-- load types for extension dofile "lua/server/event.lua" dofile "lua/server/system_enum.lua" TriggerSkill = require "core.skill_type.trigger" ActiveSkill = require "core.skill_type.active" ViewAsSkill = require "core.skill_type.view_as" DistanceSkill = require "core.skill_type.distance" ProhibitSkill = require "core.skill_type.prohibit" AttackRangeSkill = require "core.skill_type.attack_range" MaxCardsSkill = require "core.skill_type.max_cards" TargetModSkill = require "core.skill_type.target_mod" FilterSkill = require "core.skill_type.filter" BasicCard = require "core.card_type.basic" local Trick = require "core.card_type.trick" TrickCard, DelayedTrickCard = table.unpack(Trick) local Equip = require "core.card_type.equip" _, Weapon, Armor, DefensiveRide, OffensiveRide, Treasure = table.unpack(Equip) ---@class UsableSkillSpec: UsableSkill ---@field max_phase_use_time integer ---@field max_turn_use_time integer ---@field max_round_use_time integer ---@field max_game_use_time integer ---@class StatusSkillSpec: StatusSkill ---@alias TrigFunc fun(self: TriggerSkill, event: Event, target: ServerPlayer, player: ServerPlayer):boolean ---@class TriggerSkillSpec: UsableSkillSpec ---@field global boolean ---@field events Event | Event[] ---@field refresh_events Event | Event[] ---@field priority number | table ---@field on_trigger TrigFunc ---@field can_trigger TrigFunc ---@field on_cost TrigFunc ---@field on_use TrigFunc ---@field on_refresh TrigFunc ---@field can_refresh TrigFunc ---@param spec TriggerSkillSpec ---@return TriggerSkill function fk.CreateTriggerSkill(spec) assert(type(spec.name) == "string") --assert(type(spec.on_trigger) == "function") if spec.frequency then assert(type(spec.frequency) == "number") end local frequency = spec.frequency or Skill.NotFrequent local skill = TriggerSkill:new(spec.name, frequency) skill.mute = spec.mute skill.anim_type = spec.anim_type skill.target_num = spec.target_num or skill.target_num skill.max_use_time = { spec.max_phase_use_time or 9999, spec.max_turn_use_time or 9999, spec.max_round_use_time or 9999, spec.max_game_use_time or 9999, } skill.distance_limit = spec.distance_limit or skill.distance_limit if type(spec.events) == "number" then table.insert(skill.events, spec.events) elseif type(spec.events) == "table" then table.insertTable(skill.events, spec.events) end if type(spec.refresh_events) == "number" then table.insert(skill.refresh_events, spec.refresh_events) elseif type(spec.refresh_events) == "table" then table.insertTable(skill.refresh_events, spec.refresh_events) end if type(spec.global) == "boolean" then skill.global = spec.global end if spec.on_trigger then skill.trigger = spec.on_trigger end if spec.can_trigger then skill.triggerable = spec.can_trigger end if spec.on_cost then skill.cost = spec.on_cost end if spec.on_use then skill.use = spec.on_use end if spec.can_refresh then skill.canRefresh = spec.can_refresh end if spec.on_refresh then skill.refresh = spec.on_refresh end if spec.attached_equip then assert(type(spec.attached_equip) == "string") skill.attached_equip = spec.attached_equip if not spec.priority then spec.priority = 0.1 end elseif not spec.priority then spec.priority = 1 end if type(spec.priority) == "number" then for _, event in ipairs(skill.events) do skill.priority_table[event] = spec.priority end elseif type(spec.priority) == "table" then for event, priority in pairs(spec.priority) do skill.priority_table[event] = priority end end return skill end ---@class ActiveSkillSpec: UsableSkillSpec ---@field can_use fun(self: ActiveSkill, player: Player): boolean ---@field card_filter fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_targets: integer[]): boolean ---@field target_filter fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_cards: integer[]): boolean ---@field feasible fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): boolean ---@field on_use fun(self: ActiveSkill, room: Room, cardUseEvent: CardUseStruct): boolean ---@field about_to_effect fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean ---@field on_effect fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean ---@field on_nullified fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean ---@param spec ActiveSkillSpec ---@return ActiveSkill function fk.CreateActiveSkill(spec) assert(type(spec.name) == "string") local skill = ActiveSkill:new(spec.name) skill.mute = spec.mute skill.anim_type = spec.anim_type skill.target_num = spec.target_num or skill.target_num skill.max_use_time = { spec.max_phase_use_time or 9999, spec.max_turn_use_time or 9999, spec.max_round_use_time or 9999, spec.max_game_use_time or 9999, } skill.distance_limit = spec.distance_limit or skill.distance_limit if spec.attached_equip then assert(type(spec.attached_equip) == "string") skill.attached_equip = spec.attached_equip end if spec.can_use then skill.canUse = spec.can_use end if spec.card_filter then skill.cardFilter = spec.card_filter end if spec.target_filter then skill.targetFilter = spec.target_filter end if spec.feasible then skill.feasible = spec.feasible end if spec.on_use then skill.onUse = spec.on_use end if spec.about_to_effect then skill.aboutToEffect = spec.about_to_effect end if spec.on_effect then skill.onEffect = spec.on_effect end if spec.on_nullified then skill.onNullified = spec.on_nullified end return skill end ---@class ViewAsSkillSpec: UsableSkillSpec ---@field card_filter fun(self: ViewAsSkill, to_select: integer, selected: integer[]): boolean ---@field view_as fun(self: ViewAsSkill, cards: integer[]) ---@field pattern string ---@field enabled_at_play fun(self: ViewAsSkill, player: Player): boolean ---@field enabled_at_response fun(self: ViewAsSkill, player: Player): boolean ---@param spec ViewAsSkillSpec ---@return ViewAsSkill function fk.CreateViewAsSkill(spec) assert(type(spec.name) == "string") assert(type(spec.view_as) == "function") local skill = ViewAsSkill:new(spec.name) skill.mute = spec.mute skill.anim_type = spec.anim_type skill.target_num = spec.target_num or skill.target_num skill.max_use_time = { spec.max_phase_use_time or 9999, spec.max_turn_use_time or 9999, spec.max_round_use_time or 9999, spec.max_game_use_time or 9999, } skill.distance_limit = spec.distance_limit or skill.distance_limit if spec.attached_equip then assert(type(spec.attached_equip) == "string") skill.attached_equip = spec.attached_equip end skill.viewAs = spec.view_as if spec.card_filter then skill.cardFilter = spec.card_filter end if type(spec.pattern) == "string" then skill.pattern = spec.pattern end if type(spec.enabled_at_play) == "function" then skill.enabledAtPlay = spec.enabled_at_play end if type(spec.enabled_at_response) == "function" then skill.enabledAtResponse = spec.enabled_at_response end return skill end ---@class DistanceSpec: StatusSkillSpec ---@field correct_func fun(self: DistanceSkill, from: Player, to: Player) ---@param spec DistanceSpec ---@return DistanceSkill function fk.CreateDistanceSkill(spec) assert(type(spec.name) == "string") assert(type(spec.correct_func) == "function") local skill = DistanceSkill:new(spec.name) skill.getCorrect = spec.correct_func if spec.global then skill.global = spec.global end if spec.attached_equip then assert(type(spec.attached_equip) == "string") skill.attached_equip = spec.attached_equip end return skill end ---@class ProhibitSpec: StatusSkillSpec ---@field is_prohibited fun(self: ProhibitSkill, from: Player, to: Player, card: Card) ---@param spec ProhibitSpec ---@return ProhibitSkill function fk.CreateProhibitSkill(spec) assert(type(spec.name) == "string") assert(type(spec.is_prohibited) == "function") local skill = ProhibitSkill:new(spec.name) skill.isProhibited = spec.is_prohibited if spec.global then skill.global = spec.global end if spec.attached_equip then assert(type(spec.attached_equip) == "string") skill.attached_equip = spec.attached_equip end return skill end ---@class AttackRangeSpec: StatusSkillSpec ---@field correct_func fun(self: AttackRangeSkill, from: Player, to: Player) ---@param spec AttackRangeSpec ---@return AttackRangeSkill function fk.CreateAttackRangeSkill(spec) assert(type(spec.name) == "string") assert(type(spec.correct_func) == "function") local skill = AttackRangeSkill:new(spec.name) skill.getCorrect = spec.correct_func if spec.global then skill.global = spec.global end if spec.attached_equip then assert(type(spec.attached_equip) == "string") skill.attached_equip = spec.attached_equip end return skill end ---@class MaxCardsSpec: StatusSkillSpec ---@field correct_func fun(self: MaxCardsSkill, player: Player) ---@field fixed_func fun(self: MaxCardsSkill, from: Player) ---@param spec MaxCardsSpec ---@return MaxCardsSkill function fk.CreateMaxCardsSkill(spec) assert(type(spec.name) == "string") assert(type(spec.correct_func) == "function" or type(spec.fixed_func) == "function") local skill = MaxCardsSkill:new(spec.name) if spec.correct_func then skill.getCorrect = spec.correct_func end if spec.fixed_func then skill.getFixed = spec.fixed_func end if spec.global then skill.global = spec.global end if spec.attached_equip then assert(type(spec.attached_equip) == "string") skill.attached_equip = spec.attached_equip end return skill end ---@class TargetModSpec: StatusSkillSpec ---@field residue_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer) ---@field distance_limit_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill) ---@field extra_target_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill) ---@param spec TargetModSpec ---@return TargetModSkill function fk.CreateTargetModSkill(spec) assert(type(spec.name) == "string") local skill = TargetModSkill:new(spec.name) if spec.residue_func then skill.getResidueNum = spec.residue_func end if spec.distance_limit_func then skill.getDistanceLimit = spec.distance_limit_func end if spec.extra_target_func then skill.getExtraTargetNum = spec.extra_target_func end if spec.global then skill.global = spec.global end if spec.attached_equip then assert(type(spec.attached_equip) == "string") skill.attached_equip = spec.attached_equip end return skill end ---@class FilterSpec: StatusSkillSpec ---@field card_filter fun(self: FilterSkill, card: Card) ---@field view_as fun(self: FilterSkill, card: Card) ---@param spec FilterSpec ---@return FilterSkill function fk.CreateFilterSkill(spec) assert(type(spec.name) == "string") local skill = FilterSkill:new(spec.name) skill.mute = spec.mute skill.anim_type = spec.anim_type skill.cardFilter = spec.card_filter skill.viewAs = spec.view_as if spec.global then skill.global = spec.global end return skill end ---@class CardSpec: Card ---@field skill Skill ---@field equip_skill Skill local defaultCardSkill = fk.CreateActiveSkill{ name = "default_card_skill", on_use = function(self, room, use) if not use.tos or #TargetGroup:getRealTargets(use.tos) == 0 then use.tos = { { use.from } } end end } ---@param spec CardSpec ---@return BasicCard function fk.CreateBasicCard(spec) assert(type(spec.name) == "string" or type(spec.class_name) == "string") if not spec.name then spec.name = spec.class_name elseif not spec.class_name then spec.class_name = spec.name end if spec.suit then assert(type(spec.suit) == "number") end if spec.number then assert(type(spec.number) == "number") end local card = BasicCard:new(spec.name, spec.suit, spec.number) card.skill = spec.skill or defaultCardSkill return card end ---@param spec CardSpec ---@return TrickCard function fk.CreateTrickCard(spec) assert(type(spec.name) == "string" or type(spec.class_name) == "string") if not spec.name then spec.name = spec.class_name elseif not spec.class_name then spec.class_name = spec.name end if spec.suit then assert(type(spec.suit) == "number") end if spec.number then assert(type(spec.number) == "number") end local card = TrickCard:new(spec.name, spec.suit, spec.number) card.skill = spec.skill or defaultCardSkill return card end ---@param spec CardSpec ---@return DelayedTrickCard function fk.CreateDelayedTrickCard(spec) assert(type(spec.name) == "string" or type(spec.class_name) == "string") if not spec.name then spec.name = spec.class_name elseif not spec.class_name then spec.class_name = spec.name end if spec.suit then assert(type(spec.suit) == "number") end if spec.number then assert(type(spec.number) == "number") end local card = DelayedTrickCard:new(spec.name, spec.suit, spec.number) card.skill = spec.skill or defaultCardSkill return card end ---@param spec CardSpec ---@return Weapon function fk.CreateWeapon(spec) assert(type(spec.name) == "string" or type(spec.class_name) == "string") if not spec.name then spec.name = spec.class_name elseif not spec.class_name then spec.class_name = spec.name end if spec.suit then assert(type(spec.suit) == "number") end if spec.number then assert(type(spec.number) == "number") end if spec.attack_range then assert(type(spec.attack_range) == "number" and spec.attack_range >= 0) end local card = Weapon:new(spec.name, spec.suit, spec.number, spec.attack_range) card.skill = spec.skill or defaultCardSkill card.equip_skill = spec.equip_skill if spec.on_install then card.onInstall = spec.on_install end if spec.on_uninstall then card.onUninstall = spec.on_uninstall end return card end ---@param spec CardSpec ---@return Armor function fk.CreateArmor(spec) assert(type(spec.name) == "string" or type(spec.class_name) == "string") if not spec.name then spec.name = spec.class_name elseif not spec.class_name then spec.class_name = spec.name end if spec.suit then assert(type(spec.suit) == "number") end if spec.number then assert(type(spec.number) == "number") end local card = Armor:new(spec.name, spec.suit, spec.number) card.skill = spec.skill or defaultCardSkill card.equip_skill = spec.equip_skill if spec.on_install then card.onInstall = spec.on_install end if spec.on_uninstall then card.onUninstall = spec.on_uninstall end return card end ---@param spec CardSpec ---@return DefensiveRide function fk.CreateDefensiveRide(spec) assert(type(spec.name) == "string" or type(spec.class_name) == "string") if not spec.name then spec.name = spec.class_name elseif not spec.class_name then spec.class_name = spec.name end if spec.suit then assert(type(spec.suit) == "number") end if spec.number then assert(type(spec.number) == "number") end local card = DefensiveRide:new(spec.name, spec.suit, spec.number) card.skill = spec.skill or defaultCardSkill card.equip_skill = spec.equip_skill if spec.on_install then card.onInstall = spec.on_install end if spec.on_uninstall then card.onUninstall = spec.on_uninstall end return card end ---@param spec CardSpec ---@return OffensiveRide function fk.CreateOffensiveRide(spec) assert(type(spec.name) == "string" or type(spec.class_name) == "string") if not spec.name then spec.name = spec.class_name elseif not spec.class_name then spec.class_name = spec.name end if spec.suit then assert(type(spec.suit) == "number") end if spec.number then assert(type(spec.number) == "number") end local card = OffensiveRide:new(spec.name, spec.suit, spec.number) card.skill = spec.skill or defaultCardSkill card.equip_skill = spec.equip_skill if spec.on_install then card.onInstall = spec.on_install end if spec.on_uninstall then card.onUninstall = spec.on_uninstall end return card end ---@param spec CardSpec ---@return Treasure function fk.CreateTreasure(spec) assert(type(spec.name) == "string" or type(spec.class_name) == "string") if not spec.name then spec.name = spec.class_name elseif not spec.class_name then spec.class_name = spec.name end if spec.suit then assert(type(spec.suit) == "number") end if spec.number then assert(type(spec.number) == "number") end local card = Treasure:new(spec.name, spec.suit, spec.number) card.skill = spec.skill or defaultCardSkill card.equip_skill = spec.equip_skill if spec.on_install then card.onInstall = spec.on_install end if spec.on_uninstall then card.onUninstall = spec.on_uninstall end return card end