mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-15 19:22:25 +08:00
各种bug fix (#241)
- 修复只观顶时出错的bug - 修复主公框和正常框有重复将的bug - 添加getN,帮助获得数组前/后X项 --------- Co-authored-by: notify <notify-ctrl@qq.com>
This commit is contained in:
parent
a82b8c1b0a
commit
aa05984522
|
@ -53,9 +53,9 @@ end
|
|||
--- Determine whether a target can be selected by this skill(in modifying targets)
|
||||
--- only used in skill of players
|
||||
---@param to_select integer @ id of the target
|
||||
---@param selected integer[] @ ids of selected targets
|
||||
---@param user integer @ id of the userdata
|
||||
---@param card Card @ helper
|
||||
---@param selected nil|integer[] @ ids of selected targets
|
||||
---@param user nil|integer @ id of the userdata
|
||||
---@param card nil|Card @ helper
|
||||
---@param distance_limited boolean @ is limited by distance
|
||||
function ActiveSkill:modTargetFilter(to_select, selected, user, card, distance_limited)
|
||||
return false
|
||||
|
|
|
@ -300,7 +300,7 @@ function table:slice(begin, _end)
|
|||
if begin >= _end then return {} end
|
||||
|
||||
local ret = {}
|
||||
for i = begin, _end - 1, 1 do
|
||||
for i = math.max(begin, 1), math.min(_end - 1, len), 1 do
|
||||
table.insert(ret, self[i])
|
||||
end
|
||||
return ret
|
||||
|
@ -355,6 +355,7 @@ end
|
|||
|
||||
-- override default string.len
|
||||
string.rawlen = string.len
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function string:len()
|
||||
return utf8.len(self)
|
||||
end
|
||||
|
|
108
lua/fk_ex.lua
108
lua/fk_ex.lua
|
@ -70,25 +70,26 @@ local function readStatusSpecToSkill(skill, spec)
|
|||
end
|
||||
|
||||
---@class UsableSkillSpec: UsableSkill
|
||||
---@field public max_phase_use_time integer
|
||||
---@field public max_turn_use_time integer
|
||||
---@field public max_round_use_time integer
|
||||
---@field public max_game_use_time integer
|
||||
---@field public max_phase_use_time nil|integer
|
||||
---@field public max_turn_use_time nil|integer
|
||||
---@field public max_round_use_time nil|integer
|
||||
---@field public max_game_use_time nil|integer
|
||||
|
||||
---@class StatusSkillSpec: StatusSkill
|
||||
|
||||
---@alias TrigFunc fun(self: TriggerSkill, event: Event, target: ServerPlayer, player: ServerPlayer, data: any):boolean|nil
|
||||
---@class TriggerSkillSpec: UsableSkillSpec
|
||||
---@field public global boolean
|
||||
---@field public events Event | Event[]
|
||||
---@field public refresh_events Event | Event[]
|
||||
---@field public priority number | table<Event, number>
|
||||
---@field public on_trigger TrigFunc
|
||||
---@field public can_trigger TrigFunc
|
||||
---@field public on_cost TrigFunc
|
||||
---@field public on_use TrigFunc
|
||||
---@field public on_refresh TrigFunc
|
||||
---@field public can_refresh TrigFunc
|
||||
---@field public global nil|boolean
|
||||
---@field public events nil|Event | Event[]
|
||||
---@field public refresh_events nil|Event | Event[]
|
||||
---@field public priority nil|number | table<Event, number>
|
||||
---@field public on_trigger nil|TrigFunc
|
||||
---@field public can_trigger nil|TrigFunc
|
||||
---@field public on_cost nil|TrigFunc
|
||||
---@field public on_use nil|TrigFunc
|
||||
---@field public on_refresh nil|TrigFunc
|
||||
---@field public can_refresh nil|TrigFunc
|
||||
---@field public can_wake nil|TrigFunc
|
||||
|
||||
---@param spec TriggerSkillSpec
|
||||
---@return TriggerSkill
|
||||
|
@ -164,16 +165,17 @@ function fk.CreateTriggerSkill(spec)
|
|||
end
|
||||
|
||||
---@class ActiveSkillSpec: UsableSkillSpec
|
||||
---@field public can_use fun(self: ActiveSkill, player: Player, card: Card): boolean|nil
|
||||
---@field public card_filter fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_targets: integer[]): boolean|nil
|
||||
---@field public target_filter fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_cards: integer[], card: Card): boolean|nil
|
||||
---@field public feasible fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): boolean|nil
|
||||
---@field public on_use fun(self: ActiveSkill, room: Room, cardUseEvent: CardUseStruct): boolean|nil
|
||||
---@field public about_to_effect fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil
|
||||
---@field public on_effect fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil
|
||||
---@field public on_nullified fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil
|
