mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
修复一些小Bug (#279)
This commit is contained in:
parent
6cc6dc93ef
commit
4d7359d834
|
@ -12,7 +12,7 @@ import Fk.RoomElement
|
||||||
+---------------+
|
+---------------+
|
||||||
*/
|
*/
|
||||||
|
|
||||||
Column {
|
Item {
|
||||||
id: root
|
id: root
|
||||||
|
|
||||||
height: 70
|
height: 70
|
||||||
|
@ -22,6 +22,9 @@ Column {
|
||||||
property var subtypes: ["treasure", "weapon", "armor", "defensive_horse", "offensive_horse"]
|
property var subtypes: ["treasure", "weapon", "armor", "defensive_horse", "offensive_horse"]
|
||||||
property int length: area.length
|
property int length: area.length
|
||||||
|
|
||||||
|
// FIXME: Qt 6.6
|
||||||
|
Column {
|
||||||
|
anchors.fill: parent
|
||||||
InvisibleCardArea {
|
InvisibleCardArea {
|
||||||
id: area
|
id: area
|
||||||
anchors.centerIn: parent
|
anchors.centerIn: parent
|
||||||
|
@ -56,7 +59,7 @@ Column {
|
||||||
}
|
}
|
||||||
|
|
||||||
Row {
|
Row {
|
||||||
width: parent.width
|
width: root.width
|
||||||
height: itemHeight
|
height: itemHeight
|
||||||
|
|
||||||
Item {
|
Item {
|
||||||
|
@ -87,6 +90,7 @@ Column {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function add(inputs)
|
function add(inputs)
|
||||||
{
|
{
|
||||||
|
|
|
@ -75,14 +75,17 @@ Item {
|
||||||
let i, j;
|
let i, j;
|
||||||
|
|
||||||
let result = area.remove(outputs);
|
let result = area.remove(outputs);
|
||||||
for (let i = 0; i < result.length; i++) {
|
result.forEach(c => {
|
||||||
const c = result[i];
|
const idx = discardedCards.indexOf(c);
|
||||||
|
if (idx !== -1) {
|
||||||
|
discardedCards.splice(idx, 1);
|
||||||
|
}
|
||||||
c.footnoteVisible = false;
|
c.footnoteVisible = false;
|
||||||
c.selectable = false;
|
c.selectable = false;
|
||||||
c.height = c.height / 0.8;
|
c.height = c.height / 0.8;
|
||||||
c.width = c.width / 0.8;
|
c.width = c.width / 0.8;
|
||||||
// c.rotation = 0;
|
// c.rotation = 0;
|
||||||
}
|
});
|
||||||
const vanished = [];
|
const vanished = [];
|
||||||
if (result.length < outputs.length) {
|
if (result.length < outputs.length) {
|
||||||
for (i = 0; i < outputs.length; i++) {
|
for (i = 0; i < outputs.length; i++) {
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
---@field public generals table<string, General> @ 所有武将
|
---@field public generals table<string, General> @ 所有武将
|
||||||
---@field public same_generals table<string, string[]> @ 所有同名武将组合
|
---@field public same_generals table<string, string[]> @ 所有同名武将组合
|
||||||
---@field public lords string[] @ 所有主公武将,用于常备主公
|
---@field public lords string[] @ 所有主公武将,用于常备主公
|
||||||
|
---@field public all_card_types table<string, Card> @ 所有的卡牌类型以及一张样板牌
|
||||||
---@field public cards Card[] @ 所有卡牌
|
---@field public cards Card[] @ 所有卡牌
|
||||||
---@field public translations table<string, table<string, string>> @ 翻译表
|
---@field public translations table<string, table<string, string>> @ 翻译表
|
||||||
---@field public game_modes table<string, GameMode> @ 所有游戏模式
|
---@field public game_modes table<string, GameMode> @ 所有游戏模式
|
||||||
|
@ -50,6 +51,7 @@ function Engine:initialize()
|
||||||
self.generals = {} -- name --> General
|
