mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
parent
29fdfca9bb
commit
3dfff72836
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@ -64,6 +64,14 @@ io = nil
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package = nil
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load = nil
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loadfile = nil
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local _dofile = dofile
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dofile = function(f)
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local errmsg = "Refusing dofile that not in game directory"
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assert(not f:startsWith("/"), errmsg)
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assert(not f:startsWith(".."), errmsg)
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assert(not f:find(":"), errmsg)
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return _dofile(f)
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end
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-- 初始化Engine类并置于Fk全局变量中,这里会加载拓展包
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dofile "lua/fk_ex.lua"
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@ -61,9 +61,13 @@ GameEvent.functions[GameEvent.MoveCards] = function(self)
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for _, info in ipairs(data.moveInfo) do
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local realFromArea = self:getCardArea(info.cardId)
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local playerAreas = { Player.Hand, Player.Equip, Player.Judge, Player.Special }
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local virtualEquip
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if table.contains(playerAreas, realFromArea) and data.from then
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self:getPlayerById(data.from):removeCards(realFromArea, { info.cardId }, info.fromSpecialName)
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local from = self:getPlayerById(data.from)
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from:removeCards(realFromArea, { info.cardId }, info.fromSpecialName)
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virtualEquip = from:getVirualEquip(info.cardId)
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elseif realFromArea ~= Card.Unknown then
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local fromAreaIds = {}
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if realFromArea == Card.Processing then
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@ -80,7 +84,10 @@ GameEvent.functions[GameEvent.MoveCards] = function(self)
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end
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if table.contains(playerAreas, data.toArea) and data.to then
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self:getPlayerById(data.to):addCards(data.toArea, { info.cardId }, data.specialName)
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local to = self:getPlayerById(data.to)
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if virtualEquip then to:addVirtualEquip(virtualEquip) end
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to:addCards(data.toArea, { info.cardId }, data.specialName)
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else
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local toAreaIds = {}
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if data.toArea == Card.Processing then
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129
lua/server/request.lua
Normal file
129
lua/server/request.lua
Normal file
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@ -0,0 +1,129 @@
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-- SPDX-License-Identifier: GPL-3.0-or-later
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local function tellRoomToObserver(self, player)
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local observee = self.players[1]
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player:doNotify("Setup", json.encode{
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observee.id,
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observee.serverplayer:getScreenName(),
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observee.serverplayer:getAvatar(),
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})
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player:doNotify("EnterRoom", json.encode{
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#self.players, self.timeout, self.settings
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})
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-- send player data
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for _, p in ipairs(self:getOtherPlayers(observee, true, true)) do
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player:doNotify("AddPlayer", json.encode{
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p.id,
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p.serverplayer:getScreenName(),
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p.serverplayer:getAvatar(),
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})
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end
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local player_circle = {}
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for i = 1, #self.players do
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table.insert(player_circle, self.players[i].id)
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end
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player:doNotify("ArrangeSeats", json.encode(player_circle))
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for _, p in ipairs(self.players) do
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self:notifyProperty(player, p, "general")
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self:notifyProperty(player, p, "deputyGeneral")
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p:marshal(player)
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end
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player:doNotify("UpdateDrawPile", #self.draw_pile)
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player:doNotify("UpdateRoundNum", self:getTag("RoundCount") or 0)
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table.insert(self.observers, {observee.id, player})
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end
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local function addObserver(self, id)
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local all_observers = self.room:getObservers()
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for _, p in fk.qlist(all_observers) do
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if p:getId() == id then
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tellRoomToObserver(self, p)
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self:doBroadcastNotify("AddObserver", json.encode{
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p:getId(),
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p:getScreenName(),
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p:getAvatar()
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})
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break
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end
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end
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end
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local function removeObserver(self, id)
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for _, t in ipairs(self.observers) do
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local __, p = table.unpack(t)
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if p:getId() == id then
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table.removeOne(self.observers, t)
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self:doBroadcastNotify("RemoveObserver", json.encode{
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p:getId(),
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})
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break
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end
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end
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end
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local request_handlers = {}
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request_handlers["reconnect"] = function(room, id, reqlist)
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local p = room:getPlayerById(id)
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p:reconnect()
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end
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request_handlers["observe"] = function(room, id, reqlist)
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addObserver(room, id)
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end
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request_handlers["leave"] = function(room, id, reqlist)
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removeObserver(room, id)
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end
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request_handlers["prelight"] = function(room, id, reqlist)
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local p = room:getPlayerById(id)
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p:prelightSkill(reqlist[3], reqlist[4] == "true")
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end
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request_handlers["changeself"] = function(room, id, reqlist)
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local p = room:getPlayerById(id)
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local toId = tonumber(reqlist[3])
