// SPDX-License-Identifier: GPL-3.0-or-later import QtQuick import QtQuick.Layouts import Qt5Compat.GraphicalEffects RowLayout { id: root property var self property alias handcardArea: handcardAreaItem property string pending_skill: "" property var pending_card property var pendings: [] // int[], store cid property int selected_card: -1 property alias skillButtons: skillPanel.skill_buttons property var expanded_piles: ({}) // name -> int[] signal cardSelected(var card) Item { width: 5 } HandcardArea { id: handcardAreaItem Layout.fillWidth: true Layout.preferredHeight: 130 Layout.alignment: Qt.AlignBottom Layout.bottomMargin: 24 onWidthChanged: updateCardPosition(true); } SkillArea { Layout.fillHeight: true Layout.fillWidth: true Layout.maximumWidth: width Layout.maximumHeight: height Layout.alignment: Qt.AlignBottom Layout.bottomMargin: 32 Layout.rightMargin: -16 id: skillPanel } Item { width: 175 height: 233 Layout.rightMargin: -175 / 8 + (roomArea.width - 175 * 0.75 * 7) / 8 // handcards: handcardAreaItem.length } Connections { target: handcardAreaItem function onCardSelected(cardId, selected) { dashboard.selectCard(cardId, selected); } function onLengthChanged() { self.handcards = handcardAreaItem.length; } } function disableAllCards() { handcardAreaItem.enableCards([]); } function unSelectAll(expectId) { handcardAreaItem.unselectAll(expectId); } function expandPile(pile) { const expanded_pile_names = Object.keys(expanded_piles); if (expanded_pile_names.indexOf(pile) !== -1) return; const component = Qt.createComponent("../RoomElement/CardItem.qml"); const parentPos = roomScene.mapFromItem(self, 0, 0); expanded_piles[pile] = []; if (pile === "_equip") { const equips = self.equipArea.getAllCards(); equips.forEach(data => { data.x = parentPos.x; data.y = parentPos.y; const card = component.createObject(roomScene, data); card.footnoteVisible = true; card.footnote = Backend.translate("$Equip"); handcardAreaItem.add(card); }) handcardAreaItem.updateCardPosition(); } else { const ids = JSON.parse(Backend.callLuaFunction("GetPile", [self.playerid, pile])); ids.forEach(id => { const data = JSON.parse(Backend.callLuaFunction("GetCardData", [id])); data.x = parentPos.x; data.y = parentPos.y; const card = component.createObject(roomScene, data); card.footnoteVisible = true; card.footnote = Backend.translate(pile); handcardAreaItem.add(card); }); handcardAreaItem.updateCardPosition(); } } function retractPile(pile) { const expanded_pile_names = Object.keys(expanded_piles); if (expanded_pile_names.indexOf(pile) === -1) return; const parentPos = roomScene.mapFromItem(self, 0, 0); delete expanded_piles[pile]; if (pile === "_equip") { const equips = self.equipArea.getAllCards(); equips.forEach(data => { const card = handcardAreaItem.remove([data.cid])[0]; card.origX = parentPos.x; card.origY = parentPos.y; card.destroyOnStop(); card.goBack(true); }) handcardAreaItem.updateCardPosition(); } else { const ids = JSON.parse(Backend.callLuaFunction("GetPile", [self.playerid, pile])); ids.forEach(id => { const card = handcardAreaItem.remove([id])[0]; card.origX = parentPos.x; card.origY = parentPos.y; card.destroyOnStop(); card.goBack(true); }); handcardAreaItem.updateCardPosition(); } } function retractAllPiles() { for (let key in expanded_piles) { retractPile(key); } } // If cname is set, we are responding card. function enableCards(cname) { const cardValid = (cid, cname) => { let ret = JSON.parse(Backend.callLuaFunction( "CardFitPattern", [cid, cname])); if (ret) { if (roomScene.respond_play) { ret = ret && !JSON.parse(Backend.callLuaFunction( "CardProhibitedResponse", [cid])); } else { ret = ret && !JSON.parse(Backend.callLuaFunction( "CardProhibitedUse", [cid])); } } return ret; } const pile_data = JSON.parse(Backend.callLuaFunction("GetAllPiles", [self.playerid])); extractWoodenOx(); if (cname) { const ids = []; let cards = handcardAreaItem.cards; for (let i = 0; i < cards.length; i++) { if (cardValid(cards[i].cid, cname)) { ids.push(cards[i].cid); } } cards = self.equipArea.getAllCards(); cards.forEach(c => { if (cardValid(c.cid, cname)) { ids.push(c.cid); if (!expanded_piles["_equip"]) { expandPile("_equip"); } } }); // Must manually analyze pattern here let pile_list = cname.split("|")[4]; if (pile_list && pile_list !== "." && !(pile_data instanceof Array)) { pile_list = pile_list.split(","); for (let pile_name of pile_list) { pile_data[pile_name] && pile_data[pile_name].forEach(cid => { if (cardValid(cid, cname)) { ids.push(cid); if (!expanded_piles[pile_name]) { expandPile(pile_name); } } }); } } handcardAreaItem.enableCards(ids); return; } const ids = [], cards = handcardAreaItem.cards; for (let i = 0; i < cards.length; i++) { if (JSON.parse(Backend.callLuaFunction("CanUseCard", [cards[i].cid, Self.id]))) { ids.push(cards[i].cid); } else { // cannot use? considering special_skills const skills = JSON.parse(Backend.callLuaFunction("GetCardSpecialSkills", [cards[i].cid])); for (let j = 0; j < skills.length; j++) { const s = skills[j]; if (JSON.parse(Backend.callLuaFunction("ActiveCanUse", [s]))) { ids.push(cards[i].cid); break; } } } } handcardAreaItem.enableCards(ids) if (pending_skill === "") { cancelButton.enabled = false; } } function selectCard(cardId, selected) { if (pending_skill !== "") { if (selected) { pendings.push(cardId); } else { pendings.splice(pendings.indexOf(cardId), 1); } updatePending(); } else { if (selected) { handcardAreaItem.unselectAll(cardId); selected_card = cardId; } else { handcardAreaItem.unselectAll(); selected_card = -1; } cardSelected(selected_card); } } function revertSelection() { if (pending_skill !== "") { let to_select_cards = handcardAreaItem.cards.filter(cd => { if (pendings.indexOf(cd.cid) === -1) { return true; } else { cd.selected = !cd.selected; cd.clicked(); } }); to_select_cards.forEach(cd => { if (cd.selectable) { cd.selected = !cd.selected; cd.clicked(); } }); } } function getSelectedCard() { if (pending_skill !== "") { return JSON.stringify({ skill: pending_skill, subcards: pendings }); } else { return selected_card; } } function processPrompt(prompt) { const data = prompt.split(":"); let raw = Backend.translate(data[0]); const src = parseInt(data[1]); const dest = parseInt(data[2]); if (raw.match("%src")) raw = raw.replace(/%src/g, Backend.translate(getPhoto(src).general)); if (raw.match("%dest")) raw = raw.replace(/%dest/g, Backend.translate(getPhoto(dest).general)); if (raw.match("%arg2")) raw = raw.replace(/%arg2/g, Backend.translate(data[4])); if (raw.match("%arg")) raw = raw.replace(/%arg/g, Backend.translate(data[3])); return raw; } function extractWoodenOx() { const pile_data = JSON.parse(Backend.callLuaFunction("GetAllPiles", [self.playerid])); if (!roomScene.autoPending) { // 先屏蔽AskForUseActiveSkill再说,这下只剩使用打出以及出牌阶段了 for (let name in pile_data) { if (name.endsWith("&")) expandPile(name); } } } function updatePending() { roomScene.resetPrompt(); if (pending_skill === "") return; const enabled_cards = []; const targets = roomScene.selected_targets; const prompt = JSON.parse(Backend.callLuaFunction( "ActiveSkillPrompt", [pending_skill, pendings, targets] )); if (prompt !