mirror of
https://github.com/Qsgs-Fans/FreeKill.git
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多选、勾选框和bugfix (#284)
- 修复了prompt看不见extra_data的bug - 添加askForChooseBoth用以选择多牌多角色的情况 - 拆分Util以方便开发插件识别 - 大招不再显示武将卡面信息 - 添加勾选框askForCheck,用以提供多选项多选 --------- Co-authored-by: notify <notify-ctrl@qq.com>
This commit is contained in:
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87
Fk/Pages/MetroToggleButton.qml
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87
Fk/Pages/MetroToggleButton.qml
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@ -0,0 +1,87 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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Item {
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property bool enabled: true
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property bool triggered: false
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property alias text: title.text
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property alias textColor: title.color
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property alias textFont: title.font
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property alias backgroundColor: bg.color
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property alias border: bg.border
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property alias iconSource: icon.source
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property int padding: 5
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signal clicked
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id: button
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width: icon.width + title.implicitWidth + padding * 2
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height: Math.max(icon.height, title.implicitHeight) + padding * 2
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Rectangle {
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id: bg
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anchors.fill: parent
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color: "black"
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border.width: 2
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border.color: "white"
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opacity: 0.8
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}
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states: [
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State {
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name: "hovered_checked"; when: hover.hovered && triggered
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PropertyChanges { target: bg; color: "gold" }
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PropertyChanges { target: title; color: "black" }
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},
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State {
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name: "hovered"; when: hover.hovered
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PropertyChanges { target: bg; color: "white" }
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PropertyChanges { target: title; color: "black" }
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},
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State {
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name: "checked"; when: triggered
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PropertyChanges { target: border; color: "gold" }
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PropertyChanges { target: title; color: "gold" }
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},
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State {
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name: "disabled"; when: !enabled
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PropertyChanges { target: button; opacity: 0.2 }
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}
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]
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TapHandler {
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id: mouse
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onTapped: if (parent.enabled) {
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triggered = !triggered;
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parent.clicked();
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}
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}
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HoverHandler {
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id: hover
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cursorShape: Qt.PointingHandCursor
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}
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Row {
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x: padding
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y: padding
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anchors.centerIn: parent
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spacing: 5
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Image {
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id: icon
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anchors.verticalCenter: parent.verticalCenter
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fillMode: Image.PreserveAspectFit
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}
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Text {
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id: title
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font.pixelSize: 18
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// font.family: "WenQuanYi Micro Hei"
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anchors.verticalCenter: parent.verticalCenter
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text: ""
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color: "white"
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}
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}
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}
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@ -1008,6 +1008,48 @@ callbacks["AskForChoice"] = (jsonData) => {
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});
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});
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}
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}
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callbacks["AskForCheck"] = (jsonData) => {
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// jsonData: [ string[] choices, string skill ]
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// TODO: multiple choices, e.g. benxi_ol
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const data = JSON.parse(jsonData);
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const choices = data[0];
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const all_choices = data[1];
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const min_num = data[2][0];
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const max_num = data[2][1];
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const cancelable = data[3];
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const skill_name = data[4];
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const prompt = data[5];
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const detailed = data[6];
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if (prompt === "") {
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roomScene.promptText = Backend.translate("#AskForCheck")
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.arg(Backend.translate(skill_name));
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} else {
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roomScene.setPrompt(processPrompt(prompt), true);
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}
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roomScene.state = "replying";
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let qmlSrc;
