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https://github.com/Qsgs-Fans/FreeKill.git
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fix reconnect
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parent
f0212d54cf
commit
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@ -39,6 +39,10 @@
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<source>%1 logged out</source>
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<source>%1 logged out</source>
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<translation>玩家 <b>%1</b> 离开服务器</translation>
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<translation>玩家 <b>%1</b> 离开服务器</translation>
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</message>
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</message>
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<message>
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<source>%1 backed</source>
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<translation>玩家 <b>%1</b> 回到了游戏</translation>
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</message>
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</context>
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</context>
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<context>
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<context>
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@ -307,7 +307,10 @@ void Server::handleNameAndPassword(ClientSocket *client, const QString &name,
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if (player->getState() == Player::Offline) {
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if (player->getState() == Player::Offline) {
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auto room = player->getRoom();
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auto room = player->getRoom();
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player->setSocket(client);
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player->setSocket(client);
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player->alive = true;
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client->disconnect(this);
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client->disconnect(this);
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broadcast("ServerMessage",
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tr("%1 backed").arg(player->getScreenName()));
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room->pushRequest(QString("%1,reconnect").arg(id));
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room->pushRequest(QString("%1,reconnect").arg(id));
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return;
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return;
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} else {
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} else {
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