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https://github.com/Qsgs-Fans/FreeKill.git
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JS修改+距离计算修改 (#179)
- 替换大多数let为const - 将一些双等号替换为三等号 - 距离计算追加“玩家自己与距离为0”设定,副作用是不显示自身距离
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Fk/Logic.js
80
Fk/Logic.js
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@ -17,7 +17,7 @@ function createClientPages() {
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var callbacks = {};
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let sheduled_download = "";
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callbacks["NetworkDelayTest"] = function(jsonData) {
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callbacks["NetworkDelayTest"] = (jsonData) => {
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// jsonData: RSA pub key
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let cipherText;
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let aeskey;
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@ -37,10 +37,10 @@ callbacks["NetworkDelayTest"] = function(jsonData) {
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Backend.replyDelayTest(config.screenName, cipherText);
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}
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callbacks["ErrorMsg"] = function(jsonData) {
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callbacks["ErrorMsg"] = (jsonData) => {
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let log;
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try {
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let a = JSON.parse(jsonData);
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const a = JSON.parse(jsonData);
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log = qsTr(a[0]).arg(a[1]);
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} catch (e) {
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log = qsTr(jsonData);
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@ -58,22 +58,22 @@ callbacks["ErrorMsg"] = function(jsonData) {
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callbacks["UpdatePackage"] = (jsonData) => sheduled_download = jsonData;
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callbacks["UpdateBusyText"] = function(jsonData) {
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callbacks["UpdateBusyText"] = (jsonData) => {
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mainWindow.busyText = jsonData;
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}
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callbacks["DownloadComplete"] = function() {
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callbacks["DownloadComplete"] = () => {
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mainWindow.busy = false;
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mainStack.currentItem.downloadComplete(); // should be pacman page
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}
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callbacks["BackToStart"] = function(jsonData) {
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callbacks["BackToStart"] = (jsonData) => {
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while (mainStack.depth > 1) {
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mainStack.pop();
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}
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}
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callbacks["EnterLobby"] = function(jsonData) {
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callbacks["EnterLobby"] = (jsonData) => {
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// depth == 1 means the lobby page is not present in mainStack
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createClientPages();
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if (mainStack.depth === 1) {
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@ -92,50 +92,54 @@ callbacks["EnterLobby"] = function(jsonData) {
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mainWindow.busy = false;
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}
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callbacks["EnterRoom"] = function(jsonData) {
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callbacks["EnterRoom"] = (jsonData) => {
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// jsonData: int capacity, int timeout
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let data = JSON.parse(jsonData);
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const data = JSON.parse(jsonData);
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config.roomCapacity = data[0];
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config.roomTimeout = data[1] - 1;
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let roomSettings = data[2];
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const roomSettings = data[2];
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config.enableFreeAssign = roomSettings.enableFreeAssign;
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mainStack.push(room);
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mainWindow.busy = false;
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}
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callbacks["UpdateRoomList"] = function(jsonData) {
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let current = mainStack.currentItem; // should be lobby
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current.roomModel.clear();
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JSON.parse(jsonData).forEach(function(room) {
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current.roomModel.append({
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roomId: room[0],
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roomName: room[1],
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gameMode: room[2],
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playerNum: room[3],
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capacity: room[4],
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hasPassword: room[5] ? true : false,
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callbacks["UpdateRoomList"] = (jsonData) => {
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const current = mainStack.currentItem; // should be lobby
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if (mainStack.currentItem === lobby) {
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current.roomModel.clear();
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JSON.parse(jsonData).forEach(function (room) {
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current.roomModel.append({
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roomId: room[0],
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roomName: room[1],
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gameMode: room[2],
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playerNum: room[3],
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capacity: room[4],
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hasPassword: room[5] ? true : false,
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});
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});
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});
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}
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}
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callbacks["UpdatePlayerNum"] = (j) => {
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let current = mainStack.currentItem; // should be lobby
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let data = JSON.parse(j);
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let l = data[0];
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let s = data[1];
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current.lobbyPlayerNum = l;
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current.serverPlayerNum = s;
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const current = mainStack.currentItem; // should be lobby
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if (mainStack.currentItem === lobby) {
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const data = JSON.parse(j);
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const l = data[0];
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const s = data[1];
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current.lobbyPlayerNum = l;
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current.serverPlayerNum = s;
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}
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}
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callbacks["Chat"] = function(jsonData) {
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callbacks["Chat"] = (jsonData) => {
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// jsonData: { string userName, string general, string time, string msg }
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let current = mainStack.currentItem; // lobby or room
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let data = JSON.parse(jsonData);
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let pid = data.sender;
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let userName = data.userName;
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let general = Backend.translate(data.general);
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let time = data.time;
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let msg = data.msg;
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const current = mainStack.currentItem; // lobby or room
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const data = JSON.parse(jsonData);
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const pid = data.sender;
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const userName = data.userName;
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const general = Backend.translate(data.general);
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const time = data.time;
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const msg = data.msg;
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if (general === "")
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current.addToChat(pid, data, `[${time}] ${userName}: ${msg}`);
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@ -143,8 +147,8 @@ callbacks["Chat"] = function(jsonData) {
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current.addToChat(pid, data, `[${time}] ${userName}(${general}): ${msg}`);
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}
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callbacks["ServerMessage"] = function(jsonData) {
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let current = mainStack.currentItem; // lobby or room
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callbacks["ServerMessage"] = (jsonData) => {
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const current = mainStack.currentItem; // lobby or room
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current.sendDanmaku('<font color="gold"><b>[Server] </b></font>' + jsonData);
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}
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@ -1,12 +1,12 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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callbacks["UpdateAvatar"] = function(jsonData) {
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callbacks["UpdateAvatar"] = (jsonData) => {
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mainWindow.busy = false;
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Self.avatar = jsonData;
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toast.show("Update avatar done.");
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}
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callbacks["UpdatePassword"] = function(jsonData) {
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callbacks["UpdatePassword"] = (jsonData) => {
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mainWindow.busy = false;
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if (jsonData === "1")
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toast.show("Update password done.");
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File diff suppressed because it is too large
Load Diff
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@ -397,7 +397,8 @@ end
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--- 通过 二者位次+距离技能之和 与 两者间固定距离 进行对比,更大的为实际距离。
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---@param other Player @ 其他玩家
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function Player:distanceTo(other)
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assert(other:isInstanceOf(Player))
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-- assert(other:isInstanceOf(Player))
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if other == self then return 0 end
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local right = 0
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local temp = self
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while temp ~= other do
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