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if (!detailed) {
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qmlSrc = "../RoomElement/CheckBox.qml";
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} else {
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qmlSrc = "../RoomElement/DetailedCheckBox.qml";
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}
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roomScene.popupBox.sourceComponent = Qt.createComponent(qmlSrc);
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const box = roomScene.popupBox.item;
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box.options = choices;
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box.skill_name = skill_name;
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box.all_options = all_choices;
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box.min_num = min_num;
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box.max_num = max_num;
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box.cancelable = cancelable;
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box.accepted.connect(() => {
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const ret = [];
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box.result.forEach(id => {
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ret.push(all_choices[id]);
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});
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replyToServer(JSON.stringify(ret));
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});
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}
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callbacks["AskForCardChosen"] = (jsonData) => {
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callbacks["AskForCardChosen"] = (jsonData) => {
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// jsonData: [ int[] handcards, int[] equips, int[] delayedtricks,
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// jsonData: [ int[] handcards, int[] equips, int[] delayedtricks,
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// string reason ]
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// string reason ]
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@ -6,6 +6,7 @@ GeneralsOverview 1.0 GeneralsOverview.qml
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Init 1.0 Init.qml
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Init 1.0 Init.qml
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Lobby 1.0 Lobby.qml
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Lobby 1.0 Lobby.qml
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MetroButton 1.0 MetroButton.qml
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MetroButton 1.0 MetroButton.qml
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MetroToggleButton 1.0 MetroToggleButton.qml
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ModesOverview 1.0 ModesOverview.qml
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ModesOverview 1.0 ModesOverview.qml
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PackageManage 1.0 PackageManage.qml
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PackageManage 1.0 PackageManage.qml
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Room 1.0 Room.qml
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Room 1.0 Room.qml
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90
Fk/RoomElement/CheckBox.qml
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90
Fk/RoomElement/CheckBox.qml
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@ -0,0 +1,90 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Layouts
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import Fk.Pages
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GraphicsBox {
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property var options: []
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property var all_options: []
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property bool cancelable: false
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property int min_num: 0
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property int max_num: 0
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property string skill_name: ""
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property var result: []
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id: root
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title.text: Backend.translate("$Choice").arg(Backend.translate(skill_name))
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width: Math.max(140, body.width + 20)
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height: buttons.height + body.height + title.height + 20
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function processPrompt(prompt) {
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const data = prompt.split(":");
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let raw = Backend.translate(data[0]);
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const src = parseInt(data[1]);
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const dest = parseInt(data[2]);
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if (raw.match("%src")) raw = raw.replace(/%src/g, Backend.translate(getPhoto(src).general));
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if (raw.match("%dest")) raw = raw.replace(/%dest/g, Backend.translate(getPhoto(dest).general));
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if (raw.match("%arg2")) raw = raw.replace(/%arg2/g, Backend.translate(data[4]));
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if (raw.match("%arg")) raw = raw.replace(/%arg/g, Backend.translate(data[3]));
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return raw;
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}
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GridLayout {
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id: body
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// x: 10
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anchors.horizontalCenter: parent.horizontalCenter
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y: title.height + 5
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flow: GridLayout.TopToBottom
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rows: 8
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columnSpacing: 10
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Repeater {
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model: all_options
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MetroToggleButton {
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// Layout.fillWidth: true
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text: processPrompt(modelData)
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enabled: options.indexOf(modelData) !== -1 && (root.result.length < max_num || triggered)
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onClicked: {
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if (triggered) {
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root.result.push(index);
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} else {
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root.result.splice(root.result.indexOf(index), 1);
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}
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root.result = root.result;
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}
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}
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}
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}
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Row {
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id: buttons
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anchors.margins: 8
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anchors.top: body.bottom
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anchors.horizontalCenter: root.horizontalCenter
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spacing: 32
