禁止技对AI生效,而且它现在会出闪了 (#255)

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RalphRad 2023-08-25 08:10:39 +08:00 committed by GitHub
parent 607d3b010c
commit 3feda8e795
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@ -15,7 +15,7 @@ local function useActiveSkill(self, skill, card)
filter_func = function() return false end
end
if self.command == "PlayCard" and not skill:canUse(player, card) then
if self.command == "PlayCard" and (not skill:canUse(player, card) or player:prohibitUse(card)) then
return ""
end
@ -31,13 +31,8 @@ local function useActiveSkill(self, skill, card)
local avail_targets = table.filter(self.room:getAlivePlayers(), function(p)
local ret = skill:targetFilter(p.id, selected_targets, selected_cards, card or Fk:cloneCard'zixing')
if ret and card then
local r = self.room
local status_skills = r.status_skills[ProhibitSkill] or Util.DummyTable
for _, skill in ipairs(status_skills) do
if skill:isProhibited(self.player, p, card) then
ret = false
break
end
if player:prohibitUse(card) then
ret = false
end
end
return ret
@ -131,7 +126,48 @@ random_cb.AskForSkillInvoke = function(self, jsonData)
return table.random{"1", ""}
end
random_cb.AskForUseCard = function(self, jsonData) end
random_cb.AskForUseCard = function(self, jsonData)
local player = self.player
local data = json.decode(jsonData)
local card_name = data[1]
local pattern = data[2] or card_name
local cancelable = data[4] or true
local exp = Exppattern:Parse(pattern)
local avail_cards = table.filter(player:getCardIds("he"), function(id)
return exp:match(Fk:getCardById(id)) and not player:prohibitUse(Fk:getCardById(id))
end)
if #avail_cards > 0 then
if math.random() < 0.25 then return "" end
for _, card in ipairs(avail_cards) do
local skill = Fk:getCardById(card).skill
local max_try_times = 100
local selected_targets = {}
local min = skill:getMinTargetNum()
local max = skill:getMaxTargetNum(player, card)
local min_card = skill:getMinCardNum()
local max_card = skill:getMaxCardNum()
for _ = 0, max_try_times do
if skill:feasible(selected_targets, {card}, self.player, card) then break end
local avail_targets = table.filter(self.room:getAlivePlayers(), function(p)
local ret = skill:targetFilter(p.id, selected_targets, {card}, card or Fk:cloneCard'zixing')
return ret
end)
avail_targets = table.map(avail_targets, function(p) return p.id end)
if #avail_targets == 0 and #avail_cards == 0 then break end
table.insertIfNeed(selected_targets, table.random(avail_targets))
table.insertIfNeed({card}, table.random(avail_cards))
end
if skill:feasible(selected_targets, {card}, self.player, card) then
return json.encode{
card = table.random(avail_cards),
targets = selected_targets,
}
end
end
end
return ""
end
---@param self RandomAI
random_cb.AskForResponseCard = function(self, jsonData)