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bug fix? (#199)
测试服的第一个bug fix - 修复了Fk.currentResponsePattern的无懈可击寿命过长的的bug
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@ -88,8 +88,8 @@ Flickable {
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id: warning
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anchors.rightMargin: 8
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visible: {
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const avail = JSON.parse(Backend.callLuaFunction("GetAvailableGeneralsNum", []));
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config.disabledPack; // 没什么用,只是为了禁包刷新时刷新visible罢了
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const avail = JSON.parse(Backend.callLuaFunction("GetAvailableGeneralsNum", []));
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const ret = avail < config.preferredGeneralNum * config.preferedPlayerNum;
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return ret;
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}
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@ -1586,11 +1586,11 @@ function Room:askForUseCard(player, card_name, pattern, prompt, cancelable, extr
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Fk.currentResponsePattern = pattern
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local result = self:doRequest(player, command, json.encode(data))
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Fk.currentResponsePattern = nil
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if result ~= "" then
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return self:handleUseCardReply(player, result)
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end
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Fk.currentResponsePattern = nil
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end
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return nil
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end
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@ -1631,6 +1631,7 @@ function Room:askForResponse(player, card_name, pattern, prompt, cancelable, ext
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Fk.currentResponsePattern = pattern
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local result = self:doRequest(player, command, json.encode(data))
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Fk.currentResponsePattern = nil
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if result ~= "" then
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local use = self:handleUseCardReply(player, result)
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@ -1638,7 +1639,6 @@ function Room:askForResponse(player, card_name, pattern, prompt, cancelable, ext
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return use.card
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end
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end
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Fk.currentResponsePattern = nil
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end
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return nil
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end
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@ -2291,6 +2291,7 @@ function Room:handleCardEffect(event, cardEffectEvent)
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self:useCard(use)
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end
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end
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Fk.currentResponsePattern = nil
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elseif event == fk.CardEffecting then
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if cardEffectEvent.card.skill then
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execGameEvent(GameEvent.SkillEffect, function ()
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