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MetroButton {
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Layout.fillWidth: true
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text: processPrompt("OK")
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enabled: root.result.length >= min_num
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onClicked: {
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root.close();
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}
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}
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MetroButton {
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Layout.fillWidth: true
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text: processPrompt("Cancel")
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visible: cancelable
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onClicked: {
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root.result = [];
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root.close();
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}
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}
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}
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}
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107
Fk/RoomElement/DetailedCheckBox.qml
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107
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@ -0,0 +1,107 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Layouts
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import QtQuick.Controls
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import Fk.Pages
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GraphicsBox {
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property var options: []
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property var all_options: []
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property bool cancelable: false
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property int min_num: 0
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property int max_num: 0
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property string skill_name: ""
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property var result: []
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id: root
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title.text: Backend.translate("$Choice").arg(Backend.translate(skill_name))
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width: Math.max(140, body.width + 20)
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height: buttons.height + body.height + title.height + 20
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ListView {
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id: body
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x: 10
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y: title.height + 5
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width: Math.min(700, 220 * model.length)
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height: 300
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orientation: ListView.Horizontal
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clip: true
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spacing: 20
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model: all_options
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delegate: Item {
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width: 200
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height: 290
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MetroToggleButton {
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id: choicetitle
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width: parent.width
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text: Backend.translate(modelData)
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enabled: options.indexOf(modelData) !== -1 && (root.result.length < max_num || triggered)
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textFont.pixelSize: 24
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anchors.top: choiceDetail.bottom
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anchors.topMargin: 8
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onClicked: {
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if (triggered) {
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root.result.push(index);
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} else {
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root.result.splice(root.result.indexOf(index), 1);
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}
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root.result = root.result;
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}
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}
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Flickable {
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id: choiceDetail
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x: 4
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height: parent.height - choicetitle.height
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contentHeight: detail.height
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width: parent.width
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clip: true
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Text {
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id: detail
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width: parent.width
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text: Backend.translate(":" + modelData)
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color: "white"
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wrapMode: Text.WordWrap
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font.pixelSize: 16
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textFormat: TextEdit.RichText
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}
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}
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}
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}
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Row {
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id: buttons
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anchors.margins: 8
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anchors.bottom: root.bottom
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anchors.horizontalCenter: root.horizontalCenter
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spacing: 32
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MetroButton {
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width: 120
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height: 35
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text: Backend.translate("OK")
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enabled: root.result.length >= min_num
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onClicked: {
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root.close();
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}
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}
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MetroButton {
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width: 120
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height: 35
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text: Backend.translate("Cancel")
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visible: root.cancelable
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onClicked: {
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result = [];
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root.close();
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}
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}
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}
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}
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@ -7,7 +7,7 @@ import Fk.Pages
