notify
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5e3c69ac84
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ChangeLog: v0.5.0
Check Whitespace and New Line / check (push) Has been cancelled
Deploy Doxygen to Pages / build (push) Has been cancelled
Deploy Doxygen to Pages / deploy (push) Has been cancelled
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2024-11-09 21:44:34 +08:00 |
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notify
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a09a973064
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Changelog: v0.4.23
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2024-11-09 19:27:41 +08:00 |
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notify
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fd35f4f034
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Changelog: v0.4.22
Check Whitespace and New Line / check (push) Has been cancelled
Deploy Doxygen to Pages / build (push) Has been cancelled
Deploy Doxygen to Pages / deploy (push) Has been cancelled
|
2024-10-26 00:08:36 +08:00 |
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notify
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29d20089b4
|
忘了同步lua
Check Whitespace and New Line / check (push) Waiting to run
Deploy Doxygen to Pages / build (push) Waiting to run
Deploy Doxygen to Pages / deploy (push) Blocked by required conditions
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2024-10-24 21:57:26 +08:00 |
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notify
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30df075db2
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Changelog: v0.4.20
Check Whitespace and New Line / check (push) Has been cancelled
Deploy Doxygen to Pages / build (push) Has been cancelled
Deploy Doxygen to Pages / deploy (push) Has been cancelled
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2024-10-22 01:14:01 +08:00 |
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notify
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60fc264285
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Changelog: v0.4.19
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2024-07-03 10:14:19 +08:00 |
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notify
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d94b483f66
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Changelog: v0.4.16
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2024-06-10 18:21:16 +08:00 |
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notify
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766e93378e
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Changelog: v0.4.15
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2024-04-20 10:57:07 +08:00 |
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YoumuKon
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b34343317f
|
轻量级bugfix (#351)
- 修复了造成无来源伤害牌的bug
- 修复了从处理区获得的牌仍然偏转的bug
- 修复了甩不掉新手保护的bug
- 优化了移动牌显示
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2024-04-20 10:04:21 +08:00 |
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notify
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f419bd555d
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Changelog: v0.4.13
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2024-04-19 21:36:58 +08:00 |
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notify
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9d9217da2c
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Cppdev (#350)
- 对旁观和重连进行优化,减轻服务器CPU负担
- 加强Lua与C++交互能力,现在可以直接传const QVariant &参数
- 借助上一条,删除了客户端侧代码绝大多数冗余的json.encode/JSON.parse
- 微调swig代码减少生成量,将int映射到lua integer而不是number
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2024-04-19 20:53:19 +08:00 |
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notify
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3dbd415167
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Changelog: v0.4.12
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2024-04-07 14:43:39 +08:00 |
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notify
