notify
ce2cae0aa5
Qmlfix ( #152 )
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- 战报自动滚动
- 长按手牌显示提示
- 选将阶段可查看技能
- 减小延时锦囊的尺寸
- 在转圈界面显示提示文本
- 手气卡机制
2023-05-19 07:45:21 +08:00
Ho-spair
6e2687a3ab
modify functions
2023-05-13 15:03:35 +08:00
notify
5843442f98
Win rate ( #149 )
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胜率(无UI)
2023-05-13 14:45:23 +08:00
Ho-spair
0033cd6c07
ban generals ( #146 )
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- 禁将功能
- 公告展示
2023-05-13 14:20:48 +08:00
Ho-spair
a7e3ad0f19
Switch skill ( #148 )
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- 实现转换技;
- 将特殊的标记名称注册在mark_enum.lua文件;
- 标记值在UI的显示支持解析数组;
- 将觉醒技的觉醒条件分离至canWake函数;
- 修复一系列bug;
- 在Room类新增从牌堆、弃牌堆中随机获取牌的方法。
2023-05-13 14:20:34 +08:00
Nyutanislavsky
8d87fbbf09
Fixbug ( #144 )
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视为技添加frequency(为了显示限定技)
修复主动技canUse (by @Ho-spair )
Exppattern增加子类别
增加体力上限相关的log
增加求桃prompt
修复许褚、夏侯惇(by @xxyheaven )和赵云
移除观星一张牌直接放在牌堆顶
添加获得牌的log(和摸牌区分开)
封装重铸(和以技能重铸)函数
---------
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
2023-05-13 13:23:18 +08:00
Ho-spair
19a2cc5ed7
Initial kingdom choosing ( #143 )
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- 实现副势力概念,用于应对双势力机制;
- 完善神将及拥有副势力的武将开局选择势力的机制;
- 完成势力技概念;
- 实现ViewAsSkill在响应时对使用和打出的区分。
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-04-30 18:55:59 +08:00
notify
3dfff72836
新功能 ( #141 )
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增加最大选将18
将退出房改为延迟按钮
修虚拟闪电bug
修看破bug
增加长度限制
将异步模块单独一个Lua
2023-04-30 18:51:05 +08:00
notify
fc8be0ad40
神貂蝉 ( #138 )
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控制他人/一控多相关
2023-04-27 14:15:08 +08:00
YoumuKon
754bd24794
观星扩展限制参数 ( #135 )
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已知Bug:~~初始化时,若牌堆顶牌位不足,剩余的牌在图像上会置于牌堆顶位置而不是牌堆底。挪动一次牌后恢复正常~~
更新:已修复
2023-04-25 19:02:17 +08:00
notify
a09023c487
Heg ( #134 )
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国战雏形
2023-04-23 21:10:07 +08:00
notify
5888df6e7c
Zhuran ( #133 )
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老朱然相关:终止结算、终止回合
执行新阶段
2023-04-22 15:52:26 +08:00
deepskybird
d763929544
card_mark ( #124 )
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试着增加了card_mark,如果顺利希望后续能在前端对@和@@整特效
例如@@开头的就是那种只有特定文字写在卡牌下方的标记牌
有个展望是和playermark类似,后续根据进入弃牌堆/进入其他区域/进入其他玩家手里决定是否删除对应mark。
同时本版本存在standard_card对AOE的一些修改,不过N神你之前要的那个恕我菜菜,合不起来···
2023-04-21 22:49:49 +08:00
notify
1b8447acbe
Fixbug ( #128 )
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修倾国再点一下技能按钮会直接视为被取消
修服务端Log没有日期
修房间右上角没有轮数、对局时长、牌堆剩余牌数
修Linux上Log没有彩色字体
修短标记也会占用整整一行显示
修只有一张子卡的虚拟牌是无花色
修无花色牌不在牌面显示颜色
2023-04-20 00:19:48 +08:00
notify
85923c8a71
Deputy general ( #127 )
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增加双将机制
2023-04-19 14:07:16 +08:00
notify
ce09673dcc
ChangeLog: v0.1.0
2023-04-15 12:40:07 +08:00
notify
9ae119028c
Enhancement ( #116 )
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给Card堆一个伤害牌属性
能添加虚拟牌为子卡
封装了“视为使用xx牌”的函数
护甲机制
interaction现在可以作为一个函数,以实现动态化
冰属性伤害
使用牌堆中的牌不再报错
2023-04-13 20:17:39 +08:00
notify
a735013411
Fixbug ( #115 )
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修流离锁定技
修斧子弃自己
修顺手空城卡死
修旁观者id是自己的
修旁观者再开新局就闪退(或许吧)
修拼点报nil
修询问无懈时旁观者被卡在外面
修Room的请求队列不清理干净
2023-04-12 22:28:19 +08:00