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local from = p
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local to = room:getPlayerById(toId)
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local from_sp = from._splayer
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-- 注意发来信息的玩家的主视角可能已经不是自己了
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-- 先换成正确的玩家
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from = table.find(room.players, function(p)
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return table.contains(p._observers, from_sp)
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end)
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-- 切换视角
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table.removeOne(from._observers, from_sp)
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table.insert(to._observers, from_sp)
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from_sp:doNotify("ChangeSelf", json.encode {
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id = toId,
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handcards = to:getCardIds(Player.Hand),
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})
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end
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local function requestLoop(self, rest_time)
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while true do
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local ret = false
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local request = self.room:fetchRequest()
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if request ~= "" then
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ret = true
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local reqlist = request:split(",")
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local id = tonumber(reqlist[1])
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local command = reqlist[2]
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request_handlers[command](self, id, reqlist)
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elseif rest_time > 10 then
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-- let current thread sleep 10ms
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-- otherwise CPU usage will be 100% (infinite yield <-> resume loop)
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fk.QThread_msleep(10)
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end
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coroutine.yield(ret)
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end
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end
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return requestLoop
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@ -630,119 +630,7 @@ function Room:doRaceRequest(command, players, jsonData)
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return ret
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end
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-- main loop for the request handling coroutine
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--- 这是个私有函数,不用管。
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function Room:requestLoop(rest_time)
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local function tellRoomToObserver(player)
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local observee = self.players[1]
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player:doNotify("Setup", json.encode{
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observee.id,
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observee.serverplayer:getScreenName(),
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observee.serverplayer:getAvatar(),
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})
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player:doNotify("EnterRoom", json.encode{
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#self.players, self.timeout, self.settings
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})
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-- send player data
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for _, p in ipairs(self:getOtherPlayers(observee, true, true)) do
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player:doNotify("AddPlayer", json.encode{
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p.id,
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p.serverplayer:getScreenName(),
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p.serverplayer:getAvatar(),
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})
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end
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local player_circle = {}
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for i = 1, #self.players do
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table.insert(player_circle, self.players[i].id)
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end
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player:doNotify("ArrangeSeats", json.encode(player_circle))
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for _, p in ipairs(self.players) do
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self:notifyProperty(player, p, "general")
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self:notifyProperty(player, p, "deputyGeneral")
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p:marshal(player)
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end
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player:doNotify("UpdateDrawPile", #self.draw_pile)
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player:doNotify("UpdateRoundNum", self:getTag("RoundCount") or 0)
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table.insert(self.observers, {observee.id, player})
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end
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local function addObserver(id)
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local all_observers = self.room:getObservers()
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for _, p in fk.qlist(all_observers) do
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if p:getId() == id then
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tellRoomToObserver(p)
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self:doBroadcastNotify("AddObserver", json.encode{
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p:getId(),
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p:getScreenName(),
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p:getAvatar()
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})
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break
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end
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end
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end
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local function removeObserver(id)
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for _, t in ipairs(self.observers) do
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local __, p = table.unpack(t)
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if p:getId() == id then
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table.removeOne(self.observers, t)
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self:doBroadcastNotify("RemoveObserver", json.encode{
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p:getId(),
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})
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break
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end
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end
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end
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while true do
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local ret = false
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local request = self.room:fetchRequest()
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if request ~= "" then
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ret = true
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local reqlist = request:split(",")
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local id = tonumber(reqlist[1])
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local command = reqlist[2]
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if command == "reconnect" then
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self:getPlayerById(id):reconnect()
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elseif command == "observe" then
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addObserver(id)
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elseif command == "leave" then
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removeObserver(id)
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elseif command == "prelight" then
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self:getPlayerById(id):prelightSkill(reqlist[3], reqlist[4] == "true")
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elseif command == "changeself" then
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local toId = tonumber(reqlist[3])
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local from = self:getPlayerById(id)
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local to = self:getPlayerById(toId)
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local from_sp = from._splayer
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-- 注意发来信息的玩家的主视角可能已经不是自己了
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-- 先换成正确的玩家
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from = table.find(self.players, function(p)
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return table.contains(p._observers, from_sp)
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end)
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-- 切换视角
