YoumuKon
a9b5d6cd98
更多bug fix ( #232 )
...
- 修复了 #229 整出来的bug
- 修复了禁止技被绕过的bug
- 查找事件结果包括端点
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-08-02 23:01:28 +08:00
notify
8bfe087374
遗计,默认主公,修同名替换
2023-08-02 21:39:03 +08:00
YoumuKon
7fd39264ee
bugfix ( #229 )
...
- 为需要无视描述的请求添加-tmp标签(……)
- 修改铁索相关描述
- 修复了可以通过取消目标以跳过exclusive_targets的bug
- 修复了观星只控顶时还有底部标签的bug
- 修复了没有correct_func时的报错
- 修复了一个人且未分胜负时无限循环的bug
- 将AOE的函数调到了Util内方便其他DIY快速调用
- 将AskForAddTarget转正
- 主动技添加modTargetFilter,负责重新定义目标(借刀摆烂了)
- 游戏模式添加countInFunc(room),负责检测本局游戏是否可以纳入胜率统计(默认true)
---------
Co-authored-by: Nyutanislavsky <nyutanislavsky@qq.com>
2023-08-02 02:19:51 +08:00
Ho-spair
8ca9f9154c
Skip nullification ( #227 )
...
- 完善移动场上一张牌移动虚拟牌及选框中显示逻辑,并增加排除特定卡牌id的参数;
- 多目标锦囊牌询问无懈时新增“本轮忽略”功能;
- 修复传导伤害额外传导自身的问题。
2023-07-16 19:18:43 +08:00
Nyutanislavsky
acda9f4eb8
Choose kingdom ( #226 )
...
1. 封装选择势力
2. 修复可以选到主公副将
---------
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
2023-07-16 19:17:03 +08:00
notify
620780ac08
bugfix ( #225 )
...
- 修双头武将的双将和头像
- 修客户端不知道别人阶段
- 修出牌高亮
- 修无懈响应不准
- 以&结尾的牌堆如手牌使用打出
2023-07-16 15:32:16 +08:00
notify
0e8005601f
more nil
2023-07-14 23:12:46 +08:00
YoumuKon
a812af8d97
bug fix和黑名单 ( #223 )
...
- 修复了旁观skill出错的bug
- 为模式和扩展包提供相互之间的黑/白名单
2023-07-14 22:17:54 +08:00
YoumuKon
e9a81cd185
卡牌标记清除后缀+pattern相关fix ( #220 )
...
- 修复了翻译只替换一次参数(%src之类的)的bug
- 添加了卡牌专属的清除后缀,现在cheat获得的牌自带信仰之力
- 补齐了neg判定相关的函数
- 添加multiple_targets,标记多目标牌
- 添加复原武将牌的描述
- 房间名带省略号
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-07-11 23:16:46 +08:00
YoumuKon
2ab9ad017a
堆一堆bugfix ( #218 )
...
- 重新写了固定距离计算方法,目前按先到先得处理(以先触发的技能为准)
- 距离函数在传入死人时会返回-1,一切与此相关的函数应当返回false
- 修复了自己挖的Player:canUse
- 修复了skillTimes的变量名(嗯)
- 修复了exclusived无法过滤目标的错误
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-07-08 01:05:54 +08:00
Ho-spair
d5bee59f2a
Merge branch 'master' of https://github.com/Qsgs-Fans/FreeKill
2023-07-02 20:48:00 +08:00
Ho-spair
cf01ac9499
modify
2023-07-02 20:47:10 +08:00
Ho-spair
fecc96965d
Resort cards & Surrender ( #217 )
2023-07-02 20:39:42 +08:00
notify
fd270a2edb
船新登陆界面 ( #214 )
...
* 修一些小bug
* 局域网检测
* 检测服务器数据
* 船新的登陆界面
2023-07-01 04:12:19 +08:00
YoumuKon
c7e0b2fdf3
小功能 ( #211 )
...
- 注释和各种i18n
- player的canUse,杜绝data.card.skill.canuse(Self)
- Card也可以getNumberStr了
- 转换技状态查询可以返回文字(阳/阴)
2023-06-30 00:48:37 +08:00
notify
2f93f7d59c
Changelog: v0.2.6
2023-06-24 16:57:04 +08:00
notify
f7f1bb8537
Ltest ( #208 )
...
