更多bugfix (#295)

- 修复了改判后没有锁视的bug
- 回滚了颜色改变
- 修复了askForGeneral选单将时返回数组而不是单武将的bug
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YoumuKon 2023-12-12 21:20:35 +08:00 committed by GitHub
parent a6c750fac5
commit 6f7e64be09
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5 changed files with 21 additions and 18 deletions

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@ -1477,7 +1477,7 @@ function Room:askForGeneral(player, generals, n, noConvert)
return choices
end
return defaultChoice
return n == 1 and defaultChoice[1] or defaultChoice
end
--- 询问玩家若为神将、双势力需选择一个势力。
@ -1954,6 +1954,7 @@ end
-- * exclusive_targets: integer[]
-- * bypass_distances: boolean
-- * bypass_times: boolean
---
--- 询问玩家使用一张牌。
---@param player ServerPlayer @ 要询问的玩家
---@param card_name? string @ 使用牌的牌名若pattern指定了则可随意写它影响的是烧条的提示信息
@ -1983,10 +1984,10 @@ function Room:askForUseCard(player, card_name, pattern, prompt, cancelable, extr
if extra_data then
if extra_data.bypass_distances then
player.room:setPlayerMark(player, MarkEnum.BypassDistancesLimit .. "-tmp", 1)
player.room:setPlayerMark(player, MarkEnum.BypassDistancesLimit .. "-tmp", 1) -- FIXME: 缺少直接传入无限制的手段
end
if extra_data.bypass_times == nil or extra_data.bypass_times then
player.room:setPlayerMark(player, MarkEnum.BypassTimesLimit .. "-tmp", 1)
player.room:setPlayerMark(player, MarkEnum.BypassTimesLimit .. "-tmp", 1) -- FIXME: 缺少直接传入无限制的手段
end
end
local command = "AskForUseCard"
@ -2006,8 +2007,8 @@ function Room:askForUseCard(player, card_name, pattern, prompt, cancelable, extr
self.logic:trigger(fk.AskForCardUse, player, askForUseCardData)
if askForUseCardData.result and type(askForUseCardData.result) == 'table' then
player.room:setPlayerMark(player, MarkEnum.BypassDistancesLimit .. "-tmp", 0)
player.room:setPlayerMark(player, MarkEnum.BypassTimesLimit .. "-tmp", 0)
player.room:setPlayerMark(player, MarkEnum.BypassDistancesLimit .. "-tmp", 0) -- FIXME: 缺少直接传入无限制的手段
player.room:setPlayerMark(player, MarkEnum.BypassTimesLimit .. "-tmp", 0) -- FIXME: 缺少直接传入无限制的手段
return askForUseCardData.result
else
local useResult
@ -2022,8 +2023,8 @@ function Room:askForUseCard(player, card_name, pattern, prompt, cancelable, extr
Fk.currentResponsePattern = nil
if result ~= "" then
player.room:setPlayerMark(player, MarkEnum.BypassDistancesLimit .. "-tmp", 0)
player.room:setPlayerMark(player, MarkEnum.BypassTimesLimit .. "-tmp", 0)
player.room:setPlayerMark(player, MarkEnum.BypassDistancesLimit .. "-tmp", 0) -- FIXME: 缺少直接传入无限制的手段
player.room:setPlayerMark(player, MarkEnum.BypassTimesLimit .. "-tmp", 0) -- FIXME: 缺少直接传入无限制的手段
useResult = self:handleUseCardReply(player, result)
if type(useResult) == "string" and useResult ~= "" then
@ -2034,8 +2035,8 @@ function Room:askForUseCard(player, card_name, pattern, prompt, cancelable, extr
return useResult
end
player.room:setPlayerMark(player, MarkEnum.BypassDistancesLimit .. "-tmp", 0)
player.room:setPlayerMark(player, MarkEnum.BypassTimesLimit .. "-tmp", 0)
player.room:setPlayerMark(player, MarkEnum.BypassDistancesLimit .. "-tmp", 0) -- FIXME: 缺少直接传入无限制的手段
player.room:setPlayerMark(player, MarkEnum.BypassTimesLimit .. "-tmp", 0) -- FIXME: 缺少直接传入无限制的手段
return nil
end
@ -3155,6 +3156,7 @@ function Room:retrial(card, player, judge, skillName, exchange)
}
self:moveCards(move2)
Fk:filterCard(judge.card.id, judge.who, judge)
end
--- 弃置一名角色的牌。

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@ -87,8 +87,9 @@ fk.IceDamage = 4
--- askForUseCard中的extra_data
---@class UseExtraData
---@field public must_targets? integer[] @ 必须选的目标(?)
---@field public exclusive_targets? integer[] @ ??
---@field public must_targets? integer[] @ 必须选择这些目标?
---@field public include_targets? integer[] @ 必须选其中一个目标?
---@field public exclusive_targets? integer[] @ 只能选择这些目标?
---@field public bypass_distances? boolean @ 无距离限制?
---@field public bypass_times? boolean @ 无次数限制?
---@field public playing? boolean @ (AI专用) 出牌阶段?

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@ -4,9 +4,9 @@ Fk:loadTranslationTable({
["standard_cards"] = "Standard",
["unknown_card"] = '<font color="#B5BA00"><b>Unknown card</b></font>',
["log_spade"] = '<font color="black"></font>',
["log_spade"] = '',
["log_heart"] = '<font color="#CC3131">♥</font>',
["log_club"] = '<font color="black"></font>',
["log_club"] = '',
["log_diamond"] = '<font color="#CC3131">♦</font>',
["log_nosuit"] = "No suit",
-- ["spade"] = "Spade",
@ -14,7 +14,7 @@ Fk:loadTranslationTable({
-- ["club"] = "Club",
-- ["diamond"] = "Diamond",
["nosuit"] = "No suit",
["black"] = '<font color="black">Black</font>',
["black"] = 'Black',
["red"] = '<font color="#CC3131">Red</font>',
["nocolor"] = '<font color="grey">NoColor</font>',
-- ["suit"] = "花色",

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@ -4,9 +4,9 @@ Fk:loadTranslationTable{
["standard_cards"] = "标+EX",
["unknown_card"] = '<font color="#B5BA00"><b>未知牌</b></font>',
["log_spade"] = '<font color="black"></font>',
["log_spade"] = '',
["log_heart"] = '<font color="#CC3131">♥</font>',
["log_club"] = '<font color="black"></font>',
["log_club"] = '',
["log_diamond"] = '<font color="#CC3131">♦</font>',
["log_nosuit"] = "无花色",
["spade"] = "黑桃",
@ -14,7 +14,7 @@ Fk:loadTranslationTable{
["club"] = "梅花",
["diamond"] = "方块",
["nosuit"] = "无花色",
["black"] = '<font color="black">黑色</font>',
["black"] = '黑色',
["red"] = '<font color="#CC3131">红色</font>',
["nocolor"] = '<font color="grey">无色</font>',
["suit"] = "花色",