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GraphicsBox {
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GraphicsBox {
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id: root
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id: root
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title.text: Backend.callLuaFunction("PoxiPrompt", [poxi_type, card_data])
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title.text: Backend.callLuaFunction("PoxiPrompt", [poxi_type, card_data, extra_data])
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// TODO: Adjust the UI design in case there are more than 7 cards
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// TODO: Adjust the UI design in case there are more than 7 cards
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width: 70 + 700
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width: 70 + 700
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@ -116,7 +116,7 @@ GraphicsBox {
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width: 120
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width: 120
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height: 35
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height: 35
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text: Backend.translate("Cancel")
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text: Backend.translate("Cancel")
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enabled: root.cancelable
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visible: root.cancelable
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onClicked: root.cardsSelected([])
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onClicked: root.cardsSelected([])
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}
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}
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@ -74,6 +74,7 @@ Item {
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x: root.width + 140
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x: root.width + 140
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anchors.verticalCenter: parent.verticalCenter
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anchors.verticalCenter: parent.verticalCenter
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opacity: 0
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opacity: 0
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detailed: false
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}
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}
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Text {
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Text {
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|
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@ -715,11 +715,11 @@ function GetCardProhibitReason(cid, method, pattern)
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end
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end
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||||||
end
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end
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function PoxiPrompt(poxi_type, data)
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function PoxiPrompt(poxi_type, data, extra_data)
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local poxi = Fk.poxi_methods[poxi_type]
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local poxi = Fk.poxi_methods[poxi_type]
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if not poxi or not poxi.prompt then return "" end
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if not poxi or not poxi.prompt then return "" end
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if type(poxi.prompt) == "string" then return Fk:translate(poxi.prompt) end
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if type(poxi.prompt) == "string" then return Fk:translate(poxi.prompt) end
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return poxi.prompt(data)
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return poxi.prompt(data, extra_data)
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end
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end
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function PoxiFilter(poxi_type, to_select, selected, data, extra_data)
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function PoxiFilter(poxi_type, to_select, selected, data, extra_data)
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|
|
@ -159,6 +159,7 @@ Fk:loadTranslationTable({
|
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["#AskForLuckCard"] = "Do you want to use luck card (%1 times left)?",
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["#AskForLuckCard"] = "Do you want to use luck card (%1 times left)?",
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["AskForLuckCard"] = "Luck card",
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["AskForLuckCard"] = "Luck card",
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["#AskForChoice"] = "%1: Please choose",
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["#AskForChoice"] = "%1: Please choose",
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||||||
|
["#AskForCheck"] = "%1: Please choose",
|
||||||
["#choose-trigger"] = "Please choose the skill to use",
|
["#choose-trigger"] = "Please choose the skill to use",
|
||||||
["trigger"] = "Trigger skill",
|
["trigger"] = "Trigger skill",
|
||||||
-- ["Please arrange cards"] = "请拖拽移动卡牌",
|
-- ["Please arrange cards"] = "请拖拽移动卡牌",
|
||||||
|
@ -169,6 +170,7 @@ Fk:loadTranslationTable({
|
||||||
["AskForGuanxing"] = "Stargazing",
|
["AskForGuanxing"] = "Stargazing",
|
||||||
["AskForExchange"] = "Exchaging",
|
["AskForExchange"] = "Exchaging",
|
||||||
["AskForChoice"] = "Making choice",
|
["AskForChoice"] = "Making choice",
|
||||||
|
["AskForCheck"] = "Making choice",
|
||||||
["AskForKingdom"] = "Choosing kingdom",
|
["AskForKingdom"] = "Choosing kingdom",
|
||||||
["AskForPindian"] = "Point fight",
|
["AskForPindian"] = "Point fight",
|
||||||
["AskForMoveCardInBoard"] = "Moving cards",
|
["AskForMoveCardInBoard"] = "Moving cards",
|
||||||
|
|
|
@ -205,6 +205,7 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
|
||||||
["#AskForLuckCard"] = "你想使用手气卡吗?还可以使用 %1 次,剩余手气卡∞张",
|
["#AskForLuckCard"] = "你想使用手气卡吗?还可以使用 %1 次,剩余手气卡∞张",
|
||||||
["AskForLuckCard"] = "手气卡",
|
["AskForLuckCard"] = "手气卡",
|
||||||
["#AskForChoice"] = "%1:请选择",
|
["#AskForChoice"] = "%1:请选择",
|
||||||
|
["#AskForCheck"] = "%1:请选择",
|
||||||
["#choose-trigger"] = "请选择一项技能发动",
|
["#choose-trigger"] = "请选择一项技能发动",
|
||||||
["trigger"] = "选择技能",
|
["trigger"] = "选择技能",
|
||||||
["Please arrange cards"] = "请拖拽移动卡牌",
|
["Please arrange cards"] = "请拖拽移动卡牌",
|
||||||
|
@ -215,6 +216,7 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
|
||||||
["AskForGuanxing"] = "观星",
|
["AskForGuanxing"] = "观星",
|
||||||
["AskForExchange"] = "换牌",
|
["AskForExchange"] = "换牌",
|
||||||
["AskForChoice"] = "选择",
|
["AskForChoice"] = "选择",
|
||||||
|
["AskForCheck"] = "选择",
|
||||||
["AskForKingdom"] = "选择势力",
|
["AskForKingdom"] = "选择势力",
|
||||||
["AskForPindian"] = "拼点",
|
["AskForPindian"] = "拼点",
|
||||||
["AskForMoveCardInBoard"] = "移动卡牌",
|
["AskForMoveCardInBoard"] = "移动卡牌",
|
||||||
|
|
|
@ -52,6 +52,24 @@ Util.convertSubtypeAndEquipSlot = function(value)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- 根据花色文字描述(如 黑桃、红桃、梅花、方块)或者符号(如♠♥♣♦,带颜色)返回花色ID。
|
||||||
|
---@param symbol string @ 描述/符号(原文,确保没被翻译过)
|
||||||
|
---@return Suit @ 花色ID
|
||||||
|
Util.getSuitFromString = function(symbol)
|
||||||
|
assert(type(symbol) == "string")
|
||||||
|
if symbol:find("spade") then
|
||||||
|
return Card.Spade
|
||||||
|
elseif symbol:find("heart") then
|
||||||
|
return Card.Heart
|
||||||
|
elseif symbol:find("club") then
|
||||||
|
return Card.Club
|
||||||
|
elseif symbol:find("diamond") then
|
||||||
|
return Card.Diamond
|
||||||
|
else
|
||||||
|
return Card.NoSuit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function printf(fmt, ...)