self.generals = {} -- name --> General
|
||||||
self.same_generals = {}
|
self.same_generals = {}
|
||||||
self.lords = {} -- lordName[]
|
self.lords = {} -- lordName[]
|
||||||
|
self.all_card_types = {}
|
||||||
self.cards = {} -- Card[]
|
self.cards = {} -- Card[]
|
||||||
self.translations = {} -- srcText --> translated
|
self.translations = {} -- srcText --> translated
|
||||||
self.game_modes = {}
|
self.game_modes = {}
|
||||||
|
@ -277,7 +279,6 @@ function Engine:getSameGenerals(name)
|
||||||
end
|
end
|
||||||
|
|
||||||
local cardId = 1
|
local cardId = 1
|
||||||
local _card_name_table = {}
|
|
||||||
|
|
||||||
--- 向Engine中加载一张卡牌。
|
--- 向Engine中加载一张卡牌。
|
||||||
---
|
---
|
||||||
|
@ -288,8 +289,8 @@ function Engine:addCard(card)
|
||||||
card.id = cardId
|
card.id = cardId
|
||||||
cardId = cardId + 1
|
cardId = cardId + 1
|
||||||
table.insert(self.cards, card)
|
table.insert(self.cards, card)
|
||||||
if _card_name_table[card.name] == nil then
|
if self.all_card_types[card.name] == nil then
|
||||||
_card_name_table[card.name] = card
|
self.all_card_types[card.name] = card
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -309,7 +310,7 @@ end
|
||||||
---@param number integer|nil @ 点数
|
---@param number integer|nil @ 点数
|
||||||
---@return Card
|
---@return Card
|
||||||
function Engine:cloneCard(name, suit, number)
|
function Engine:cloneCard(name, suit, number)
|
||||||
local cd = _card_name_table[name]
|
local cd = self.all_card_types[name]
|
||||||
assert(cd, "Attempt to clone a card that not added to engine")
|
assert(cd, "Attempt to clone a card that not added to engine")
|
||||||
local ret = cd:clone(suit, number)
|
local ret = cd:clone(suit, number)
|
||||||
ret.package = cd.package
|
ret.package = cd.package
|
||||||
|
|
|
@ -141,8 +141,15 @@ GameEvent.functions[GameEvent.Round] = function(self)
|
||||||
if isFirstRound then
|
if isFirstRound then
|
||||||
room:setTag("FirstRound", false)
|
room:setTag("FirstRound", false)
|
||||||
end
|
end
|
||||||
room:setTag("RoundCount", room:getTag("RoundCount") + 1)
|
|
||||||
room:doBroadcastNotify("UpdateRoundNum", room:getTag("RoundCount"))
|
local roundCount = room:getTag("RoundCount")
|
||||||
|
roundCount = roundCount + 1
|
||||||
|
room:setTag("RoundCount", roundCount)
|
||||||
|
room:doBroadcastNotify("UpdateRoundNum", roundCount)
|
||||||
|
-- 强行平局 防止can_trigger报错导致瞬间几十万轮卡炸服务器
|
||||||
|
if roundCount >= 9999 then
|
||||||
|
room:gameOver("")
|
||||||
|
end
|
||||||
|
|
||||||
if isFirstRound then
|
if isFirstRound then
|
||||||
logic:trigger(fk.GameStart, room.current)
|
logic:trigger(fk.GameStart, room.current)
|
||||||
|
|
|
@ -185,6 +185,8 @@ GameEvent.functions[GameEvent.UseCard] = function(self)
|
||||||
local room = self.room
|
local room = self.room
|
||||||
local logic = room.logic
|
local logic = room.logic
|
||||||
|
|
||||||
|
sendCardEmotionAndLog(room, cardUseEvent)
|
||||||
|
|
||||||
room:moveCardTo(cardUseEvent.card, Card.Processing, nil, fk.ReasonUse)
|
room:moveCardTo(cardUseEvent.card, Card.Processing, nil, fk.ReasonUse)
|
||||||
|
|
||||||
if cardUseEvent.card.skill then
|
if cardUseEvent.card.skill then
|
||||||
|