||||
---@field public mod_target_filter fun(self: ActiveSkill, to_select: integer, selected: integer[], user: integer, card: Card, distance_limited: boolean): boolean|nil
|
||||
---@field public prompt fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string
|
||||
---@field public can_use nil|fun(self: ActiveSkill, player: Player, card: Card): boolean|nil
|
||||
---@field public card_filter nil|fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_targets: integer[]): boolean|nil
|
||||
---@field public target_filter nil|fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_cards: integer[], card: Card): boolean|nil
|
||||
---@field public feasible nil|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): boolean|nil
|
||||
---@field public on_use nil|fun(self: ActiveSkill, room: Room, cardUseEvent: CardUseStruct): boolean|nil
|
||||
---@field public about_to_effect nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil
|
||||
---@field public on_effect nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil
|
||||
---@field public on_nullified nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil
|
||||
---@field public mod_target_filter nil|fun(self: ActiveSkill, to_select: integer, selected: integer[], user: integer, card: Card, distance_limited: boolean): boolean|nil
|
||||
---@field public prompt nil|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string
|
||||
---@field public interaction any
|
||||
|
||||
---@param spec ActiveSkillSpec
|
||||
---@return ActiveSkill
|
||||
|
@ -215,13 +217,13 @@ function fk.CreateActiveSkill(spec)
|
|||
end
|
||||
|
||||
---@class ViewAsSkillSpec: UsableSkillSpec
|
||||
---@field public card_filter fun(self: ViewAsSkill, to_select: integer, selected: integer[]): boolean|nil
|
||||
---@field public card_filter nil|fun(self: ViewAsSkill, to_select: integer, selected: integer[]): boolean|nil
|
||||
---@field public view_as fun(self: ViewAsSkill, cards: integer[]): Card|nil
|
||||
---@field public pattern string
|
||||
---@field public enabled_at_play fun(self: ViewAsSkill, player: Player): boolean|nil
|
||||
---@field public enabled_at_response fun(self: ViewAsSkill, player: Player, response: boolean): boolean|nil
|
||||
---@field public before_use fun(self: ViewAsSkill, player: ServerPlayer, use: CardUseStruct)
|
||||
---@field public prompt fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string
|
||||
---@field public pattern nil|string
|
||||
---@field public enabled_at_play nil|fun(self: ViewAsSkill, player: Player): boolean|nil
|
||||
---@field public enabled_at_response nil|fun(self: ViewAsSkill, player: Player, response: boolean): boolean|nil
|
||||
---@field public before_use nil|fun(self: ViewAsSkill, player: ServerPlayer, use: CardUseStruct)
|
||||
---@field public prompt nil|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string
|
||||
|
||||
---@param spec ViewAsSkillSpec
|
||||
---@return ViewAsSkill
|
||||
|
@ -271,8 +273,8 @@ function fk.CreateViewAsSkill(spec)
|
|||
end
|
||||
|
||||
---@class DistanceSpec: StatusSkillSpec
|
||||
---@field public correct_func fun(self: DistanceSkill, from: Player, to: Player): integer|nil
|
||||
---@field public fixed_func fun(self: DistanceSkill, from: Player, to: Player): integer|nil
|
||||
---@field public correct_func nil|fun(self: DistanceSkill, from: Player, to: Player): integer|nil
|
||||
---@field public fixed_func nil|fun(self: DistanceSkill, from: Player, to: Player): integer|nil
|
||||
|
||||
---@param spec DistanceSpec
|
||||
---@return DistanceSkill
|
||||
|
@ -289,10 +291,10 @@ function fk.CreateDistanceSkill(spec)
|
|||
end
|
||||
|
||||
---@class ProhibitSpec: StatusSkillSpec
|
||||
---@field public is_prohibited fun(self: ProhibitSkill, from: Player, to: Player, card: Card): boolean|nil
|
||||
---@field public prohibit_use fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil
|
||||
---@field public prohibit_response fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil
|
||||
---@field public prohibit_discard fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil
|
||||
---@field public is_prohibited nil|fun(self: ProhibitSkill, from: Player, to: Player, card: Card): boolean|nil
|
||||
---@field public prohibit_use nil|fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil
|
||||
---@field public prohibit_response nil|fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil
|
||||
