notify
a09a973064
Changelog: v0.4.23
2024-11-09 19:27:41 +08:00
notify
30df075db2
Changelog: v0.4.20
Check Whitespace and New Line / check (push) Has been cancelled
Deploy Doxygen to Pages / build (push) Has been cancelled
Deploy Doxygen to Pages / deploy (push) Has been cancelled
2024-10-22 01:14:01 +08:00
notify
9d9217da2c
Cppdev ( #350 )
...
- 对旁观和重连进行优化,减轻服务器CPU负担
- 加强Lua与C++交互能力,现在可以直接传const QVariant &参数
- 借助上一条,删除了客户端侧代码绝大多数冗余的json.encode/JSON.parse
- 微调swig代码减少生成量,将int映射到lua integer而不是number
2024-04-19 20:53:19 +08:00
notify
8afe5122d7
在注释中大量改为使用问号
2023-12-03 19:35:14 +08:00
notify
203736e38e
Enhancement ( #263 )
...
- smart_ai搭了个壳子
- askForPoxi
- 增加判断额外回合之法以及fix
- 修trigger
- 增加使用和打出的禁止技提示
- 修复卡牌标记,attach主动技显示为蓝色按钮
2023-09-19 14:27:54 +08:00
notify
32844bc394
插件哟,boolean就让他默认可以为nil好不好呀
2023-08-11 03:30:59 +08:00
notify
c3fd8fc9a5
Bugfix ( #206 )
...
* 修cost_data
* 修cardMark,仍需自动清理措施
* 修锁视技( **重要!使用牌之前会根据锁视技重新决定使用的卡牌!!**)
2023-06-23 22:18:11 +08:00
notify
b75d8afe62
Scheduler ( #194 )
...
简单协程调度器的实现,详细说明请看 docs/dev/scheduler.rst
2023-06-16 10:56:33 +08:00
Ho-spair
a7e3ad0f19
Switch skill ( #148 )
...
- 实现转换技;
- 将特殊的标记名称注册在mark_enum.lua文件;
- 标记值在UI的显示支持解析数组;
- 将觉醒技的觉醒条件分离至canWake函数;
- 修复一系列bug;
- 在Room类新增从牌堆、弃牌堆中随机获取牌的方法。
2023-05-13 14:20:34 +08:00
notify
9a951fdbfe
Spdx license ( #109 )
...
在所有代码中添加了许可证标记头
2023-04-09 13:35:35 +08:00
notify
a1ae83c562
Sphinx doc ( #86 )
...
将文档系统改成Sphinx,并增加了新CI
2023-03-26 17:32:45 +08:00
notify
9ac89caa1f
Random AI ( #54 )
...
* android: dont copy RSA key and test.lua(generated by fkp)
* remove debug code
* ai think
* fixbug: 100% cpu per thread
* init ai
* fix bug, next step is to remove all feasible
* remame vscode -> lsp
* add some lsp comment
* rewrite feasible
* Random AI
* fixbug: chooseplayer
* liuli
* move checkNoHuman to waitForAiReply
* prototype for cardLimitation skill
* add Exppattern:Parse to static.lua
* remove unnecessary static
2023-02-26 15:01:14 +08:00