mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-15 19:22:25 +08:00
修复一些小Bug (#279)
This commit is contained in:
parent
6cc6dc93ef
commit
4d7359d834
|
@ -12,7 +12,7 @@ import Fk.RoomElement
|
|||
+---------------+
|
||||
*/
|
||||
|
||||
Column {
|
||||
Item {
|
||||
id: root
|
||||
|
||||
height: 70
|
||||
|
@ -22,6 +22,9 @@ Column {
|
|||
property var subtypes: ["treasure", "weapon", "armor", "defensive_horse", "offensive_horse"]
|
||||
property int length: area.length
|
||||
|
||||
// FIXME: Qt 6.6
|
||||
Column {
|
||||
anchors.fill: parent
|
||||
InvisibleCardArea {
|
||||
id: area
|
||||
anchors.centerIn: parent
|
||||
|
@ -56,7 +59,7 @@ Column {
|
|||
}
|
||||
|
||||
Row {
|
||||
width: parent.width
|
||||
width: root.width
|
||||
height: itemHeight
|
||||
|
||||
Item {
|
||||
|
@ -87,6 +90,7 @@ Column {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function add(inputs)
|
||||
{
|
||||
|
|
|
@ -75,14 +75,17 @@ Item {
|
|||
let i, j;
|
||||
|
||||
let result = area.remove(outputs);
|
||||
for (let i = 0; i < result.length; i++) {
|
||||
const c = result[i];
|
||||
result.forEach(c => {
|
||||
const idx = discardedCards.indexOf(c);
|
||||
if (idx !== -1) {
|
||||
discardedCards.splice(idx, 1);
|
||||
}
|
||||
c.footnoteVisible = false;
|
||||
c.selectable = false;
|
||||
c.height = c.height / 0.8;
|
||||
c.width = c.width / 0.8;
|
||||
// c.rotation = 0;
|
||||
}
|
||||
});
|
||||
const vanished = [];
|
||||
if (result.length < outputs.length) {
|
||||
for (i = 0; i < outputs.length; i++) {
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
---@field public generals table<string, General> @ 所有武将
|
||||
---@field public same_generals table<string, string[]> @ 所有同名武将组合
|
||||
---@field public lords string[] @ 所有主公武将,用于常备主公
|
||||
---@field public all_card_types table<string, Card> @ 所有的卡牌类型以及一张样板牌
|
||||
---@field public cards Card[] @ 所有卡牌
|
||||
---@field public translations table<string, table<string, string>> @ 翻译表
|
||||
---@field public game_modes table<string, GameMode> @ 所有游戏模式
|
||||
|
@ -50,6 +51,7 @@ function Engine:initialize()
|
|||
self.generals = {} -- name --> General
|
||||
self.same_generals = {}
|
||||
self.lords = {} -- lordName[]
|
||||
self.all_card_types = {}
|
||||
self.cards = {} -- Card[]
|
||||
self.translations = {} -- srcText --> translated
|
||||
self.game_modes = {}
|
||||
|
@ -277,7 +279,6 @@ function Engine:getSameGenerals(name)
|
|||
end
|
||||
|
||||
local cardId = 1
|
||||
local _card_name_table = {}
|
||||
|
||||
--- 向Engine中加载一张卡牌。
|
||||
---
|
||||
|
@ -288,8 +289,8 @@ function Engine:addCard(card)
|
|||
card.id = cardId
|
||||
cardId = cardId + 1
|
||||
table.insert(self.cards, card)
|
||||
if _card_name_table[card.name] == nil then
|
||||
_card_name_table[card.name] = card
|
||||
if self.all_card_types[card.name] == nil then
|
||||
self.all_card_types[card.name] = card
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -309,7 +310,7 @@ end
|
|||
---@param number integer|nil @ 点数
|
||||
---@return Card
|
||||
function Engine:cloneCard(name, suit, number)
|
||||
local cd = _card_name_table[name]
|
||||
local cd = self.all_card_types[name]
|
||||
assert(cd, "Attempt to clone a card that not added to engine")
|
||||
local ret = cd:clone(suit, number)
