-- SPDX-License-Identifier: GPL-3.0-or-later GameRule = fk.CreateTriggerSkill{ name = "game_rule", events = { fk.GamePrepared, fk.AskForPeaches, fk.AskForPeachesDone, fk.GameOverJudge, fk.BuryVictim, }, priority = 0, can_trigger = function(self, event, target, player, data) return (target == player) or (target == nil) end, on_trigger = function(self, event, target, player, data) local room = player.room if room:getTag("SkipGameRule") then room:setTag("SkipGameRule", false) return false end if event == fk.GamePrepared then room:setTag("FirstRound", true) room:setTag("RoundCount", 0) return false end switch(event, { [fk.AskForPeaches] = function() local dyingPlayer = room:getPlayerById(data.who) while not (player.dead or dyingPlayer.dead) and dyingPlayer.hp < 1 do local cardNames = {"peach"} local prompt = "#AskForPeaches:" .. dyingPlayer.id .. "::" .. tostring(1 - dyingPlayer.hp) if player == dyingPlayer then table.insert(cardNames, "analeptic") prompt = "#AskForPeachesSelf:::" .. tostring(1 - dyingPlayer.hp) end cardNames = table.filter(cardNames, function (cardName) -- FIXME: 应该印一个“任何情况都适合”的牌,或者说根本不该有这个过滤 local cardCloned = Fk:cloneCard(cardName) return not (player:prohibitUse(cardCloned) or player:isProhibited(dyingPlayer, cardCloned)) end) if #cardNames == 0 then return end local peach_use = room:askForUseCard( player, "peach", table.concat(cardNames, ","), prompt, true, {analepticRecover = true, must_targets = { dyingPlayer.id }} ) if not peach_use then break end peach_use.tos = { {dyingPlayer.id} } if peach_use.card.trueName == "analeptic" then peach_use.extra_data = peach_use.extra_data or {} peach_use.extra_data.analepticRecover = true end room:useCard(peach_use) end end, [fk.AskForPeachesDone] = function() if player.hp < 1 and not data.ignoreDeath then ---@type DeathStruct local deathData = { who = player.id, damage = data.damage, } room:killPlayer(deathData) end end, [fk.GameOverJudge] = function() local winner = Fk.game_modes[room.settings.gameMode]:getWinner(player) if winner ~= "" then room:gameOver(winner) return true end end, [fk.BuryVictim] = function() player:bury() if room.tag["SkipNormalDeathProcess"] or player.rest > 0 or (data.extra_data and data.extra_data.skip_reward_punish) then return false end local damage = data.damage Fk.game_modes[room.settings.gameMode]:deathRewardAndPunish(player, damage and damage.from) end, default = function() print("game_rule: Event=" .. event) room:askForSkillInvoke(player, "rule") end, }) return false end, } local fastchat_m = fk.CreateActiveSkill{ name = "fastchat_m" } local fastchat_f = fk.CreateActiveSkill{ name = "fastchat_f" } Fk:addSkill(fastchat_m) Fk:addSkill(fastchat_f)