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table.removeOne(from._observers, from_sp)
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table.insert(to._observers, from_sp)
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from_sp:doNotify("ChangeSelf", json.encode {
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id = toId,
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handcards = to:getCardIds(Player.Hand),
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})
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end
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elseif rest_time > 10 then
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-- let current thread sleep 10ms
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-- otherwise CPU usage will be 100% (infinite yield <-> resume loop)
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fk.QThread_msleep(10)
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end
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coroutine.yield(ret)
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end
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end
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Room.requestLoop = require "server.request"
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--- 延迟一段时间。
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---
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@ -2016,6 +1904,15 @@ function Room:doCardEffect(cardEffectEvent)
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break
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end
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end
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if not table.contains(players, p) then
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for _, s in ipairs(p.player_skills) do
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if s.pattern and Exppattern:Parse("nullification"):matchExp(s.pattern)
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and not table.contains(cardEffectEvent.disresponsiveList or {}, p.id) then
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table.insert(players, p)
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break
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end
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end
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end
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end
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local prompt = ""
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@ -670,9 +670,13 @@ local lightningSkill = fk.CreateActiveSkill{
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local nextp = to
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repeat
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nextp = nextp:getNextAlive()
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if nextp == to then return end
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if nextp == to then break end
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until not nextp:hasDelayedTrick("lightning")
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if effect.card:isVirtual() then
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nextp:addVirtualEquip(effect.card)
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end
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room:moveCards{
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ids = room:getSubcardsByRule(effect.card, { Card.Processing }),
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to = nextp.id,
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@ -101,6 +101,7 @@ local test_active = fk.CreateActiveSkill{
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}
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local test_vs = fk.CreateViewAsSkill{
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name = "test_vs",
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pattern = "nullification",
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card_filter = function(self, to_select, selected)
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return #selected == 0
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end,
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@ -113,6 +114,8 @@ local test_vs = fk.CreateViewAsSkill{
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"dismantlement",
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"savage_assault",
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"archery_attack",
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"lightning",
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"nullification",
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}
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}
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end,
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@ -83,6 +83,7 @@ Item {
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}
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TextField {
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id: screenNameEdit
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maximumLength: 32
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Layout.fillWidth: true
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placeholderText: qsTr("Username")
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text: ""
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@ -103,6 +104,7 @@ Item {
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}
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TextField {
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id: passwordEdit
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maximumLength: 64
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Layout.fillWidth: true
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placeholderText: qsTr("Password")
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text: ""
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@ -15,6 +15,7 @@ ColumnLayout {
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}
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TextField {
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id: roomName
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maximumLength: 64
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font.pixelSize: 18
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text: Backend.translate("$RoomName").arg(Self.screenName)
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}
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@ -70,7 +71,7 @@ ColumnLayout {
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SpinBox {
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id: generalNum
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from: 3
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to: 8
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to: 18
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value: config.preferredGeneralNum
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onValueChanged: {
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@ -27,6 +27,7 @@ ColumnLayout {
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}
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TextField {
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id: avatarName
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maximumLength: 64
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font.pixelSize: 18
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text: Self.avatar
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}
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@ -68,12 +68,13 @@ Item {
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}
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// tmp
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Button {
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DelayButton {
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id: quitButton
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text: "quit"
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anchors.top: parent.top
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anchors.right: parent.right
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onClicked: {
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delay: Debugging ? 10 : 1000
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onActivated: {
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// ClientInstance.clearPlayers();
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ClientInstance.notifyServer("QuitRoom", "[]");
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}
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@ -22,6 +22,7 @@ Item {
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spacing: 8
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TextField {
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id: screenNameEdit
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maximumLength: 32
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text: "player"
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onTextChanged: {
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passwordEdit.text = "";
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@ -35,6 +36,7 @@ Item {
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}
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TextField {
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id: passwordEdit
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maximumLength: 64
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text: ""
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echoMode: TextInput.Password
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passwordCharacter: "*"
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Loading…
Reference in New Issue
Block a user