|
||||
ret.package = cd.package
|
||||
|
|
|
@ -141,8 +141,15 @@ GameEvent.functions[GameEvent.Round] = function(self)
|
|||
if isFirstRound then
|
||||
room:setTag("FirstRound", false)
|
||||
end
|
||||
room:setTag("RoundCount", room:getTag("RoundCount") + 1)
|
||||
room:doBroadcastNotify("UpdateRoundNum", room:getTag("RoundCount"))
|
||||
|
||||
local roundCount = room:getTag("RoundCount")
|
||||
roundCount = roundCount + 1
|
||||
room:setTag("RoundCount", roundCount)
|
||||
room:doBroadcastNotify("UpdateRoundNum", roundCount)
|
||||
-- 强行平局 防止can_trigger报错导致瞬间几十万轮卡炸服务器
|
||||
if roundCount >= 9999 then
|
||||
room:gameOver("")
|
||||
end
|
||||
|
||||
if isFirstRound then
|
||||
logic:trigger(fk.GameStart, room.current)
|
||||
|
|
|
@ -185,6 +185,8 @@ GameEvent.functions[GameEvent.UseCard] = function(self)
|
|||
local room = self.room
|
||||
local logic = room.logic
|
||||
|
||||
sendCardEmotionAndLog(room, cardUseEvent)
|
||||
|
||||
room:moveCardTo(cardUseEvent.card, Card.Processing, nil, fk.ReasonUse)
|
||||
|
||||
if cardUseEvent.card.skill then
|
||||
|
@ -195,8 +197,6 @@ GameEvent.functions[GameEvent.UseCard] = function(self)
|
|||
logic:breakEvent()
|
||||
end
|
||||
|
||||
sendCardEmotionAndLog(room, cardUseEvent)
|
||||
|
||||
if not cardUseEvent.extraUse then
|
||||
room:getPlayerById(cardUseEvent.from):addCardUseHistory(cardUseEvent.card.trueName, 1)
|
||||
end
|
||||
|
@ -264,6 +264,9 @@ GameEvent.functions[GameEvent.RespondCard] = function(self)
|
|||
card = cardIds,
|
||||
}
|
||||
end
|
||||
|
||||
playCardEmotionAndSound(room, room:getPlayerById(from), card)
|
||||
|
||||
room:moveCardTo(card, Card.Processing, nil, fk.ReasonResonpse)
|
||||
if #cardIds > 0 then
|
||||
room:sendFootnote(cardIds, {
|
||||
|
@ -279,8 +282,6 @@ GameEvent.functions[GameEvent.RespondCard] = function(self)
|
|||
logic:breakEvent()
|
||||
end
|
||||
|
||||
playCardEmotionAndSound(room, room:getPlayerById(from), card)
|
||||
|
||||
logic:trigger(fk.CardResponding, room:getPlayerById(cardResponseEvent.from), cardResponseEvent)
|
||||
end
|
||||
|
||||
|
|
|
@ -155,11 +155,19 @@ request_handlers["surrender"] = function(room, id, reqlist)
|
|||
local logic = room.logic
|
||||
local curEvent = logic:getCurrentEvent()
|
||||
if curEvent then
|
||||
curEvent:addExitFunc(
|
||||
curEvent:addCleaner(
|
||||
function()
|
||||
player.surrendered = true
|
||||
room:broadcastProperty(player, "surrendered")
|
||||
room:gameOver(Fk.game_modes[room.settings.gameMode]:getWinner(player))
|
||||
local mode = Fk.game_modes[room.settings.gameMode]
|
||||
local winner = Pcall(mode.getWinner, mode, player)
|
||||
if winner ~= nil then
|
||||
room:gameOver(winner)
|
||||
end
|
||||
|
||||
-- 以防万一
|
||||
player.surrendered = false
|
||||
room.hasSurrendered = false
|
||||
end
|
||||
)
|
||||
room.hasSurrendered = true
|
||||
|
|
|
@ -180,6 +180,7 @@ function ServerPlayer:waitForReply(timeout)
|
|||
self.serverplayer:setThinking(false)
|
||||
end
|
||||
|
||||
-- FIXME: 一控多求无懈
|
||||
local queue = self.room.request_queue[self.serverplayer]
|
||||
if queue and #queue > 0 and not self.serverplayer:busy() then
|
||||
local i, c, j, t = table.unpack(table.remove(queue, 1))
|
||||
|
|
Loading…
Reference in New Issue
Block a user