This commit is contained in:
Ho-spair 2023-07-02 20:47:10 +08:00
parent 2e8adf1918
commit cf01ac9499
4 changed files with 214 additions and 0 deletions

View File

@ -82,6 +82,87 @@ Item {
ClientInstance.notifyServer("QuitRoom", "[]");
}
}
Menu {
id: menuContainer
x: parent.width - menuButton.width - menuContainer.width - 17
width: menuRow.width
height: menuRow.height
verticalPadding: 0
spacing: 7
z: 2
Row {
id: menuRow
spacing: 7
Button {
id: surrenderButton
text: Backend.translate("Surrender")
onClicked: {
if (isStarted) {
const surrenderCheck = JSON.parse(Backend.callLuaFunction('CheckSurrenderAvailable', [miscStatus.playedTime]));
if (!surrenderCheck.length) {
surrenderDialog.informativeText = Backend.translate('Surrender is disabled in this mode');
} else {
surrenderDialog.informativeText = surrenderCheck.map(str => `${Backend.translate(str.text)}${str.passed ? '√' : '×'}`).join('<br>');
}
surrenderDialog.open();
}
}
}
MessageDialog {
id: surrenderDialog
title: Backend.translate("Surrender")
informativeText: ''
buttons: MessageDialog.Ok | MessageDialog.Cancel
onButtonClicked: function (button, role) {
switch (button) {
case MessageDialog.Ok: {
const surrenderCheck = JSON.parse(Backend.callLuaFunction('CheckSurrenderAvailable', [miscStatus.playedTime]));
if (surrenderCheck.length && !surrenderCheck.find(check => !check.passed)) {
ClientInstance.notifyServer("PushRequest", [
"surrender", true
]);
}
break;
}
case MessageDialog.Cancel: {
surrenderDialog.close();
}
}
}
}
Button {
id: quitButton
text: Backend.translate("Quit")
onClicked: {
quitDialog.open();
}
}
MessageDialog {
id: quitDialog
title: Backend.translate("Quit")
informativeText: Backend.translate("Are you sure to quit?")
buttons: MessageDialog.Ok | MessageDialog.Cancel
onButtonClicked: function (button, role) {
switch (button) {
case MessageDialog.Ok: {
ClientInstance.notifyServer("QuitRoom", "[]");
break;
}
case MessageDialog.Cancel: {
quitDialog.close();
}
}
}
}
}
}
Button {
text: Backend.translate("Add Robot")
visible: isOwner && !isStarted && !isFull

View File

@ -215,6 +215,12 @@ FreeKill使用的是libgit2的C API与此同时使用Git完成拓展包的下
["seat#8"] = "八号位",
["@ControledBy"] = "控制者",
["Menu"] = "菜单",
["Surrender"] = "投降",
["Surrender is disabled in this mode"] = "投降在该模式不可用",
["Quit"] = "退出",
["Are you sure to quit?"] = "是否确认退出对局(若对局开始则将计入逃跑次数)?",
["Trust"] = "托管",
["Sort Cards"] = "牌序",
["Chat"] = "聊天",

View File

@ -22,4 +22,41 @@ function GameMode:initialize(name, min, max)
self.maxPlayer = math.min(max, 8)
end
---@param victim ServerPlayer @ 死者
---@return string @ 胜者阵营
function GameMode:getWinner(victim)
local room = victim.room
local winner = ""
local alive = table.filter(room.alive_players, function(p)
return not p.surrendered
end)
if victim.role == "lord" then
if #alive == 1 and alive[1].role == "renegade" then
winner = "renegade"
else
winner = "rebel"
end
elseif victim.role ~= "loyalist" then
local lord_win = true
for _, p in ipairs(alive) do
if p.role == "rebel" or p.role == "renegade" then
lord_win = false
break
end
end
if lord_win then
winner = "lord+loyalist"
end
end
return winner
end
---@param playedTime number @ 游戏时长(单位:秒)
---@return table
function GameMode:surrenderFunc(playedTime)
return {}
end
return GameMode

View File

@ -1114,8 +1114,98 @@ local role_mode = fk.CreateGameMode{
name = "aaa_role_mode", -- just to let it at the top of list
minPlayer = 2,
maxPlayer = 8,
surrender_func = function(self, playedTime)
local roleCheck = false
local roleText = ""
local roleTable = {
{ "lord" },
{ "lord", "rebel" },
{ "lord", "rebel", "renegade" },
{ "lord", "loyalist", "rebel", "renegade" },
{ "lord", "loyalist", "rebel", "rebel", "renegade" },
{ "lord", "loyalist", "rebel", "rebel", "rebel", "renegade" },
{ "lord", "loyalist", "loyalist", "rebel", "rebel", "rebel", "renegade" },
{ "lord", "loyalist", "loyalist", "rebel", "rebel", "rebel", "rebel", "renegade" },
}
roleTable = roleTable[#Fk:currentRoom().players]
if Self.role == "renegade" then
roleCheck = #Fk:currentRoom().alive_players == 2
roleText = "only you and me"
elseif Self.role == "rebel" then
local rebelNum = #table.filter(roleTable, function(role)
return role == "rebel"
end)
local renegadeDead = not table.find(roleTable, function(role)
return role == "renegade"
end)
for _, p in ipairs(Fk:currentRoom().players) do
if p.role == "renegade" and p.dead then
renegadeDead = true
end
if p ~= Self and p.role == "rebel" then
if p:isAlive() then
break
else
rebelNum = rebelNum - 1
end
end
end
roleCheck = renegadeDead and rebelNum == 1
roleText = "left one rebel alive"
else
if Self.role == "loyalist" then
return { { text = "loyalist never surrender", passed = false } }
else
if #Fk:currentRoom().alive_players == 2 then
roleCheck = true
else
local lordNum = #table.filter(roleTable, function(role)
return role == "lord" or role == "loyalist"
end)
local renegadeDead = not table.find(roleTable, function(role)
return role == "renegade"
end)
for _, p in ipairs(Fk:currentRoom().players) do
if p.role == "renegade" and p.dead then
renegadeDead = true
end
if p ~= Self and (p.role == "lord" or p.role == "loyalist") then
if p:isAlive() then
break
else
lordNum = lordNum - 1
end
end
end
roleCheck = renegadeDead and lordNum == 1
end
end
roleText = "left you alive"
end
return {
{ text = "time limitation: 5 sec", passed = playedTime >= 5 },
{ text = roleText, passed = roleCheck },
}
end,
}
extension:addGameMode(role_mode)
Fk:loadTranslationTable{
["time limitation: 5 sec"] = "游戏时长达到5秒测试用",
["only you and me"] = "仅剩你和主公存活",
["left one rebel alive"] = "反贼仅剩你存活且不存在存活内奸",
["left you alive"] = "主忠方仅剩你存活且其他阵营仅剩一方",
["loyalist never surrender"] = "忠臣永不投降!",
}
local anjiang = General(extension, "anjiang", "unknown", 5)
anjiang.gender = General.Agender