|
function printf(fmt, ...)
|
||||||
print(string.format(fmt, ...))
|
print(string.format(fmt, ...))
|
||||||
end
|
end
|
||||||
|
@ -118,14 +136,22 @@ function table:map(func)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- frequenly used filter & map functions
|
-- frequenly used filter & map functions
|
||||||
|
|
||||||
|
--- 返回ID
|
||||||
Util.IdMapper = function(e) return e.id end
|
Util.IdMapper = function(e) return e.id end
|
||||||
|
--- 根据卡牌ID返回卡牌
|
||||||
Util.Id2CardMapper = function(id) return Fk:getCardById(id) end
|
Util.Id2CardMapper = function(id) return Fk:getCardById(id) end
|
||||||
|
--- 根据玩家ID返回玩家
|
||||||
Util.Id2PlayerMapper = function(id)
|
Util.Id2PlayerMapper = function(id)
|
||||||
return Fk:currentRoom():getPlayerById(id)
|
return Fk:currentRoom():getPlayerById(id)
|
||||||
end
|
end
|
||||||
|
--- 返回武将名
|
||||||
Util.NameMapper = function(e) return e.name end
|
Util.NameMapper = function(e) return e.name end
|
||||||
|
--- 根据武将名返回武将
|
||||||
Util.Name2GeneralMapper = function(e) return Fk.generals[e] end
|
Util.Name2GeneralMapper = function(e) return Fk.generals[e] end
|
||||||
|
--- 根据技能名返回技能
|
||||||
Util.Name2SkillMapper = function(e) return Fk.skills[e] end
|
Util.Name2SkillMapper = function(e) return Fk.skills[e] end
|
||||||
|
--- 返回译文
|
||||||
Util.TranslateMapper = function(str) return Fk:translate(str) end
|
Util.TranslateMapper = function(str) return Fk:translate(str) end
|
||||||
|
|
||||||
-- for card preset
|
-- for card preset
|
||||||
|
|
|
@ -179,7 +179,7 @@ end
|
||||||
---@field public on_effect nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): bool
|
---@field public on_effect nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): bool
|
||||||
---@field public on_nullified nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): bool
|
---@field public on_nullified nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): bool
|
||||||
---@field public mod_target_filter nil|fun(self: ActiveSkill, to_select: integer, selected: integer[], user: integer, card: Card, distance_limited: boolean): bool
|
---@field public mod_target_filter nil|fun(self: ActiveSkill, to_select: integer, selected: integer[], user: integer, card: Card, distance_limited: boolean): bool
|
||||||
---@field public prompt nil|string|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string
|
---@field public prompt nil|string|fun(self: ActiveSkill, selected_cards: integer[], selected_targets: integer[]): string
|
||||||
---@field public interaction any
|
---@field public interaction any
|
||||||
|
|
||||||
---@param spec ActiveSkillSpec
|
---@param spec ActiveSkillSpec
|
||||||
|
|
|
@ -18,7 +18,8 @@ math.randomseed(os.time())
|
||||||
|
|
||||||
-- 加载实用类,让Lua编写起来更轻松。
|
-- 加载实用类,让Lua编写起来更轻松。
|
||||||
local Utils = require "core.util"
|
local Utils = require "core.util"
|
||||||
TargetGroup, AimGroup, Util = table.unpack(Utils)
|
-- TargetGroup, AimGroup, Util = table.unpack(Utils)
|
||||||
|
TargetGroup, AimGroup, Util = Utils[1], Utils[2], Utils[3]
|
||||||
dofile "lua/core/debug.lua"
|
dofile "lua/core/debug.lua"
|
||||||
|
|
||||||
-- 加载游戏核心类
|
-- 加载游戏核心类
|
||||||
|
|
|
@ -1052,7 +1052,7 @@ end
|
||||||
---@param cancelable bool @ 是否可以点取消
|
---@param cancelable bool @ 是否可以点取消
|
||||||
---@param extra_data table|nil @ 额外信息,因技能而异了
