) { photo = dashboard.self; } else { return null; } } let animation = component.createObject(photo, {source: emotion}); animation.anchors.centerIn = photo; animation.finished.connect(() => animation.destroy()); animation.start(); } function changeHp(id, delta, losthp) { let photo = getPhoto(id); if (!photo) { if (id === dashboardModel.id) { photo = dashboard.self; } else { return null; } } if (delta < 0) { if (!losthp) { setEmotion(id, "damage") photo.tremble() } } } function doIndicate(from, tos) { let component = Qt.createComponent("RoomElement/IndicatorLine.qml"); if (component.status !== Component.Ready) return; let fromItem = getPhotoOrDashboard(from); let fromPos = mapFromItem(fromItem, fromItem.width / 2, fromItem.height / 2); let end = []; for (let i = 0; i < tos.length; i++) { if (from === tos[i]) continue; let toItem = getPhotoOrDashboard(tos[i]); let toPos = mapFromItem(toItem, toItem.width / 2, toItem.height / 2); end.push(toPos); } let color = "#96943D"; let line = component.createObject(roomScene, {start: fromPos, end: end, color: color}); line.finished.connect(() => line.destroy()); line.running = true; } callbacks["AddPlayer"] = function(jsonData) { // jsonData: int id, string screenName, string avatar for (let i = 0; i < photoModel.count; i++) { let item = photoModel.get(i); if (item.id === -1) { let data = JSON.parse(jsonData); let uid = data[0]; let name = data[1]; let avatar = data[2]; item.id = uid; item.screenName = name; item.general = avatar; return; } } } function enableTargets(card) { // card: int | { skill: string, subcards: int[] } if (roomScene.respond_play) { let candidate = (!isNaN(card) && card !== -1) || typeof(card) === "string"; okButton.enabled = candidate; return; } let i = 0; let candidate = (!isNaN(card) && card !== -1) || typeof(card) === "string"; let all_photos = [dashboard.self]; for (i = 0; i < playerNum - 1; i++) { all_photos.push(photos.itemAt(i)) } selected_targets = []; for (i = 0; i < playerNum; i++) { all_photos[i].selected = false; } if (candidate) { let data = { ok_enabled: false, enabled_targets: [] } all_photos.forEach(photo => { photo.state = "candidate"; let id = photo.playerid; let ret = JSON.parse(Backend.callLuaFunction( "CanUseCardToTarget", [card, id, selected_targets] )); photo.selectable = ret; }) okButton.enabled = JSON.parse(Backend.callLuaFunction( "CardFeasible", [card, selected_targets] )); if (okButton.enabled) { if (roomScene.extra_data instanceof Object) { let must = roomScene.extra_data.must_targets; if (must instanceof Array) { okButton.enabled = (must.length === 0); } } } } else { all_photos.forEach(photo => { photo.state = "normal"; photo.selected = false; }); okButton.enabled = false; } } function updateSelectedTargets(playerid, selected) { let i = 0; let card = dashboard.getSelectedCard(); let candidate = (!isNaN(card) && card !== -1) || typeof(card) === "string"; let all_photos = [dashboard.self] for (i = 0; i < playerNum - 1; i++) { all_photos.push(photos.itemAt(i)) } if (selected) { selected_targets.push(playerid); } else { selected_targets.splice(selected_targets.indexOf(playerid), 1); } if (candidate) { all_photos.forEach(photo => { if (photo.selected) return; let id = photo.playerid; let ret = JSON.parse(Backend.callLuaFunction( "CanUseCardToTarget", [card, id, selected_targets] )); photo.selectable = ret; }) okButton.enabled = JSON.parse(Backend.callLuaFunction( "CardFeasible", [card, selected_targets] )); if (okButton.enabled) { if (roomScene.extra_data instanceof Object) { let must = roomScene.extra_data.must_targets; if (must instanceof Array) { okButton.enabled = (must.filter((val) => { return selected_targets.indexOf(val) === -1; }).length === 0); } } } } else { all_photos.forEach(photo => { photo.state = "normal"; photo.selected = false; }); okButton.enabled = false; } } callbacks["RemovePlayer"] = function(jsonData) { // jsonData: int uid let uid = JSON.parse(jsonData)[0]; let model = getPhotoModel(uid); if (typeof(model) !== "undefined") { model.id = -1; model.screenName = ""; model.general = ""; } } callbacks["RoomOwner"] = function(jsonData) { // jsonData: int uid of the owner let uid = JSON.parse(jsonData)[0]; if (dashboardModel.id === uid) { dashboardModel.isOwner = true; roomScene.dashboardModelChanged(); return; } let model = getPhotoModel(uid); if (typeof(model) !