借助单元测试修复了exppattern存在的诸多bug
2023-06-24 12:29:20 +08:00
notify
c3fd8fc9a5
Bugfix ( #206 )
...
* 修cost_data
* 修cardMark,仍需自动清理措施
* 修锁视技( **重要!使用牌之前会根据锁视技重新决定使用的卡牌!!**)
2023-06-23 22:18:11 +08:00
YoumuKon
49e8849061
翻译+标记处理 ( #205 )
...
- 补齐翻译
- 将无限制标记移到判定函数
- askForUseCard缝入无限制标记,可以通过填标记实现用牌无次数/距离限制
2023-06-20 19:04:14 +08:00
YoumuKon
3aef53d16c
bypassDistancesCheck + bugfix ( #204 )
...
- 重命名isUnlimited/unlimited,因为未正式上线所以无关紧要(?)
- 新增bypassDistancesCheck/bypass_distances,实现真正的无距离限制
- 修复早退导致的报错bug
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-06-20 14:17:20 +08:00
YoumuKon
1036159d38
Dev bugfix ( #203 )
...
- 修复泛转化牌的canUse炸锅的bug
- 未上场时显示新手保护
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-06-19 21:56:06 +08:00
YoumuKon
d5330d5bed
isInLimit等各种功能 + bugfix ( #201 )
...
没来得及转远程url,这是最后一次从fork来的更新了
- 修复了fk.currentresponsepattern = nil的时机
-
添加unlimited/withinTimesLimit和withinDistanceLimit,整合并实现真正的“无次数限制”/“无距离限制”
- 给观星框上了标题(暂时不往上加标题变量)
- 青龙刀会临时追加“对此人不限次数”+“对此人不限距离”的标记,响应(包括取消)后清除
- 添加了“对某人无次数/距离限制”的标记及对应两个global技能
2023-06-19 00:20:50 +08:00
YoumuKon
7ccafa3b96
bug fix ( #196 )
...
收尾(
总之就是各种bugfix
2023-06-16 18:01:51 +08:00
notify
02e22024f2
Misc ( #195 )
...
- 调度器善后
- 修复可用不足警告
- 创房时可以全选或者反选
- 重连时候不可以重新开大
- 顶号
2023-06-16 13:26:02 +08:00
YoumuKon
e2c4d326c5
选择性删除Interaction等各种功能 ( #193 )
...
- 给interaction喂nil或者空choices可以禁止出interaction小黑框
- 可以给主动技/视为技上prompt
- 装备的技能现在会独立显示在最下方
2023-06-16 10:58:28 +08:00
notify
b75d8afe62
Scheduler ( #194 )
...
简单协程调度器的实现,详细说明请看 docs/dev/scheduler.rst
2023-06-16 10:56:33 +08:00
YoumuKon
7ef427d7ef
死亡音效查询修复+各种功能+i18n ( #191 )
...
- 迁移了死亡音效判定防止bug
- 牌种类/部分常见用语i18n
- 在线人数<10时会播放之前的登录/退出/重连信息
- askfordiscard禁止编辑已传入的maxNum/minNum
- getSuitString可以返回符号
- 添加getSuitCompletedString,可显示完整的**花色+点数**的完整点数
2023-06-14 13:40:50 +08:00
notify
494938e13c
Changelog: v0.2.3
2023-06-11 16:53:27 +08:00
YoumuKon
8a11690de7
无用空表Util.DummyTable化+若干bug fix+若干调整 ( #189 )
...
- 将一些作为替代选项的空表替换为Util.DummyTable
- 修复了控制失效bug
- 修复了askForCards的bug
- 为弃牌阶段弃牌禁止取消
- 谋徐盛血量变为100
- setMark追加count为0时设为nil的设定
- 各种国际化
- 观星盒追加旁边的牌堆名
2023-06-11 16:22:11 +08:00
Ho-spair
b2a963739b
Fix invalidity skill ( #190 )
...