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78b7e332d8
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Changelog: v0.4.11
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2024-04-07 00:57:47 +08:00 |
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YoumuKon
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e75836ff8d
|
bugfix (#339)
- 改造常备主逻辑,现在常备主会根据可用多余将数调整
- 改良了getCardArea
- 重新启用将框不足提醒
- 修复了司马懿问打出牌的bug
- 修复了白名单武将不存在时无法创房的bug
---------
Co-authored-by: notify <notify-ctrl@qq.com>
|
2024-04-07 00:51:29 +08:00 |
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Nyutanislavsky
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30e33f92c7
|
Enhance (#338)
1. 国战选将框动态显示珠联璧合(等待更清晰的图…)
2. 废除和恢复区域log
3. 搬运isMale,isFemale,compareDistance,hasShownSkill
4. hasSkill如果是状态技,判断是否亮出,未亮出的返回false
5. 标准包调整,修复八卦阵,离间结姻用isMale
6. 亮将技能改用&后缀并详细化prompt
7. 拼点移动起点改为owner
8. 使用牌filter改为owner
---------
Co-authored-by: notify <notify-ctrl@qq.com>
|
2024-04-07 00:45:55 +08:00 |
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notify
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1a4da186d2
|
Hotfix (#340)
服务端热更新功能
当调用upgrade命令后,会创建更加新的roomthread
(!完全没测试过)
|
2024-04-07 00:35:57 +08:00 |
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notify
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e959c649f1
|
Changelog: v0.4.10
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2024-04-02 01:04:57 +08:00 |
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notify
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9dd4f55c86
|
单机热更新,以及Docker (#336)
以及emo公主的判定小卡换图
---------
Co-authored-by: seven <786852516@qq.com>
|
2024-04-02 01:00:10 +08:00 |
|
YoumuKon
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e840a3b322
|
bugfix (#328)
- 为findParent添加深度限制参数(默认无限制)
- 搬运了damageByCardEffect
- 修复了ex__choose_skill
- 修复了华佗、吕蒙和古锭刀
- 添加势力映射,可以指定一个势力必须变成其他几个势力之一(需要神话再临包/OL包自行处理神将变将范围)
- askForCardsChosen界限突破,改成了基于askForPoxi的格式
- 修复了空城虚拟杀可以方天的bug
- 给强制平局添加了原因提醒
- 优化了移动牌的视觉逻辑
|
2024-04-02 00:56:04 +08:00 |
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YoumuKon
|
1209ca43fa
|
redo (#327)
重新添加轮次和回合的锁视和手牌上限提醒
---------
Co-authored-by: notify <notify-ctrl@qq.com>
|
2024-02-27 17:47:56 +08:00 |
|
Nyutanislavsky
|
dfbe59e2b6
|
Bug fix (#326)
1. 修复askForCard(s)Chosen
2. table.insertIfNeed添加返回值
3. 每轮每回合结束后filter手牌并播报手牌上限
4. 修复ex__choose
---------
Co-authored-by: YoumuKon <38815081+YoumuKon@users.noreply.github.com>
|
2024-02-27 17:21:28 +08:00 |
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notify
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8282607ce3
|
Changelog: v0.4.8
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2024-02-27 02:53:55 +08:00 |
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notify
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d0eb3ba2e3
|
Dev2 (#323)
- CardItem一律可长按,除了卡牌一览
- Qml Mark在QML中可获得主人的id
- Qml Mark可实现某某视角完全不可见
- 隐藏#开头的pile
- 可自定义interaction了
- LogMessage新增toast成员
- 修复投降杀人bug
|
2024-02-27 02:28:13 +08:00 |
|
YoumuKon
|
380ca120e9
|
多后缀与bugFix (#321)
- 正式添加对多后缀标记的支持
- 添加了一点注释
- 搬运了moveCardIntoEquip和canMoveCardIntoEquip
- 为选牌的默认prompt添加了目标
- 完善了朱雀羽扇的判定
- 修复了抽选武将牌堆时未删除已选武将的bug
- 修复了maxCard标记不识别“-turn”以外标记的bug
- 修复了obtaincard实际不能接受id数组的bug
|
2024-02-27 02:27:59 +08:00 |
|
YoumuKon
|
6fbaf9d055
|
askForYiji (#318)
- 从Utility那里搬运了askForYiji和doYiji两个函数,负责分配
虽然暂时没实现单烧条,但先这么用着
- 修复了askForCardAndPlayers的选择中可以选择复数张牌的bug
- 为prohibitDiscard添加了输入id选项
|
2024-02-17 09:48:42 +08:00 |
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notify
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7779f06411
|
Fixbug (#319)
修bug... 虽然不知道是不是修了
修那个gameOver触发时机的
注意了休整下投降仍未修复哦
先放个PR在这了
|
2024-02-17 09:47:17 +08:00 |
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notify
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c3cdb8dc50
|
Ai小添加 (#320)
出牌策略仍然搞不定呀
- Qml: 新增leval函数可获得lua表达式的值
- 新增AbstractRoom类 去除冗余
|
2024-02-17 09:46:48 +08:00 |
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notify
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7661cabd58
|
Changelog: v0.4.7
|