== "undefined") { model.isOwner = true; } } callbacks["PropertyUpdate"] = function(jsonData) { // jsonData: int id, string property_name, value let data = JSON.parse(jsonData); let uid = data[0]; let property_name = data[1]; let value = data[2]; if (Self.id === uid) { dashboardModel[property_name] = value; roomScene.dashboardModelChanged(); return; } let model = getPhotoModel(uid); if (typeof(model) !== "undefined") { model[property_name] = value; } } callbacks["ArrangeSeats"] = function(jsonData) { // jsonData: seat order let order = JSON.parse(jsonData); roomScene.isStarted = true; for (let i = 0; i < photoModel.count; i++) { let item = photoModel.get(i); item.seatNumber = order.indexOf(item.id) + 1; item.general = ""; } dashboardModel.seatNumber = order.indexOf(Self.id) + 1; dashboardModel.general = ""; roomScene.dashboardModelChanged(); // make Self to the first of list, then reorder photomodel let selfIndex = order.indexOf(Self.id); let after = order.splice(selfIndex); after.push(...order); let photoOrder = after.slice(1); for (let i = 0; i < photoModel.count; i++) { let item = photoModel.get(i); item.index = photoOrder.indexOf(item.id); } arrangePhotos(); } function cancelAllFocus() { let item; for (let i = 0; i < playerNum - 1; i++) { item = photos.itemAt(i); item.progressBar.visible = false; item.progressTip = ""; } } callbacks["MoveFocus"] = function(jsonData) { // jsonData: int[] focuses, string command cancelAllFocus(); let data = JSON.parse(jsonData); let focuses = data[0]; let command = data[1]; let item, model; for (let i = 0; i < playerNum - 1; i++) { model = photoModel.get(i); if (focuses.indexOf(model.id) != -1) { item = photos.itemAt(i); item.progressBar.visible = true; item.progressTip = Backend.translate(command) + Backend.translate(" thinking..."); if (command === "PlayCard") { item.playing = true; } } else { item = photos.itemAt(i); if (command === "PlayCard") { item.playing = false; } } } if (command === "PlayCard") { if (focuses.indexOf(Self.id) != -1) { dashboard.self.playing = true; } else { dashboard.self.playing = false; } } } callbacks["PlayerRunned"] = function(jsonData) { // jsonData: int runner, int robot let data = JSON.parse(jsonData); let runner = data[0]; let robot = data[1]; let model = getPhotoModel(runner); if (typeof(model) !== "undefined") { model.id = robot; } } callbacks["AskForGeneral"] = function(jsonData) { // jsonData: string[] Generals // TODO: choose multiple generals let data = JSON.parse(jsonData); roomScene.promptText = Backend.translate("#AskForGeneral"); roomScene.state = "replying"; roomScene.popupBox.source = "RoomElement/ChooseGeneralBox.qml"; let box = roomScene.popupBox.item; box.choiceNum = 1; box.accepted.connect(() => { replyToServer(JSON.stringify([box.choices[0]])); }); for (let i = 0; i < data.length; i++) box.generalList.append({ "name": data[i] }); box.updatePosition(); } callbacks["AskForSkillInvoke"] = function(jsonData) { // jsonData: string name roomScene.promptText = Backend.translate("#AskForSkillInvoke") .arg(Backend.translate(jsonData)); roomScene.state = "replying"; roomScene.okCancel.visible = true; roomScene.okButton.enabled = true; roomScene.cancelButton.enabled = true; } callbacks["AskForChoice"] = function(jsonData) { // jsonData: [ string[] choices, string skill ] // TODO: multiple choices, e.g. benxi_ol let data = JSON.parse(jsonData); let choices = data[0]; let skill_name = data[1]; roomScene.promptText = Backend.translate("#AskForChoice") .arg(Backend.translate(jsonData));; roomScene.state = "replying"; roomScene.popupBox.source = "RoomElement/ChoiceBox.qml"; let box = roomScene.popupBox.item; box.options = choices; box.skill_name = skill_name; box.accepted.connect(() => { replyToServer(choices[box.result]); }); } callbacks["AskForCardChosen"] = function(jsonData) { // jsonData: [ int[] handcards, int[] equips, int[] delayedtricks, // string reason ] let data = JSON.parse(jsonData); let handcard_ids = data[0]; let equip_ids = data[1]; let delayedTrick_ids = data[2]; let reason = data[3]; let handcards = []; let equips = []; let