- 修复技能失效技;
- 新增全局技能以令非锁定技失效仅使用标记即可实现。
2023-06-11 12:45:12 +08:00
notify
7f718503bd
Misc ( #184 )
...
- 复活角色
- 将cancelable全改为默认true
- move私有牌堆的未知牌时不再显示错误
- 处理区牌增加大多数脚注
- 装备栏有宝物时压缩间距
- 使用虚拟牌时处理区有虚拟名字
- 带详细描述的选择框
- 武将一览界面显示技能语音、胜利语音、死亡语音
2023-06-10 02:18:51 +08:00
Rintim
04f1009075
Provide hasMark methods ( #180 )
...
It provides two methods `Player:hasMark` and `Card:hasMark` for
determining if the player/card has the mark, which is more expressive
than `xxx:getMark` when only checking for the existence.
By the way, xxx:hasMark may directly determine a `Mark` in xxx.mark, for
which I added `table:hasKey` method in `util.lua`, but currently the
code still checks if the result of `xxx:getMark` is not 0.
---
提供了`Player:hasMark`和`Card:hasMark`两个方法,用于在只需要判断是否有标记时可以直接使用`xxx:hasMark`,相比使用`xxx:getMark`而言更加表达代码的作用。
顺带一提,`xxx:hasMark`应该可以直接判断`Mark`是否在`xxx.mark`里,我在`util.lua`里添加了`table:hasKey`的方法用于判断,但目前的代码还是判断`xxx:getMark`的结果是否不为0。
2023-06-09 17:23:24 +08:00
YoumuKon
a6ad71c19f
JS修改+距离计算修改 ( #179 )
...
- 替换大多数let为const
- 将一些双等号替换为三等号
- 距离计算追加“玩家自己与距离为0”设定,副作用是不显示自身距离
2023-06-09 01:16:23 +08:00
notify
713bbca17a
Recorder ( #178 )
...
提供了一个简单的事件记录器机制和一个功能简单的查询函数。
在GameEvent的clear环节中,先执行默认的clear函数,再执行用户自订的clear函数。
2023-06-09 01:10:16 +08:00
Ho-spair
5ad2f870d5
fix bugs ( #171 )
2023-06-04 19:40:14 +08:00
Nyutanislavsky
23762e1600
Enhancement ( #170 )
...
1. 手牌上限显示:体力值为负数和手牌上限为无限时显示优化
2. 观星新增提示,修复观星
3. 增加不计入手牌上限技
4. 修复变更武将
5. 修复奸雄和救援
6. 修复选角色的cancelble
7. 增强谋徐盛
---------
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
2023-06-04 19:39:20 +08:00
deepskybird
5a30c69085
player_doc更新 ( #168 )
...
更新文档注释,还请各位查阅。
Co-authored-by: YWSC120 <111111@163.com>
2023-06-03 23:59:04 +08:00
notify
a97f74450d
Changelog: v0.2.0
2023-05-28 19:44:46 +08:00
Ho-spair
5128100083
modify process & quest skill ( #166 )
2023-05-28 18:45:54 +08:00
notify
48f3ae3ecd
ModMaker start ( #163 )
...
做了个Mod制作器的壳
修手气卡bug
修旁观/重连看不到标记
优化Card元表实现
2023-05-26 20:53:26 +08:00
Ho-spair
1c6304f0f7
UI modify ( #158 )
...
- 实现移动场上一张牌;
- 实现用作记录牌名并可查看的mark;
- 将askForChoice和interaction的文本解析方式改为prompt;
- 新增属性将牌移至牌堆指定索引位置;
- 修改时机“游戏开始时”至正确位置;
- 优化衍生牌逻辑;
- 新增“卡牌展示后”时机。
2023-05-20 16:00:03 +08:00
Ho-spair
6e2687a3ab
modify functions
2023-05-13 15:03:35 +08:00
Ho-spair
0033cd6c07
ban generals ( #146 )
...
- 禁将功能
- 公告展示
2023-05-13 14:20:48 +08:00
Ho-spair
a7e3ad0f19
Switch skill ( #148 )
...
