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https://github.com/Qsgs-Fans/FreeKill.git
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Enhancement (#296)
1. 主动技prompt修复 2. 没有player时点击手牌区不会报错 3. 修复一些翻译 4. 修复客户端buddy失去手牌
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@ -479,8 +479,6 @@ Item {
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onCardSelected: function(card) {
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Logic.enableTargets(card);
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roomScene.resetPrompt();
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if (typeof card === "number" && card !== -1 && roomScene.state === "playing"
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&& JSON.parse(Backend.callLuaFunction("GetPlayerHandcards", [Self.id])).includes(card)) {
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@ -267,6 +267,7 @@ RowLayout {
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} else {
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handcardAreaItem.unselectAll();
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selected_card = -1;
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roomScene.resetPrompt();
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}
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cardSelected(selected_card);
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}
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@ -109,8 +109,8 @@ function Client:moveCards(moves)
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pcardMax = from:getMaxCards(),
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id = move.from,
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})
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if from.id ~= Self.id and move.fromArea == Card.PlayerHand then
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for i = 1, #move.ids do
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if move.fromArea == Card.PlayerHand and not Self:isBuddy(self:getPlayerById(move.from)) then
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for _ = 1, #move.ids do
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table.remove(from.player_cards[Player.Hand])
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end
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else
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@ -613,7 +613,7 @@ end
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function GetPlayerHandcards(pid)
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local c = ClientInstance
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local p = c:getPlayerById(pid)
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return json.encode(p.player_cards[Player.Hand])
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return p and json.encode(p.player_cards[Player.Hand]) or ""
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end
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function GetPlayerEquips(pid)
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@ -4,11 +4,14 @@
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local FilterSkill = StatusSkill:subclass("FilterSkill")
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---@param card Card
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---@param player Player
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---@param isJudgeEvent bool
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function FilterSkill:cardFilter(card, player, isJudgeEvent)
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return false
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end
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---@param card Card
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---@param player Player
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---@return Card
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function FilterSkill:viewAs(card, player)
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return nil
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@ -227,7 +227,7 @@ end
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---@field public pattern? string
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---@field public enabled_at_play? fun(self: ViewAsSkill, player: Player): boolean?
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---@field public enabled_at_response? fun(self: ViewAsSkill, player: Player, response: boolean): boolean?
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---@field public before_use? fun(self: ViewAsSkill, player: ServerPlayer, use: CardUseStruct)
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---@field public before_use? fun(self: ViewAsSkill, player: ServerPlayer, use: CardUseStruct): string?
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---@field public prompt? string|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string
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---@param spec ViewAsSkillSpec
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@ -396,7 +396,7 @@ function fk.CreateTargetModSkill(spec)
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end
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---@class FilterSpec: StatusSkillSpec
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---@field public card_filter? fun(self: FilterSkill, card: Card, player: Player): boolean?
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---@field public card_filter? fun(self: FilterSkill, card: Card, player: Player, isJudgeEvent: boolean): boolean?
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---@field public view_as? fun(self: FilterSkill, card: Card, player: Player): Card?
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---@param spec FilterSpec
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@ -14,7 +14,7 @@ Fk:loadTranslationTable({
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-- ["club"] = "Club",
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-- ["diamond"] = "Diamond",
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["nosuit"] = "No suit",
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["black"] = '<font color="black">黑色</font>',
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["black"] = '<font color="black">Black</font>',
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["red"] = '<font color="#CC3131">Red</font>',
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["nocolor"] = '<font color="grey">NoColor</font>',
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-- ["suit"] = "花色",
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@ -122,6 +122,7 @@ Fk:loadTranslationTable({
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["qinggang_sword"] = "Qinggang Sword",
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[":qinggang_sword"] = "Qinggang Sword (equip card, weapon)<br /><b>ATK range</b>: 2<br /><b>Weapon skill</b>: Your Slash ignores the target's armor.",
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["#qinggang_sword_skill"] = "Qinggang Sword",
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["ice_sword"] = "Ice Sword",
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[":ice_sword"] = "Ice Sword (equip card, weapon)<br /><b>ATK range</b>: 2<br /><b>Weapon skill</b>: When your used Slash is about to cause DMG to a player who has cards, you can prevent this DMG and discard him 2 cards successively.",
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@ -122,6 +122,7 @@ Fk:loadTranslationTable{
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["qinggang_sword"] = "青釭剑",
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[":qinggang_sword"] = "装备牌·武器<br /><b>攻击范围</b>:2<br /><b>武器技能</b>:锁定技,你的【杀】无视目标角色的防具。",
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["#qinggang_sword_skill"] = "青釭剑",
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["ice_sword"] = "寒冰剑",
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[":ice_sword"] = "装备牌·武器<br /><b>攻击范围</b>:2<br /><b>武器技能</b>:当你使用【杀】对目标角色造成伤害时,若该角色有牌,你可以防止此伤害,然后依次弃置其两张牌。",
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