|
---@param extra_data table|nil @ 额外信息,因技能而异了
|
||||||
---@param no_indicate bool @ 是否不显示指示线
|
---@param no_indicate bool @ 是否不显示指示线
|
||||||
---@return boolean, table
|
---@return boolean, table|nil
|
||||||
function Room:askForUseActiveSkill(player, skill_name, prompt, cancelable, extra_data, no_indicate)
|
function Room:askForUseActiveSkill(player, skill_name, prompt, cancelable, extra_data, no_indicate)
|
||||||
prompt = prompt or ""
|
prompt = prompt or ""
|
||||||
cancelable = (cancelable == nil) and true or cancelable
|
cancelable = (cancelable == nil) and true or cancelable
|
||||||
|
@ -1322,6 +1322,55 @@ function Room:askForChooseCardAndPlayers(player, targets, minNum, maxNum, patter
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- 询问玩家选择X张牌和Y名角色。
|
||||||
|
---
|
||||||
|
--- 返回两个值,第一个是选择的目标列表,第二个是选择的那张牌的id
|
||||||
|
---@param player ServerPlayer @ 要询问的玩家
|
||||||
|
---@param minCardNum integer @ 选卡牌最小值
|
||||||
|
---@param maxCardNum integer @ 选卡牌最大值
|
||||||
|
---@param targets integer[] @ 选择目标的id范围
|
||||||
|
---@param minTargetNum integer @ 选目标最小值
|
||||||
|
---@param maxTargetNum integer @ 选目标最大值
|
||||||
|
---@param pattern string|nil @ 选牌规则
|
||||||
|
---@param prompt string|nil @ 提示信息
|
||||||
|
---@param cancelable bool @ 能否点取消
|
||||||
|
---@param no_indicate bool @ 是否不显示指示线
|
||||||
|
---@return integer[], integer[]
|
||||||
|
function Room:askForChooseBoth(player, minCardNum, maxCardNum, targets, minTargetNum, maxTargetNum, pattern, prompt, skillName, cancelable, no_indicate)
|
||||||
|
if minCardNum < 1 or minTargetNum < 1 then
|
||||||
|
return table.unpack({}, {})
|
||||||
|
end
|
||||||
|
cancelable = (cancelable == nil) and true or cancelable
|
||||||
|
no_indicate = no_indicate or false
|
||||||
|
pattern = pattern or "."
|
||||||
|
|
||||||
|
local pcards = table.filter(player:getCardIds({ Player.Hand, Player.Equip }), function(id)
|
||||||
|
local c = Fk:getCardById(id)
|
||||||
|
return c:matchPattern(pattern)
|
||||||
|
end)
|
||||||
|
if #pcards < minCardNum and not cancelable then return table.unpack({}, {}) end
|
||||||
|
|
||||||
|
local data = {
|
||||||
|
targets = targets,
|
||||||
|
max_target_num = maxTargetNum,
|
||||||
|
min_target_num = minTargetNum,
|
||||||
|
max_card_num = maxCardNum,
|
||||||
|
min_card_num = minCardNum,
|
||||||
|
pattern = pattern,
|
||||||
|
skillName = skillName,
|
||||||
|
}
|
||||||
|
local _, ret = self:askForUseActiveSkill(player, "ex__choose_skill", prompt or "", cancelable, data, no_indicate)
|
||||||
|
if ret then
|
||||||
|
return ret.targets, ret.cards
|
||||||
|
else
|
||||||
|
if cancelable then
|
||||||
|
return table.unpack({}, {})
|
||||||
|
else
|
||||||
|
return table.random(targets, minTargetNum), table.random(pcards, minCardNum)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- 抽个武将
|
--- 抽个武将
|
||||||
---
|
---
|
||||||
--- 同getNCards,抽出来就没有了,所以记得放回去。
|
--- 同getNCards,抽出来就没有了,所以记得放回去。
|
||||||
|
@ -1609,6 +1658,35 @@ function Room:askForChoice(player, choices, skill_name, prompt, detailed, all_ch
|
||||||
return result
|
return result
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- 询问一名玩家从众多选项中勾选任意项。
|
||||||
|
---@param player ServerPlayer @ 要询问的玩家
|
||||||
|
---@param choices string[] @ 可选选项列表
|
||||||
|
---@param minNum number @ 最少选择项数
|
||||||
