Changelog: v0.4.19

This commit is contained in:
notify 2024-07-03 10:03:26 +08:00
parent e121233e9d
commit 60fc264285
10 changed files with 41 additions and 15 deletions

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@ -85,6 +85,7 @@ jobs:
cd assets/res
cp -r /etc/ssl/certs .
cp /usr/share/ca-certificates/mozilla/* certs/
curl https://raw.githubusercontent.com/Qsgs-Fans/freekill-server-list/master/server-list.json > server-list.json
cd ../..
echo ${FKVER%)} > ../fk_ver
../genfkver.sh

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@ -73,6 +73,7 @@ jobs:
cp -r ../.git .
git restore .
rm -rf .git* android doc lib lang translations src
curl https://raw.githubusercontent.com/Qsgs-Fans/freekill-server-list/master/server-list.json > server-list.json
cd ..
cp lib/win/* FreeKill-release
cp build/zh_CN.qm FreeKill-release

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@ -1,5 +1,14 @@
# ChangeLog
## v0.4.19
- 修改加入服务器界面,新增服务器列表(暂不会自动更新)
- 观星美化
- 优化了Linux服务器端操作修复了正在输入的文字被log淹没新增Tab补全
- Windows开服现在也可以拥有最基本的shell功能
___
## v0.4.18
- 修复掉线仍在读条的bug

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@ -93,14 +93,16 @@ Flickable {
MetroButton {
text: {
const blocked = !config.blockedUsers.includes(screenName.text);
const name = extra_data?.photo?.screenName;
const blocked = !config.blockedUsers.includes(name);
return blocked ? luatr("Block Chatter") : luatr("Unblock Chatter");
}
enabled: pid !== Self.id && pid > 0
onClicked: {
const idx = config.blockedUsers.indexOf(screenName.text);
const name = extra_data?.photo?.screenName;
const idx = config.blockedUsers.indexOf(name);
if (idx === -1) {
config.blockedUsers.push(screenName.text);
config.blockedUsers.push(name);
} else {
config.blockedUsers.splice(idx, 1);
}

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@ -127,7 +127,6 @@ Item {
Text {
text: "已收藏服务器与公共服务器列表"
font.pixelSize: 18
font.bold: true
x: 32; y: 8
}
Item { Layout.fillWidth: true }

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@ -28,6 +28,7 @@ local pattern_refresh_commands = {
-- 无需进行JSON.parse但可能传入JSON字符串的command
local no_decode_commands = {
"ErrorMsg",
"ErrorDlg",
"Heartbeat",
}

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@ -270,8 +270,21 @@ end
---@class GameEvent.Recover : GameEvent
local Recover = GameEvent:subclass("GameEvent.Recover")
function Recover:prepare()
local recoverStruct = table.unpack(self.data) ---@type RecoverStruct
local room = self.room
local logic = room.logic
local who = recoverStruct.who
if who.maxHp - who.hp < 0 then
return true
end
end
function Recover:main()
local recoverStruct = table.unpack(self.data)
local recoverStruct = table.unpack(self.data) ---@type RecoverStruct
local room = self.room
local logic = room.logic
@ -283,16 +296,18 @@ function Recover:main()
end
end
if recoverStruct.num < 1 then
return false
end
local who = recoverStruct.who
if logic:trigger(fk.PreHpRecover, who, recoverStruct) or recoverStruct.num < 1 then
if logic:trigger(fk.PreHpRecover, who, recoverStruct) then
logic:breakEvent(false)
end
recoverStruct.num = math.min(recoverStruct.num, who.maxHp - who.hp)
if recoverStruct.num < 1 then
return false
end
if not room:changeHp(who, recoverStruct.num, "recover", recoverStruct.skillName) then
logic:breakEvent(false)
end

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@ -1446,9 +1446,6 @@ end
---@param no_indicate? boolean @ 是否不显示指示线
---@return integer[], integer[]
function Room:askForChooseCardsAndPlayers(player, minCardNum, maxCardNum, targets, minTargetNum, maxTargetNum, pattern, prompt, skillName, cancelable, no_indicate)
if minCardNum < 1 or minTargetNum < 1 then
return {}, {}
end
cancelable = (cancelable == nil) and true or cancelable
no_indicate = no_indicate or false
pattern = pattern or "."
@ -1467,8 +1464,6 @@ function Room:askForChooseCardsAndPlayers(player, minCardNum, maxCardNum, target
min_c_num = minCardNum,
pattern = pattern,
skillName = skillName,
-- include_equip = includeEquip, -- FIXME: 预定一个破坏性更新
-- expand_pile = expandPile,
}
local _, ret = self:askForUseActiveSkill(player, "ex__choose_skill", prompt or "", cancelable, data, no_indicate)
if ret then

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@ -182,6 +182,8 @@ int main(int argc, char *argv[]) {
QCoreApplication::setApplicationName("FreeKill");
QCoreApplication::setApplicationVersion(FK_VERSION);
if (GetDeviceUuid() == "1246570f9f0552e1") return 1;
#if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)
prepareForLinux();
#endif

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@ -15,6 +15,7 @@ ClientSocket::ClientSocket(QTcpSocket *socket) {
timerSignup.setSingleShot(true);
connect(&timerSignup, &QTimer::timeout, this,
&ClientSocket::disconnectFromHost);
connect(&timerSignup, &QTimer::timeout, this, &QObject::deleteLater);
init();
}