import QtQuick QtObject { // Client configuration property real winX property real winY property real winWidth property real winHeight property var conf: ({}) property string lastLoginServer property var savedPassword: ({}) property string lobbyBg property string roomBg property string bgmFile property string language property var disabledPack: [] property string preferedMode property int preferedPlayerNum // Player property of client property string serverAddr property string screenName: "" property string password: "" property string cipherText // Client data property int roomCapacity: 0 property int roomTimeout: 0 property bool enableFreeAssign: false property bool observing: false function loadConf() { conf = JSON.parse(Backend.loadConf()); winX = conf.winX || 100; winY = conf.winY || 100; winWidth = conf.winWidth || 960; winHeight = conf.winHeight || 540; lastLoginServer = conf.lastLoginServer || "127.0.0.1"; savedPassword = conf.savedPassword || {}; lobbyBg = conf.lobbyBg || AppPath + "/image/background"; roomBg = conf.roomBg || AppPath + "/image/gamebg"; bgmFile = conf.bgmFile || AppPath + "/audio/system/bgm.mp3"; language = conf.language || "zh_CN"; disabledPack = conf.disabledPack || [ "test_p_0" ]; preferedMode = conf.preferedMode || "aaa_role_mode"; preferedPlayerNum = conf.preferedPlayerNum || 2; } function saveConf() { conf.winX = realMainWin.x; conf.winY = realMainWin.y; conf.winWidth = realMainWin.width; conf.winHeight = realMainWin.height; conf.lastLoginServer = lastLoginServer; conf.savedPassword = savedPassword; conf.lobbyBg = lobbyBg; conf.roomBg = roomBg; conf.bgmFile = bgmFile; conf.language = language; conf.disabledPack = disabledPack; conf.preferedMode = preferedMode; conf.preferedPlayerNum = preferedPlayerNum; Backend.saveConf(JSON.stringify(conf, undefined, 2)); } }