== "") { roomScene.setPrompt(processPrompt(prompt)); } handcardAreaItem.cards.forEach((card) => { if (card.selected || JSON.parse(Backend.callLuaFunction( "ActiveCardFilter", [pending_skill, card.cid, pendings, targets] ))) enabled_cards.push(card.cid); }); const cards = self.equipArea.getAllCards(); cards.forEach(c => { if (JSON.parse(Backend.callLuaFunction( "ActiveCardFilter", [pending_skill, c.cid, pendings, targets] ))) { enabled_cards.push(c.cid); if (!expanded_piles["_equip"]) { expandPile("_equip"); } } }) const pile = Backend.callLuaFunction("GetExpandPileOfSkill", [pending_skill]); const pile_ids = JSON.parse(Backend.callLuaFunction("GetPile", [self.playerid, pile])); pile_ids.forEach(cid => { if (JSON.parse(Backend.callLuaFunction( "ActiveCardFilter", [pending_skill, cid, pendings, targets] ))) { enabled_cards.push(cid); if (!expanded_piles[pile]) { expandPile(pile); } } }); handcardAreaItem.enableCards(enabled_cards); if (JSON.parse(Backend.callLuaFunction( "CanViewAs", [pending_skill, pendings] ))) { pending_card = { skill: pending_skill, subcards: pendings }; cardSelected(JSON.stringify(pending_card)); } else { pending_card = -1; cardSelected(pending_card); } } function startPending(skill_name) { pending_skill = skill_name; pendings = []; handcardAreaItem.unselectAll(); retractAllPiles(); for (let i = 0; i < skillButtons.count; i++) { const item = skillButtons.itemAt(i); item.enabled = item.pressed; } updatePending(); } function deactivateSkillButton() { for (let i = 0; i < skillButtons.count; i++) { let item = skillButtons.itemAt(i); item.pressed = false; } } function stopPending() { pending_skill = ""; pending_card = -1; retractAllPiles(); if (roomScene.state == "playing") extractWoodenOx(); pendings = []; handcardAreaItem.adjustCards(); handcardAreaItem.unselectAll(); cardSelected(-1); roomScene.resetPrompt(); } function addSkill(skill_name, prelight) { skillPanel.addSkill(skill_name, prelight); } function loseSkill(skill_name, prelight) { skillPanel.loseSkill(skill_name, prelight); } function prelightSkill(skill_name, prelight) { const btns = skillPanel.prelight_buttons; for (let i = 0; i < btns.count; i++) { const btn = btns.itemAt(i); if (btn.orig === skill_name) { btn.prelighted = prelight; btn.enabled = true; } } } function enableSkills(cname, cardResponsing) { if (cname) { // if cname is presented, we are responding use or play. for (let i = 0; i < skillButtons.count; i++) { const item = skillButtons.itemAt(i); const fitpattern = JSON.parse(Backend.callLuaFunction("SkillFitPattern", [item.orig, cname])); const canresp = JSON.parse(Backend.callLuaFunction("SkillCanResponse", [item.orig, cardResponsing])); item.enabled = fitpattern && canresp; } return; } for (let i = 0; i < skillButtons.count; i++) { const item = skillButtons.itemAt(i); item.enabled = JSON.parse(Backend.callLuaFunction("ActiveCanUse", [item.orig])); } } function disableSkills() { for (let i = 0; i < skillButtons.count; i++) skillButtons.itemAt(i).enabled = false; } function tremble() { self.tremble(); } function updateHandcards() { Backend.callLuaFunction("FilterMyHandcards", []); handcardAreaItem.cards.forEach(v => { const data = JSON.parse(Backend.callLuaFunction("GetCardData", [v.cid])); v.setData(data); }); } function update() { unSelectAll(); disableSkills(); let cards = handcardAreaItem.cards; const toRemove = []; for (let c of cards) { toRemove.push(c.cid); c.origY += 30; c.origOpacity = 0 c.goBack(true); c.destroyOnStop(); } handcardAreaItem.remove(toRemove); skillPanel.clearSkills(); const skills = JSON.parse(Backend.callLuaFunction("GetPlayerSkills", [Self.id])); for (let s of skills) { addSkill(s.name); } cards = roomScene.drawPile.remove(JSON.parse(Backend.callLuaFunction("GetPlayerHandcards", [Self.id]))); handcardAreaItem.add(cards); } }