notify
28436eb9d4
Comment ( #114 )
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翻译注释/加注释
2023-04-12 20:51:09 +08:00
notify
b4f6e58f07
Chat ( #112 )
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增加聊天功能
修bug
2023-04-10 21:34:23 +08:00
notify
533cc1a464
Card limitation ( #111 )
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禁止使用打出弃置
Fk.currentResponseReason
FilterSkill加player参数
2023-04-10 15:55:06 +08:00
notify
9a951fdbfe
Spdx license ( #109 )
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在所有代码中添加了许可证标记头
2023-04-09 13:35:35 +08:00
notify
a51806f902
Fixbug2 ( #107 )
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修了窃听移走装备不失去装备技能
询问无懈时减少CPU使用
将skill.interaction的数据传到服务器
自动清除诸如-round结尾的标记
增加了和 轮次流程 相关的游戏流程与时机
2023-04-08 20:45:55 +08:00
notify
ed70e54cff
Fix syntax error in room.lua
2023-04-08 09:43:59 +08:00
notify
c962f71c8f
Fixbug ( #104 )
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修了觉醒技图标显示反的bug
修了流离报错bug
---------
Co-authored-by: RalphRad <121930519+RalphRad@users.noreply.github.com>
2023-04-08 09:32:51 +08:00
notify
46176e2477
Fixbug ( #102 )
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修复了势力没有实际赋值给Player的bug
修复了装备牌图标的存放位置
增加了mod中拓展势力的支持(其实就是加载图的位置罢了)
2023-04-05 02:21:59 +08:00
notify
2e37b46234
Modify process & UI component ( #98 )
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耦老周泰
点牌堆弹出牌
---------
Co-authored-by: Ho-spair <linyuy@163.com>
2023-04-04 16:25:37 +08:00
notify
64f095d98f
Prompt ( #97 )
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给好几个交互加个cancelable/prompt参数
把prompt美化了一下
2023-04-04 15:59:21 +08:00
notify
e4c806ff09
Doc2 ( #90 )
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又写了一堆文档呢(乐
---------
Co-authored-by: deepskybird <32931830+deepskybird@users.noreply.github.com>
2023-03-29 23:27:11 +08:00
notify
a1ae83c562
Sphinx doc ( #86 )
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将文档系统改成Sphinx,并增加了新CI
2023-03-26 17:32:45 +08:00
Ho-spair
dfe3e8b2e7
Qing gang sword & zhu que fan ( #85 )
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- 完成【青釭剑】效果
- 初步完成技能失效技
- 完成【朱雀羽扇】
- 修改“连环状态”传导逻辑
- 修改八卦阵匹配的pattern
2023-03-20 20:49:23 +08:00
notify
16b6800811
New cards ( #84 )
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火攻
铁锁重铸
2023-03-20 20:15:24 +08:00
notify
139464be14
UI ( #83 )
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重写登陆界面UI和大厅UI
加入玩法一览界面
加入开屏动画
修bug
2023-03-20 14:53:56 +08:00
notify
fcddd36a6d
Fix more bug ( #81 )
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修更多的bug,哪来那么多bug啊
2023-03-18 23:37:21 +08:00
notify
fd1a1ce5fd
Fixbug ( #79 )
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修一大堆bug
2023-03-18 15:34:42 +08:00
Ho-spair
4ab14c7d74
Pindian&analeptic ( #77 )
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Co-authored-by: notify <notify-ctrl@qq.com>
2023-03-14 20:48:08 +08:00
notify
9b185c439d
Custom Packages When Creating Room ( #76 )
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添加了创建房间时自选拓展包的功能
2023-03-14 14:12:13 +08:00
notify
5f8a06e7df
change gamerule's logic to function
2023-03-14 01:21:09 +08:00
notify
6ae86a1e3e
Gamemode ( #75 )
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提供拓展游戏模式的接口
2023-03-14 00:12:02 +08:00
notify
694deecdf1