- 实现转换技;
- 将特殊的标记名称注册在mark_enum.lua文件;
- 标记值在UI的显示支持解析数组;
- 将觉醒技的觉醒条件分离至canWake函数;
- 修复一系列bug;
- 在Room类新增从牌堆、弃牌堆中随机获取牌的方法。
2023-05-13 14:20:34 +08:00
RalphRad
5e9505d18e
LogEdit, Card.Void, aux_skills ( #147 )
...
Card.Void, aux_skills, move card reason, clone card attackrange
2023-05-13 14:16:09 +08:00
Nyutanislavsky
8d87fbbf09
Fixbug ( #144 )
...
视为技添加frequency(为了显示限定技)
修复主动技canUse (by @Ho-spair )
Exppattern增加子类别
增加体力上限相关的log
增加求桃prompt
修复许褚、夏侯惇(by @xxyheaven )和赵云
移除观星一张牌直接放在牌堆顶
添加获得牌的log(和摸牌区分开)
封装重铸(和以技能重铸)函数
---------
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
2023-05-13 13:23:18 +08:00
Ho-spair
19a2cc5ed7
Initial kingdom choosing ( #143 )
...
- 实现副势力概念,用于应对双势力机制;
- 完善神将及拥有副势力的武将开局选择势力的机制;
- 完成势力技概念;
- 实现ViewAsSkill在响应时对使用和打出的区分。
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-04-30 18:55:59 +08:00
Nyutanislavsky
b50c94d171
Fixbug ( #137 )
...
将DamageFinished承载者改为受到伤害的角色(解决无来源伤害无法传导的bug)
bury加入重置武将牌
改进火攻的交互
更改八卦阵的pattern(解决AskForUseCard和AskForResponseCard的pattern为任意时八卦阵可以响应的bug)
---------
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
2023-04-26 09:40:51 +08:00
notify
a09023c487
Heg ( #134 )
...
国战雏形
2023-04-23 21:10:07 +08:00
notify
7e8b798c05
Gameflow ( #132 )
...
修复trigger的优先级bug
修复回合事件
2023-04-22 14:10:06 +08:00
deepskybird
d763929544
card_mark ( #124 )
...
试着增加了card_mark,如果顺利希望后续能在前端对@和@@整特效
例如@@开头的就是那种只有特定文字写在卡牌下方的标记牌
有个展望是和playermark类似,后续根据进入弃牌堆/进入其他区域/进入其他玩家手里决定是否删除对应mark。
同时本版本存在standard_card对AOE的一些修改,不过N神你之前要的那个恕我菜菜,合不起来···
2023-04-21 22:49:49 +08:00
notify
cded53f261
ChangeLog: v0.1.3
2023-04-21 20:57:03 +08:00
notify
f0212d54cf
Pattern ( #129 )
...
为Pattern增加了否定语法
优化几个类的__tostring元方法
增加调试器第三方库,编写调试文档
2023-04-21 04:29:52 +08:00
notify
1b8447acbe
Fixbug ( #128 )
...
修倾国再点一下技能按钮会直接视为被取消
修服务端Log没有日期
修房间右上角没有轮数、对局时长、牌堆剩余牌数
修Linux上Log没有彩色字体
修短标记也会占用整整一行显示
修只有一张子卡的虚拟牌是无花色
修无花色牌不在牌面显示颜色
2023-04-20 00:19:48 +08:00
notify
85923c8a71
Deputy general ( #127 )
...
增加双将机制
2023-04-19 14:07:16 +08:00
Nyutanislavsky
ba8aae852d
Fixbug ( #123 )
...
【杀】的residue_func无效bug
【顺手牵羊】的distance_limit_func无效bug
重铸的moveReason调整为置入弃牌堆
---------
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
2023-04-18 12:57:09 +08:00
Ho-spair
4d0d0c1d60
base lord skills ( #119 )
...
主公技
2023-04-15 12:06:24 +08:00
Nyutanislavsky
13b77e4c36
Enhancement ( #117 )
...
添加武将相关技能
添加武将中性和无性
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
2023-04-13 22:01:25 +08:00
notify
9ae119028c
Enhancement ( #116 )
...