|
---@param maxNum number @ 最多选择项数
|
||||||
|
---@param skill_name string|nil @ 技能名
|
||||||
|
---@param prompt string|nil @ 提示信息
|
||||||
|
---@param cancelable bool|nil @ 是否可取消
|
||||||
|
---@param detailed bool @ 选项详细描述
|
||||||
|
---@param all_choices string[]|nil @ 所有选项(不可选变灰)
|
||||||
|
---@return string[] @ 选择的选项
|
||||||
|
function Room:askForCheck(player, choices, minNum, maxNum, skill_name, prompt, cancelable, detailed, all_choices)
|
||||||
|
cancelable = (cancelable == nil) and true or cancelable
|
||||||
|
if #choices <= minNum and not all_choices then return choices end
|
||||||
|
assert(minNum <= maxNum)
|
||||||
|
assert(not all_choices or table.every(choices, function(c) return table.contains(all_choices, c) end))
|
||||||
|
local command = "AskForCheck"
|
||||||
|
skill_name = skill_name or ""
|
||||||
|
prompt = prompt or ""
|
||||||
|
all_choices = all_choices or choices
|
||||||
|
detailed = detailed or false
|
||||||
|
self:notifyMoveFocus(player, skill_name)
|
||||||
|
local result = self:doRequest(player, command, json.encode{
|
||||||
|
choices, all_choices, {minNum, maxNum}, cancelable, skill_name, prompt, detailed
|
||||||
|
})
|
||||||
|
if result == "" then return {} end
|
||||||
|
return json.decode(result)
|
||||||
|
end
|
||||||
|
|
||||||
--- 询问玩家是否发动技能。
|
--- 询问玩家是否发动技能。
|
||||||
---@param player ServerPlayer @ 要询问的玩家
|
---@param player ServerPlayer @ 要询问的玩家
|
||||||
---@param skill_name string @ 技能名
|
---@param skill_name string @ 技能名
|
||||||
|
|
|
@ -92,6 +92,23 @@ local choosePlayersSkill = fk.CreateActiveSkill{
|
||||||
max_target_num = function(self) return self.num end,
|
max_target_num = function(self) return self.num end,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local exChooseSkill = fk.CreateActiveSkill{
|
||||||
|
name = "ex__choose_skill",
|
||||||
|
card_filter = function(self, to_select, selected)
|
||||||
|
return self.pattern ~= "" and Exppattern:Parse(self.pattern):match(Fk:getCardById(to_select)) and #selected < self.max_card_num
|
||||||
|
end,
|
||||||
|
target_filter = function(self, to_select, selected, cards)
|
||||||
|
if self.pattern ~= "" and #cards < self.min_card_num then return end
|
||||||
|
if #selected < self.max_target_num then
|
||||||
|
return table.contains(self.targets, to_select)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
min_target_num = function(self) return self.min_target_num end,
|
||||||
|
max_target_num = function(self) return self.max_target_num end,
|
||||||
|
min_card_num = function(self) return self.min_card_num end,
|
||||||
|
max_card_num = function(self) return self.max_card_num end,
|
||||||
|
}
|
||||||
|
|
||||||
local maxCardsSkill = fk.CreateMaxCardsSkill{
|
local maxCardsSkill = fk.CreateMaxCardsSkill{
|
||||||
name = "max_cards_skill",
|
name = "max_cards_skill",
|
||||||
global = true,
|
global = true,
|
||||||
|
@ -222,6 +239,7 @@ AuxSkills = {
|
||||||
discardSkill,
|
discardSkill,
|
||||||
chooseCardsSkill,
|
chooseCardsSkill,
|
||||||
choosePlayersSkill,
|
choosePlayersSkill,
|
||||||
|
exChooseSkill,
|
||||||
maxCardsSkill,
|
maxCardsSkill,
|
||||||
choosePlayersToMoveCardInBoardSkill,
|
choosePlayersToMoveCardInBoardSkill,
|
||||||
uncompulsoryInvalidity,
|
uncompulsoryInvalidity,
|
||||||
|
|
Loading…
Reference in New Issue
Block a user