@ -195,8 +197,6 @@ GameEvent.functions[GameEvent.UseCard] = function(self)
|
||||||
logic:breakEvent()
|
logic:breakEvent()
|
||||||
end
|
end
|
||||||
|
|
||||||
sendCardEmotionAndLog(room, cardUseEvent)
|
|
||||||
|
|
||||||
if not cardUseEvent.extraUse then
|
if not cardUseEvent.extraUse then
|
||||||
room:getPlayerById(cardUseEvent.from):addCardUseHistory(cardUseEvent.card.trueName, 1)
|
room:getPlayerById(cardUseEvent.from):addCardUseHistory(cardUseEvent.card.trueName, 1)
|
||||||
end
|
end
|
||||||
|
@ -264,6 +264,9 @@ GameEvent.functions[GameEvent.RespondCard] = function(self)
|
||||||
card = cardIds,
|
card = cardIds,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
playCardEmotionAndSound(room, room:getPlayerById(from), card)
|
||||||
|
|
||||||
room:moveCardTo(card, Card.Processing, nil, fk.ReasonResonpse)
|
room:moveCardTo(card, Card.Processing, nil, fk.ReasonResonpse)
|
||||||
if #cardIds > 0 then
|
if #cardIds > 0 then
|
||||||
room:sendFootnote(cardIds, {
|
room:sendFootnote(cardIds, {
|
||||||
|
@ -279,8 +282,6 @@ GameEvent.functions[GameEvent.RespondCard] = function(self)
|
||||||
logic:breakEvent()
|
logic:breakEvent()
|
||||||
end
|
end
|
||||||
|
|
||||||
playCardEmotionAndSound(room, room:getPlayerById(from), card)
|
|
||||||
|
|
||||||
logic:trigger(fk.CardResponding, room:getPlayerById(cardResponseEvent.from), cardResponseEvent)
|
logic:trigger(fk.CardResponding, room:getPlayerById(cardResponseEvent.from), cardResponseEvent)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -155,11 +155,19 @@ request_handlers["surrender"] = function(room, id, reqlist)
|
||||||
local logic = room.logic
|
local logic = room.logic
|
||||||
local curEvent = logic:getCurrentEvent()
|
local curEvent = logic:getCurrentEvent()
|
||||||
if curEvent then
|
if curEvent then
|
||||||
curEvent:addExitFunc(
|
curEvent:addCleaner(
|
||||||
function()
|
function()
|
||||||
player.surrendered = true
|
player.surrendered = true
|
||||||
room:broadcastProperty(player, "surrendered")
|
room:broadcastProperty(player, "surrendered")
|
||||||
room:gameOver(Fk.game_modes[room.settings.gameMode]:getWinner(player))
|
local mode = Fk.game_modes[room.settings.gameMode]
|
||||||
|
local winner = Pcall(mode.getWinner, mode, player)
|
||||||
|
if winner ~= nil then
|
||||||
|
room:gameOver(winner)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 以防万一
|
||||||
|
player.surrendered = false
|
||||||
|
room.hasSurrendered = false
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
room.hasSurrendered = true
|
room.hasSurrendered = true
|
||||||
|
|
|
@ -180,6 +180,7 @@ function ServerPlayer:waitForReply(timeout)
|
||||||
self.serverplayer:setThinking(false)
|
self.serverplayer:setThinking(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- FIXME: 一控多求无懈
|
||||||
local queue = self.room.request_queue[self.serverplayer]
|
local queue = self.room.request_queue[self.serverplayer]
|
||||||
if queue and #queue > 0 and not self.serverplayer:busy() then
|
if queue and #queue > 0 and not self.serverplayer:busy() then
|
||||||
local i, c, j, t = table.unpack(table.remove(queue, 1))
|
local i, c, j, t = table.unpack(table.remove(queue, 1))
|
||||||
|
|
Loading…
Reference in New Issue
Block a user