给Card堆一个伤害牌属性
能添加虚拟牌为子卡
封装了“视为使用xx牌”的函数
护甲机制
interaction现在可以作为一个函数,以实现动态化
冰属性伤害
使用牌堆中的牌不再报错
2023-04-13 20:17:39 +08:00
notify
28436eb9d4
Comment ( #114 )
...
翻译注释/加注释
2023-04-12 20:51:09 +08:00
deepskybird
604e1d00b4
core_doc_20230412_0844 ( #113 )
...
general/gamemode/skill更新
Co-authored-by: YWSC120 <111111@163.com>
2023-04-12 13:28:01 +08:00
notify
b4f6e58f07
Chat ( #112 )
...
增加聊天功能
修bug
2023-04-10 21:34:23 +08:00
notify
90ad7fee5f
fix filterskill
2023-04-10 15:58:41 +08:00
notify
533cc1a464
Card limitation ( #111 )
...
禁止使用打出弃置
Fk.currentResponseReason
FilterSkill加player参数
2023-04-10 15:55:06 +08:00
notify
9a951fdbfe
Spdx license ( #109 )
...
在所有代码中添加了许可证标记头
2023-04-09 13:35:35 +08:00
notify
b0c2855389
Enhancement ( #108 )
...
优化拖曳
牌局查看技能
狮子不给死人加血
GameEvent相关函数
觉醒技默认cost和锁定技一样
2023-04-09 11:44:19 +08:00
notify
a51806f902
Fixbug2 ( #107 )
...
修了窃听移走装备不失去装备技能
询问无懈时减少CPU使用
将skill.interaction的数据传到服务器
自动清除诸如-round结尾的标记
增加了和 轮次流程 相关的游戏流程与时机
2023-04-08 20:45:55 +08:00
notify
4833d202b1
Wake limit ( #101 )
...
显示限定技标记的UI。
原理上也能显示觉醒技,我也做了显示觉醒技,但没测试。
转换技、使命技也是这样显示的,但先不提就是了,先合一发
2023-04-05 01:05:06 +08:00
notify
09dd59bebf
Extra interaction ( #100 )
...
为主动技/视为技提供了自定义额外交互的能力
可以在交互时候进行额外的UI操作
以及提供了一个UI组件,总之参考谋徐盛
2023-04-05 00:49:54 +08:00
notify
615a4884e2
Card skill name ( #95 )
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重新设计了Card.skillName,并给各种cloneCard补上了skillName
- 赋值:card.skillName = 'xxx'
- 判断是否: table.contains(card.skillNames, 'xxx')
- 判断是否(不推荐): card.skillName == 'xxx'
2023-04-02 12:56:29 +08:00
deepskybird
95abdac88a
player_doc ( #93 )
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增加了player.lua文档的注释
2023-04-01 23:06:55 +08:00
notify
e4c806ff09
Doc2 ( #90 )
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又写了一堆文档呢(乐
---------
Co-authored-by: deepskybird <32931830+deepskybird@users.noreply.github.com>
2023-03-29 23:27:11 +08:00
notify
a1ae83c562
Sphinx doc ( #86 )
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将文档系统改成Sphinx,并增加了新CI
2023-03-26 17:32:45 +08:00
Ho-spair
dfe3e8b2e7
Qing gang sword & zhu que fan ( #85 )
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- 完成【青釭剑】效果
- 初步完成技能失效技
- 完成【朱雀羽扇】
- 修改“连环状态”传导逻辑
- 修改八卦阵匹配的pattern
2023-03-20 20:49:23 +08:00
notify
16b6800811
New cards ( #84 )
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火攻
铁锁重铸
2023-03-20 20:15:24 +08:00
notify
4ad61cf70f
exclude self and disabled generals from same generals
2023-03-19 02:28:09 +08:00
notify
36fa1de360
Same general ( #82 )
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同名武将替换功能
2023-03-19 02:21:45 +08:00
notify
fcddd36a6d
Fix more bug ( #81 )
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修更多的bug,哪来那么多bug啊
2023-03-18 23:37:21 +08:00
notify
fd1a1ce5fd
Fixbug ( #79 )
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修一大堆bug
2023-03-18 15:34:42 +08:00
Ho-spair
4ab14c7d74
Pindian&analeptic ( #77 )
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Co-authored-by: notify <notify-ctrl@qq.com>
2023-03-14 20:48:08 +08:00
notify
9b185c439d
Custom Packages When Creating Room ( #76 )
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添加了创建房间时自选拓展包的功能
2023-03-14 14:12:13 +08:00
notify
5f8a06e7df
change gamerule's logic to function
2023-03-14 01:21:09 +08:00
notify
6ae86a1e3e
Gamemode ( #75 )
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提供拓展游戏模式的接口
2023-03-14 00:12:02 +08:00
notify
694deecdf1
Fixbug ( #74 )
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- 修复ak和咆哮失效
- 修复服务端调viewAs的时候缺个Self
- 修复不能显示数字型标记
- 新函数player:gainAnExtraTurn,可用来进行额外回合
2023-03-13 20:51:12 +08:00
notify
590af8cb14
Maneuvering ( #72 )