delayedTricks = []; handcard_ids.forEach(id => { let card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id])); handcards.push(card_data); }); equip_ids.forEach(id => { let card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id])); equips.push(card_data); }); delayedTrick_ids.forEach(id => { let card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id])); delayedTricks.push(card_data); }); roomScene.promptText = Backend.translate("#AskForChooseCard") .arg(Backend.translate(reason)); roomScene.state = "replying"; roomScene.popupBox.source = "RoomElement/PlayerCardBox.qml"; let box = roomScene.popupBox.item; box.addHandcards(handcards); box.addEquips(equips); box.addDelayedTricks(delayedTricks); roomScene.popupBox.moveToCenter(); box.cardSelected.connect(function(cid){ replyToServer(cid); }); } callbacks["MoveCards"] = function(jsonData) { // jsonData: merged moves let moves = JSON.parse(jsonData); moveCards(moves); } callbacks["PlayCard"] = function(jsonData) { // jsonData: int playerId let playerId = parseInt(jsonData); if (playerId == Self.id) { roomScene.promptText = Backend.translate("#PlayCard"); roomScene.state = "playing"; okButton.enabled = false; } } callbacks["LoseSkill"] = function(jsonData) { // jsonData: [ int player_id, string skill_name ] let data = JSON.parse(jsonData); let id = data[0]; let skill_name = data[1]; if (id === Self.id) { dashboard.loseSkill(skill_name); } } callbacks["AddSkill"] = function(jsonData) { // jsonData: [ int player_id, string skill_name ] let data = JSON.parse(jsonData); let id = data[0]; let skill_name = data[1]; if (id === Self.id) { dashboard.addSkill(skill_name); } } callbacks["AskForUseActiveSkill"] = function(jsonData) { // jsonData: string skill_name, string prompt let data = JSON.parse(jsonData); let skill_name = data[0]; let prompt = data[1]; let cancelable = data[2]; if (prompt === "") { roomScene.promptText = Backend.translate("#AskForUseActiveSkill") .arg(Backend.translate(skill_name)); } // TODO: process prompt roomScene.respond_play = false; roomScene.state = "responding"; dashboard.startPending(skill_name); cancelButton.enabled = cancelable; } callbacks["CancelRequest"] = function() { roomScene.state = "notactive"; } callbacks["GameLog"] = function(jsonData) { roomScene.addToLog(jsonData) } callbacks["AskForUseCard"] = function(jsonData) { // jsonData: card, pattern, prompt, cancelable, {} let data = JSON.parse(jsonData); let cardname = data[0]; let pattern = data[1]; let prompt = data[2]; let extra_data = data[4]; if (extra_data != null) { roomScene.extra_data = extra_data; } roomScene.promptText = Backend.translate(prompt) .arg(Backend.translate(cardname)); roomScene.responding_card = pattern; roomScene.respond_play = false; roomScene.state = "responding"; okButton.enabled = false; cancelButton.enabled = true; } callbacks["AskForResponseCard"] = function(jsonData) { // jsonData: card_name, pattern, prompt, cancelable, {} let data = JSON.parse(jsonData); let cardname = data[0]; let pattern = data[1]; let prompt = data[2]; roomScene.promptText = Backend.translate(prompt) .arg(Backend.translate(cardname)); roomScene.responding_card = pattern; roomScene.respond_play = true; roomScene.state = "responding"; okButton.enabled = false; cancelButton.enabled = true; } callbacks["WaitForNullification"] = function() { roomScene.state = "notactive"; } callbacks["Animate"] = function(jsonData) { // jsonData: [Object object] let data = JSON.parse(jsonData); switch (data.type) { case "Indicate": data.to.forEach(item => { doIndicate(data.from, [item[0]]); if (item[1]) { doIndicate(item[0], item.slice(1)); } }) break; case "Emotion": setEmotion(data.player, data.emotion); break; case "LightBox": break; case "SuperLightBox": break; default: break; } } callbacks["LogEvent"] = function(jsonData) { // jsonData: [Object object] let data = JSON.parse(jsonData); switch (data.type) { case "Damage": let item = getPhotoOrDashboard(data.to); setEmotion(data.to, "damage"); item.tremble(); default: break; } } callbacks["GameOver"] = function(jsonData) { roomScene.state = "notactive"; roomScene.popupBox.source = "RoomElement/GameOverBox.qml"; let box = roomScene.popupBox.item; box.winner = jsonData; }