Fixbug ( #74 )
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- 修复ak和咆哮失效
- 修复服务端调viewAs的时候缺个Self
- 修复不能显示数字型标记
- 新函数player:gainAnExtraTurn,可用来进行额外回合
2023-03-13 20:51:12 +08:00
notify
590af8cb14
Maneuvering ( #72 )
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军争包还差火攻、酒、朱雀羽扇没做
铁索还没法重铸
除此之外还行
2023-03-09 12:19:16 +08:00
notify
861d87849a
Fixbug ( #69 )
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修了很多bug 但我自己都不确定是不是修了
2023-03-07 10:21:56 +08:00
Ho-spair
932914c62c
bagua and wushuang ( #65 )
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* bagua and wushuang
* delete space
2023-03-06 01:07:54 +08:00
notify
79389d9444
Expand pile ( #62 )
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* fixbug: handcards in PlayerCardBox
* fix lightning
* fix translation
* gamelogic:getcurrentevent
* exppattern and pile
* complete pile
2023-03-05 01:28:59 +08:00
notify
3e78466947
Interaction ( #61 )
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* AG (WIP)
* fixbug: setemotion in windows
* room:askForCardsChosen
* fixbug: askForCardChosen
2023-03-01 21:41:16 +08:00
notify
3f077a6d69
Rewrite event ( #60 )
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* doc for gameevent
* init game event
* correct other yield call
* hp event
* dying event
* move card event
* use/response event
* judge event
* remove space
2023-03-01 01:43:44 +08:00
notify
a579cf2a59
Ci: check space and LF ( #55 )
2023-02-26 16:51:29 +08:00
notify
9ac89caa1f
Random AI ( #54 )
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* android: dont copy RSA key and test.lua(generated by fkp)
* remove debug code
* ai think
* fixbug: 100% cpu per thread
* init ai
* fix bug, next step is to remove all feasible
* remame vscode -> lsp
* add some lsp comment
* rewrite feasible
* Random AI
* fixbug: chooseplayer
* liuli
* move checkNoHuman to waitForAiReply
* prototype for cardLimitation skill
* add Exppattern:Parse to static.lua
* remove unnecessary static
2023-02-26 15:01:14 +08:00
notify
afb537a661
Merge 'standard' ( #53 )
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* todo
* todo.md
* doc for move cards
* weapons excluding qinggang
* equip sound and emotion
* remove silence on the starting of using skill
* add audio skill for TMD equip
* fixbug: running and observing
* when PreUseCard is broken, jump to move cards to discardPile
* doc for diy
* addToPile
* viewPile (WIP)
* fix git bug
* auto update packages when md5 fail
* use thread when updating pack
* correct status() handling
* update fkp
* remove PKGBUILD since it's presented in AUR repo
* fix fkp md5 bug
* extensible qml
* set bigAnim's z to 999
* nioh sheild
* lijian
* now mod can return nil
* if dmg.nature == nil then = normal
* disable notifyUI when qWarning
* fix lijian and gender problem
2023-02-21 13:44:24 +08:00
notify
b2dfd69a16
Fixbug ( #51 )
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* add translation for askforguanxing
* fix bug: observer will kill room that not take action
* fix bug: observe and reconnect
* fix bug: notifyCardMove
* fix bug: hegmony nullification
* fix bug: never show test generals in normal askforgeneral
* if game doesn't start, marshal() will only send simple information
2023-02-16 00:54:39 +08:00