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军争包还差火攻、酒、朱雀羽扇没做
铁索还没法重铸
除此之外还行
2023-03-09 12:19:16 +08:00
notify
861d87849a
Fixbug ( #69 )
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修了很多bug 但我自己都不确定是不是修了
2023-03-07 10:21:56 +08:00
notify
79389d9444
Expand pile ( #62 )
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* fixbug: handcards in PlayerCardBox
* fix lightning
* fix translation
* gamelogic:getcurrentevent
* exppattern and pile
* complete pile
2023-03-05 01:28:59 +08:00
notify
3e78466947
Interaction ( #61 )
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* AG (WIP)
* fixbug: setemotion in windows
* room:askForCardsChosen
* fixbug: askForCardChosen
2023-03-01 21:41:16 +08:00
notify
cd7e4c9bd3
I18n ( #57 )
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* rotate general name when it becomes too long
* remember x and y pos of window
* config.language, and can change translations according to language
* standard i18n (WIP)
* client translation (WIP)
* translation for standard cards
* translate skill name and adjust UI
2023-02-27 10:23:48 +08:00
notify
a579cf2a59
Ci: check space and LF ( #55 )
2023-02-26 16:51:29 +08:00
notify
9ac89caa1f
Random AI ( #54 )
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* android: dont copy RSA key and test.lua(generated by fkp)
* remove debug code
* ai think
* fixbug: 100% cpu per thread
* init ai
* fix bug, next step is to remove all feasible
* remame vscode -> lsp
* add some lsp comment
* rewrite feasible
* Random AI
* fixbug: chooseplayer
* liuli
* move checkNoHuman to waitForAiReply
* prototype for cardLimitation skill
* add Exppattern:Parse to static.lua
* remove unnecessary static
2023-02-26 15:01:14 +08:00
notify
afb537a661
Merge 'standard' ( #53 )
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* todo
* todo.md
* doc for move cards
* weapons excluding qinggang
* equip sound and emotion
* remove silence on the starting of using skill
* add audio skill for TMD equip
* fixbug: running and observing
* when PreUseCard is broken, jump to move cards to discardPile
* doc for diy
* addToPile
* viewPile (WIP)
* fix git bug
* auto update packages when md5 fail
* use thread when updating pack
* correct status() handling
* update fkp
* remove PKGBUILD since it's presented in AUR repo
* fix fkp md5 bug
* extensible qml
* set bigAnim's z to 999
* nioh sheild
* lijian
* now mod can return nil
* if dmg.nature == nil then = normal
* disable notifyUI when qWarning
* fix lijian and gender problem
2023-02-21 13:44:24 +08:00
notify
b2dfd69a16
Fixbug ( #51 )
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* add translation for askforguanxing
* fix bug: observer will kill room that not take action
* fix bug: observe and reconnect
* fix bug: notifyCardMove
* fix bug: hegmony nullification
* fix bug: never show test generals in normal askforgeneral
* if game doesn't start, marshal() will only send simple information
2023-02-16 00:54:39 +08:00
Ho-spair
3fe92b4344
standard equip skills ( #49 )
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* install and uninstall equip skill
* complete pr; filter skill viewAs equip
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-02-15 21:20:40 +08:00
notify
cc271bcdf8
Standard equips ( #50 )
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* support fkp
* get default setting in qml
* correct zixing
* mark
* TODO: parse fkp in c++
* scale the drawer
* free assign
* fix free assign bug
* add submodule for official generals
* generate fkp in cpp code
* use UTF-8 in windows conhost
* use onUse for regular skill
* active skill for fkp
