return { ["maneuvering"] = "Maneuvering", ["thunder__slash"] = "Thunder Slash", [":thunder__slash"] = "Thunder Slash (basic card)
Phase: Action phase
Target: Another player within your ATK range
Effect: Deal 1 Thunder DMG to the targets.
Note: You can only use 1 Slash per action phase.", ["#thunder__slash_skill"] = "Choose 1 player within your ATK range, deal 1 Thunder DMG to him", ["#thunder__slash_skill_multi"] = "Choose up to %arg players within your ATK range. Deal 1 Thunder DMG to them", ["fire__slash"] = "Fire Slash", [":fire__slash"] = "Fire Slash (basic card)
Phase: Action phase
Target: Another player within your ATK range
Effect: Deal 1 Fire DMG to the targets.
Note: You can only use 1 Slash per action phase.", ["#fire__slash_skill"] = "Choose 1 player within your ATK range, deal 1 Fire DMG to him", ["#fire__slash_skill_multi"] = "Choose up to %arg players within your ATK range. Deal 1 Fire DMG to them", ["analeptic"] = "Alcohol", [":analeptic"] = "Alcohol (basic card)
Phase: 1. Action phase 2. When you are dying
Target: Yourself
Effect: 1. the DMG of the next Slash you use this turn is increased by +1. (This effect can only be used once per turn) 2. You heal 1 HP.", ["#analeptic_skill"] = "the DMG of the next Slash you use this turn is increased by +1", ["iron_chain"] = "Iron Chain", [":iron_chain"] = "Iron Chain (trick card)
Phase: Action phase
Target: 1~2 players
Effect: Change chain state of the targets.", ["#iron_chain_skill"] = "Choose 1~2 players. Change their chain states", ["_normal_use"] = "Normally use", ["recast"] = "Recast", [":recast"] = "Put this card into discard pile, then draw 1 card.", ["#recast"] = "Put this card into discard pile, then draw 1 card", ["fire_attack"] = "Fire Attack", ["fire_attack_skill"] = "Fire Attack", [":fire_attack"] = "Fire Attack (trick card)
Phase: Action phase
Target: A player with hand cards
Effect: The target player shows 1 hand card; then, if you discard 1 card with the same suit, you deal 1 Fire DMG to him.", ["#fire_attack-show"] = "%src used Fire Attack to you, please show 1 hand card", ["#fire_attack-discard"] = "You can discard 1 %arg hand card, then deal 1 Fire DMG to %src", ["#fire_attack_skill"] = "Choose a player with hand cards. He shows 1 hand card;
then, if you discard 1 card with the same suit, you deal 1 Fire DMG to him", ["supply_shortage"] = "Supply Shortage", [":supply_shortage"] = "Supply Shortage (delayed trick card)
Phase: Action phase
Target: Another player at distance 1
Effect: Place this card in target's judgement area. He performs a judgement in his judge phase: if result is not ♣, he skips his draw phase.", ["#supply_shortage_skill"] = "Place this card in another player's judgement area. He performs a judgement in his judge phase:
If result is not ♣, he skips his draw phase", ["guding_blade"] = "Ancient Scimitar", [":guding_blade"] = "Ancient Scimitar (equip card, weapon)
ATK range: 2
Weapon skill: When your used Slash is about to cause DMG, if the target player has no hand cards: the DMG is increased by +1.", ["fan"] = "Fan", [":fan"] = "Fan (equip card, weapon)
ATK range: 4
Weapon skill: You can use any basic Slash as Fire Slash.", ["#fan_skill"] = "Fan", ["vine"] = "Vine", [":vine"] = "Vine (equip card, armor)
Armor skill: Savage Assault, Archery Attack and basic Slash have no effect on you. When you are about to suffer Fire DMG, the DMG is increased by +1.", ["silver_lion"] = "Sliver Lion", [":silver_lion"] = "Sliver Lion (equip card, armor)
Armor skill: When you are about to suffer DMG: that DMG is reduced to 1. When you lose this card in your equipment area: you heal 1 HP.", ["hualiu"] = "Hua Liu", [":hualiu"] = "Hua Liu (equip card, horse)
Horse skill: The distance from other players to you is increased by +1.", }