---@field public prohibit_discard nil|fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil
|
||||
|
||||
---@param spec ProhibitSpec
|
||||
---@return ProhibitSkill
|
||||
|
@ -310,8 +312,8 @@ function fk.CreateProhibitSkill(spec)
|
|||
end
|
||||
|
||||
---@class AttackRangeSpec: StatusSkillSpec
|
||||
---@field public correct_func fun(self: AttackRangeSkill, from: Player, to: Player): number|nil
|
||||
---@field public within_func fun(self: AttackRangeSkill, from: Player, to: Player): boolean|nil
|
||||
---@field public correct_func nil|fun(self: AttackRangeSkill, from: Player, to: Player): number|nil
|
||||
---@field public within_func nil|fun(self: AttackRangeSkill, from: Player, to: Player): boolean|nil
|
||||
|
||||
---@param spec AttackRangeSpec
|
||||
---@return AttackRangeSkill
|
||||
|
@ -332,9 +334,9 @@ function fk.CreateAttackRangeSkill(spec)
|
|||
end
|
||||
|
||||
---@class MaxCardsSpec: StatusSkillSpec
|
||||
---@field public correct_func fun(self: MaxCardsSkill, player: Player): number|nil
|
||||
---@field public fixed_func fun(self: MaxCardsSkill, player: Player): number|nil
|
||||
---@field public exclude_from fun(self: MaxCardsSkill, player: Player, card: Card): boolean|nil
|
||||
---@field public correct_func nil|fun(self: MaxCardsSkill, player: Player): number|nil
|
||||
---@field public fixed_func nil|fun(self: MaxCardsSkill, player: Player): number|nil
|
||||
---@field public exclude_from nil|fun(self: MaxCardsSkill, player: Player, card: Card): boolean|nil
|
||||
|
||||
---@param spec MaxCardsSpec
|
||||
---@return MaxCardsSkill
|
||||
|
@ -356,11 +358,11 @@ function fk.CreateMaxCardsSkill(spec)
|
|||
end
|
||||
|
||||
---@class TargetModSpec: StatusSkillSpec
|
||||
---@field public bypass_times fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player): boolean|nil
|
||||
---@field public residue_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player): number|nil
|
||||
---@field public bypass_distances fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player): boolean|nil
|
||||
---@field public distance_limit_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player): number|nil
|
||||
---@field public extra_target_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card): number|nil
|
||||
---@field public bypass_times nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player): boolean|nil
|
||||
---@field public residue_func nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player): number|nil
|
||||
---@field public bypass_distances nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player): boolean|nil
|
||||
---@field public distance_limit_func nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player): number|nil
|
||||
---@field public extra_target_func nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card): number|nil
|
||||
|
||||
---@param spec TargetModSpec
|
||||
---@return TargetModSkill
|
||||
|
@ -389,8 +391,8 @@ function fk.CreateTargetModSkill(spec)
|
|||
end
|
||||
|
||||
---@class FilterSpec: StatusSkillSpec
|
||||
---@field public card_filter fun(self: FilterSkill, card: Card, player: Player): boolean|nil
|
||||
---@field public view_as fun(self: FilterSkill, card: Card, player: Player): Card|nil
|
||||
---@field public card_filter nil|fun(self: FilterSkill, card: Card, player: Player): boolean|nil
|
||||
---@field public view_as nil|fun(self: FilterSkill, card: Card, player: Player): Card|nil
|
||||
|
||||
---@param spec FilterSpec
|
||||
---@return FilterSkill
|
||||
|
@ -406,7 +408,7 @@ function fk.CreateFilterSkill(spec)
|
|||
end
|
||||
|
||||
---@class InvaliditySpec: StatusSkillSpec
|
||||
---@field public invalidity_func fun(self: InvaliditySkill, from: Player, skill: Skill): boolean|nil
|
||||
---@field public invalidity_func nil|fun(self: InvaliditySkill, from: Player, skill: Skill): boolean|nil
|
||||
|
||||
---@param spec InvaliditySpec
|
||||
---@return InvaliditySkill
|
||||
|
@ -421,11 +423,11 @@ function fk.CreateInvaliditySkill(spec)
|
|||
end
|
||||
|
||||
---@class CardSpec: Card
|
||||
---@field public skill Skill
|
||||
---@field public equip_skill Skill
|
||||
---@field public skill nil|Skill
|
||||
---@field public equip_skill nil|Skill
|
||||
---@field public special_skills string[] | nil
|
||||
---@field public is_damage_card boolean
|
||||
---@field public multiple_targets boolean
|
||||
---@field public is_damage_card nil|boolean