* add fkp function; change data for DMG and Heal
* add cancelable to askForDiscard
* don't let generals naked
* config bg and bgm
* fix exists for win
* bugfix: rewardandpunish
* fkp: vs skill
* room config
* observe
* god_salavation
* fkp: judge
* add read storage permission for android build
* remove submodule fk_official
* remove include/
* use a submodule as include directory
* libgit2
* remove debugging 'downloadNewPack'
* libgit2.dll for Windows
* rewrite system_enum, disable dangerous function
* fix bug in trigger()
* filter skill
* filter judgement card
* add about page for git2
* very basic general detail
* FKP: status skill
* libgit: android test
* libgit: build for android
* 1
* libgit2.dll
* android: load qm file after copy asset
* filter skill: if no filter skill then remove filtered card
* allow warning and critical to show a popup, and fix warnings from QML
* resource: move general audio/image to packages/
* move assets of cards
* FKP: modify
* use sqlite db to manage packages
* packman cli
* packman gui
* use Popup for error dialog
* android full screen note
* fix android ssl problem
2023-02-15 19:54:35 +08:00
notify
c6d883eccf
Standard skills ( #48 )
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* huatuo
* biyue
* gender of player
* let tablepile smaller
* card emotions
* remove getOtherPlayers
* guicai
* skill audio
* card audio
* death audio
* bgm
* damage sound
* local bgm
* add more skill audio
* android: dont link to quickcontrol2
* android: fix ifndef
* yield only when need
* modify cpp according to clazy
* reduce malloc times
* revert yield
* qingguo
* fix back to lobby
* use compact json in cpp
* notifySkillInvoke animation
* util: string2json
* losehp; tablepile fix
* judge result animation
* add scrollbar for logedit
* add lock on waitForReply
* fix: virtual jink has no effect
* tiandu
* fix: duplicated cards when related to equiparea
* ui: disable okcancel when replying
* ui: disable invaild card when responding
* game: skill & card use history
* game: more judge on vsskill's canUse
* luoyi
* login page i18n
* i18n for server error message
* tuxi
* expand equip area when needed
* add footnote to cards from pile
* ui: only filter CanUseCard when playing
* expand equip when responding
* prompt
* prompt for askforchoice
* guanxing
* fix guanxing
* tieqi
* liuli
* doc for trigger skill
* xiaoji
* lianying
* fanjian
* rende
* add skill's subclass
* TODO: add tmd skill functions for other cards
* paoxiao
* qicai
* guose
* yiji (WIP)
2023-01-29 18:11:41 +08:00
notify
fd072ca0b4
Status skill and some skills ( #47 )
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* prototype for 3 status skills
* maxcards skill
* attack range skill
* prohibit skill
* kongcheng
* use general's skill instead of default
* skills
2023-01-22 00:49:11 +08:00
notify
2ab79a26fb
Better trigger ( #45 )
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* set gamerule a refresh trigger skill
* cost and use of trigger skill
2023-01-16 21:04:28 +08:00
notify
b6530eae9d
Vs skill ( #44 )
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* vs skill concept
* unify card:clone
* virtual card
* wusheng
* exppattern
* use virtual card(WIP)
* change cardId to card
* virtual card log
* notify skill invoked
* fix coroutine bug; allow vsskill to response
* extra_data for askForUseCard
Co-authored-by: Ho-spair <linyuy@163.com>
2023-01-16 19:13:07 +08:00
notify
509cf29175
Distance skill ( #37 )
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* global distance skill
* normal distance skill
* remove addGeneral from init.lua
* fixed distance
2023-01-04 14:21:29 +08:00