2024-02-05 11:10:58 +08:00 |
|
Nyutanislavsky
|
b2a438c200
|
Yiji (#316)
1. 标遗计运用expand_pile
|
2024-02-05 11:07:09 +08:00 |
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notify
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bd723c02f1
|
Changelog: v0.4.6
|
2024-02-04 16:09:36 +08:00 |
|
Nyutanislavsky
|
f72aaa23cf
|
Bugfix (#313)
1. 修复传入数组的extraPile无法收回
2. 被弃置牌的log添加操作者
3. beforeMaxHpChanged的num可以被修改
4. 额外回合增加skillName
5. 修复亮将技能和禁止亮将
6. 水一些注释和格式
---------
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
|
2024-02-04 15:30:27 +08:00 |
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notify
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bdd1a68b1c
|
Changelog: v0.4.5
|
2024-01-26 16:01:41 +08:00 |
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notify
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0c3f9863a5
|
Changelog: v0.4.4
|
2024-01-26 15:07:54 +08:00 |
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notify
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3031131e1b
|
禁将功能改进 (#309)
RT 不影响Lua API
|
2024-01-26 14:02:55 +08:00 |
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notify
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be03b04ef0
|
小修复&Qml美化 (#308)
- 修复了虚拟牌点数相加的bug
- 修复cleaner出错直接爆炸
- QML的代码将宽度控制到80以内
|
2024-01-25 03:23:29 +08:00 |
|
YoumuKon
|
21e4c65204
|
终结标记与界bugfix (#307)
-
正式移除了作为临时手段的-tmp标记,现在can_use和target_filter支持读取extra_data(card_filter暂时搁置)
-
规范了askForUseCard中card_name和pattern的关系,现在的格式将以pattern为主,若无pattern才会将card_name视为pattern
- 将withinDistanceLimit迁移至ActiveSkill内
- 添加了令卡牌无距离/次数限制的标记判断
- 添加放大了⑨倍的冰伤音效
- 优化了同将判断的逻辑,使其能够准确读取trueName
- 身份场主公选将后其他角色能看见主公技能(只是看见,无实际功能)
- 开局添加不存在的技能时会放出警报
- 修复了findParent在当前事件无parent时报错的bug
- 修复了人工洗牌后不刷新摸牌堆的bug
- 修复了getPile返回牌堆实例的bug
- 修复了getSkillNameList无法过滤主公技的bug
- 修复了死亡后武将牌没有圆角效果的bug
|
2024-01-25 03:13:57 +08:00 |
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notify
|
92768735fa
|
2v2选将相关 (#305)
以及完善了移牌的log
|
2024-01-11 18:36:05 +08:00 |
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notify
|
1005863b1e
|
Changelog: v0.4.2
|
2023-12-28 13:41:48 +08:00 |
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notify
|
28bb10e698
|
Changelog: v0.4.1
|
2023-12-28 12:20:58 +08:00 |
|
notify
|
278e7ce4c6
|
游戏时长统计 (#302)
* 修复和完善qml mark
* 修复国战野心家放副将
* [需要编译] 统计游戏时长功能
* 后台也开始记录注册时间和上次上线的时间
* 现在会将屏蔽玩家保存到本地并标红提示
|
2023-12-28 12:11:24 +08:00 |
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notify
|
94b7493e2e
|
Changelog: v0.4.0
|
2023-12-12 21:34:51 +08:00 |
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notify
|
a6c750fac5
|
Changelog: v0.3.14
|
2023-12-12 20:27:14 +08:00 |
|
Ho-spair
|
1f1b677768
|
fixup (#298)
|
2023-12-12 20:06:07 +08:00 |
|
Nyutanislavsky
|
8710c1f14f
|
Enhancement (#296)
1. 主动技prompt修复
2. 没有player时点击手牌区不会报错
3. 修复一些翻译
4. 修复客户端buddy失去手牌
|
2023-12-12 19:07:49 +08:00 |
|
notify
|
d6cc608723
|
Changelog: v0.3.13
|
2023-12-10 19:19:34 +08:00 |
|
YoumuKon
|
520523bcc1
|
bug fix x2 ! (#291)
![devbugfix_ba-style@nulla
top](https://github.com/Qsgs-Fans/FreeKill/assets/38815081/9879a2bd-3edc-4f09-b4e5-06f600823659)
- 修复了铁索传导的伤害仍然觉得自己是伤害起点的bug
- 修复了转化牌前后同名仍然显示转化小白框的bug
- 修复了黑色花色不是黑色的bug
- 重写了改判流程,支持判定虚拟牌
---------
Co-authored-by: notify <notify-ctrl@qq.com>
|
2023-12-10 18:56:50 +08:00 |
|
Nyutanislavsky
|
5abbdc9b23
|
Enhancement (#292)
1. 卡牌一览中音效播放(装备牌鸽)
2. 修改游戏桌面菜单式样,增加音量
3. 卡牌使用时prompt
4. 比较角色性别是否相同
5. 修一些函数提示
6. getEventsOfScope找不到start_event直接返回
7. 应用all_card_types
8. 修改askForCard的默认返回值
9. 增加装备牌技能触发log
10. phase_state初始化
11. 额外阶段走phaseChanging
12. 亮将增加一个时机并做调整(但还是不对……)
13. 标准包和军争篇增加卡牌prompt,修改描述
14. 运用一些Util,hasSkill精简
15. 修改一些神秘英语单词,水
---------
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
|
2023-12-09 21:57:47 +08:00 |
|
notify
|
9a9fc9c105
|
UI (#290)
杀光侧栏 只留战报一个
Qml标记,以及一个割圆demo
自由选将增加搜索功能
room:setBanner,相当于公共标记了,客户端可以Fk:currentRoom():getBanner拿(当然服务端也可)
改掉两个很蠢的命名
|
2023-12-06 21:07:35 +08:00 |
|
notify
|
eba115a4fa
|
Ai(鸽之) (#289)
鸽了一点新AI
|
2023-12-03 18:45:25 +08:00 |
|
notify
|
2ecaefb642
|
Changelog: v0.3.12
|
2023-11-08 02:00:21 +08:00 |
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