|
||||
---@field public multiple_targets nil|boolean
|
||||
|
||||
local defaultCardSkill = fk.CreateActiveSkill{
|
||||
name = "default_card_skill",
|
||||
|
|
|
@ -93,16 +93,13 @@ function GameLogic:chooseGenerals()
|
|||
local generals = {}
|
||||
local lordlist = {}
|
||||
local lordpools = {}
|
||||
table.insertTable(generals, Fk:getGeneralsRandomly(generalNum, Fk:getAllGenerals(), table.map(generals, function (g)
|
||||
return g.name
|
||||
end)))
|
||||
if room.settings.gameMode == "aaa_role_mode" then
|
||||
for _, general in pairs(Fk:getAllGenerals()) do
|
||||
if (not general.hidden and not general.total_hidden) and
|
||||
table.find(general.skills, function(s)
|
||||
return s.lordSkill
|
||||
end) and
|
||||
not table.find(generals, function(g)
|
||||
not table.find(lordlist, function(g)
|
||||
return g.trueName == general.trueName
|
||||
end) then
|
||||
table.insert(lordlist, general)
|
||||
|
@ -110,6 +107,9 @@ function GameLogic:chooseGenerals()
|
|||
end
|
||||
lordlist = table.random(lordlist, 3) or {}
|
||||
end
|
||||
table.insertTable(generals, Fk:getGeneralsRandomly(generalNum, Fk:getAllGenerals(), nil, function(g)
|
||||
return table.contains(table.map(lordlist, function(g) return g.trueName end), g.trueName)
|
||||
end))
|
||||
for i = 1, #generals do
|
||||
generals[i] = generals[i].name
|
||||
end
|
||||
|
|
|
@ -242,7 +242,7 @@ end
|
|||
--- 基本算是私有函数,别去用
|
||||
---@param cardId integer
|
||||
---@param cardArea CardArea
|
||||
---@param owner integer
|
||||
---@param owner nil|integer
|
||||
function Room:setCardArea(cardId, cardArea, owner)
|
||||
self.card_place[cardId] = cardArea
|
||||
self.owner_map[cardId] = owner
|
||||
|
@ -1550,11 +1550,11 @@ function Room:askForGuanxing(player, cards, top_limit, bottom_limit, customNotif
|
|||
if result ~= "" then
|
||||
local d = json.decode(result)
|
||||
if #top_limit > 0 and top_limit[2] == 0 then
|
||||
top = {}
|
||||
top = Util.DummyTable
|
||||
bottom = d[1]
|
||||
else
|
||||
top = d[1]
|
||||
bottom = d[2]
|
||||
bottom = d[2] or Util.DummyTable
|
||||
end
|
||||
else
|
||||
top = table.random(cards, top_limit and top_limit[2] or #cards) or Util.DummyTable
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
-- SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
---@alias PlayerId integer
|
||||
|
||||
---@class CardsMoveInfo
|
||||
---@field public ids integer[]
|
||||
---@field public from integer|null
|
||||
|
@ -60,10 +62,10 @@ fk.IceDamage = 4
|
|||
---@field public to ServerPlayer @ 伤害目标
|
||||
---@field public damage integer @ 伤害值
|
||||
---@field public card Card | nil @ 造成伤害的牌
|
||||
---@field public chain boolean @ 伤害是否是铁索传导的伤害
|
||||
---@field public damageType DamageType @ 伤害的属性
|
||||
---@field public skillName string @ 造成本次伤害的技能名
|
||||
---@field public beginnerOfTheDamage boolean @ 是否是本次铁索传导的起点
|
||||
---@field public chain boolean | nil @ 伤害是否是铁索传导的伤害
|
||||
---@field public damageType DamageType | nil @ 伤害的属性
|
||||
---@field public skillName string | nil @ 造成本次伤害的技能名
|
||||
---@field public beginnerOfTheDamage boolean | nil @ 是否是本次铁索传导的起点
|
||||
|
||||
--- 用来描述和回复体力有关的数据。
|
||||
---@class RecoverStruct
|
||||
|
@ -88,7 +90,7 @@ fk.IceDamage = 4
|
|||
---@field public card Card
|
||||
---@field public toCard Card|null
|
||||
---@field public responseToEvent CardUseStruct|null
|
||||
---@field public nullifiedTargets interger[]|null
|
||||
---@field public nullifiedTargets integer[]|null
|
||||
---@field public extraUse boolean|null
|
||||
---@field public disresponsiveList integer[]|null
|
||||
---@field public unoffsetableList integer[]|null
|
||||
|
@ -123,7 +125,7 @@ fk.IceDamage = 4
|
|||
---@field public card Card
|
||||
---@field public toCard Card|null
|
||||
---@field public responseToEvent CardEffectEvent|null
|
||||
---@field public nullifiedTargets interger[]|null
|
||||
---@field public nullifiedTargets integer[]|null
|
||||
---@field public extraUse boolean|null
|
||||
---@field public disresponsiveList integer[]|null
|
||||
---@field public unoffsetableList integer[]|null
|
||||
|
|
|
@ -10,6 +10,9 @@ TestExppattern = {
|
|||
p(table.connectIfNeed(table1, table2))
|
||||
p(table1)
|
||||
p(table2)
|
||||
p(table.slice(table1,3,4))
|
||||
p(table.slice(table1,1,6))
|
||||
p(table.slice(table1,-2,-1))
|
||||
end,
|
||||
|
||||
testMatchExp = function()
|
||||
|
|
Loading…
Reference in New Issue
Block a user