1. 国战选将框动态显示珠联璧合(等待更清晰的图…)
2. 废除和恢复区域log
3. 搬运isMale,isFemale,compareDistance,hasShownSkill
4. hasSkill如果是状态技,判断是否亮出,未亮出的返回false
5. 标准包调整,修复八卦阵,离间结姻用isMale
6. 亮将技能改用&后缀并详细化prompt
7. 拼点移动起点改为owner
8. 使用牌filter改为owner

---------

Co-authored-by: notify <notify-ctrl@qq.com>
This commit is contained in:
Nyutanislavsky 2024-04-07 00:45:55 +08:00 committed by GitHub
parent 1a4da186d2
commit 30e33f92c7
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GPG Key ID: B5690EEEBB952194
21 changed files with 182 additions and 46 deletions

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@ -954,7 +954,7 @@ callbacks["AskForGeneral"] = (jsonData) => {
}); });
box.choiceNum = n; box.choiceNum = n;
box.convertDisabled = !!convert; box.convertDisabled = !!convert;
box.needSameKingdom = !!heg; box.hegemony = !!heg;
for (let i = 0; i < generals.length; i++) for (let i = 0; i < generals.length; i++)
box.generalList.append({ "name": generals[i] }); box.generalList.append({ "name": generals[i] });
box.updatePosition(); box.updatePosition();

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@ -12,7 +12,7 @@ GraphicsBox {
property var selectedItem: [] property var selectedItem: []
property bool loaded: false property bool loaded: false
property bool convertDisabled: false property bool convertDisabled: false
property bool needSameKingdom: false property bool hegemony: false
ListModel { ListModel {
id: generalList id: generalList
@ -230,6 +230,14 @@ GraphicsBox {
return false; return false;
} }
function updateCompanion(gcard1, gcard2, overwrite) {
if (lcall("IsCompanionWith", gcard1.name, gcard2.name)) {
gcard1.hasCompanions = true;
} else if (overwrite) {
gcard1.hasCompanions = false;
}
}
function updatePosition() function updatePosition()
{ {
choices = []; choices = [];
@ -248,12 +256,37 @@ GraphicsBox {
root.choicesChanged(); root.choicesChanged();
fightButton.enabled = (choices.length == choiceNum) && fightButton.enabled = (choices.length == choiceNum) &&
(needSameKingdom ? isHegPair(selectedItem[0], selectedItem[1]) : true); (hegemony ? isHegPair(selectedItem[0], selectedItem[1]) : true);
for (i = 0; i < generalCardList.count; i++) { for (i = 0; i < generalCardList.count; i++) {
item = generalCardList.itemAt(i); item = generalCardList.itemAt(i);
item.selectable = needSameKingdom ? isHegPair(selectedItem[0], item) item.selectable = hegemony ? isHegPair(selectedItem[0], item)
: true; : true;
if (hegemony) {
if (selectedItem[0]) {
if (selectedItem[1]) {
if (selectedItem[0] === item) {
updateCompanion(item, selectedItem[1], true);
} else if (selectedItem[1] === item) {
updateCompanion(item, selectedItem[0], true);
} else {
item.hasCompanions = false;
}
} else {
if (selectedItem[0] !== item) {
updateCompanion(item, selectedItem[0], true);
} else {
for (let j = 0; j < generalList.count; j++) {
updateCompanion(item, generalList.get(j), false);
}
}
}
} else {
for (let j = 0; j < generalList.count; j++) {
updateCompanion(item, generalList.get(j), false);
}
}
}
if (selectedItem.indexOf(item) != -1) if (selectedItem.indexOf(item) != -1)
continue; continue;

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@ -24,6 +24,7 @@ CardItem {
property int shieldNum property int shieldNum
property string pkgName: "" property string pkgName: ""
property bool detailed: true property bool detailed: true
property alias hasCompanions: companions.visible
name: "" name: ""
// description: Sanguosha.getGeneralDescription(name) // description: Sanguosha.getGeneralDescription(name)
suit: "" suit: ""
@ -157,6 +158,7 @@ CardItem {
height: 80 height: 80
x: 2 x: 2
y: lineCount > 6 ? 30 : 34 y: lineCount > 6 ? 30 : 34
z: 999
text: name !== "" ? luatr(name) : "nil" text: name !== "" ? luatr(name) : "nil"
visible: luatr(name).length <= 6 && detailed && known visible: luatr(name).length <= 6 && detailed && known
color: "white" color: "white"
@ -170,6 +172,7 @@ CardItem {
Text { Text {
x: 0 x: 0
y: 12 y: 12
z: 999
rotation: 90 rotation: 90
transformOrigin: Item.BottomLeft transformOrigin: Item.BottomLeft
text: luatr(name) text: luatr(name)
@ -184,6 +187,7 @@ CardItem {
visible: pkgName !== "" && detailed && known visible: pkgName !== "" && detailed && known
height: 16 height: 16
width: childrenRect.width + 4 width: childrenRect.width + 4
z: 100
anchors.bottom: parent.bottom anchors.bottom: parent.bottom
anchors.bottomMargin: 4 anchors.bottomMargin: 4
anchors.right: parent.right anchors.right: parent.right
@ -205,6 +209,17 @@ CardItem {
} }
} }
Image {
id: companions
width: parent.width
fillMode: Image.PreserveAspectFit
visible: false
source: SkinBank.getGeneralCardDir(kingdom) + kingdom + "-companions"
anchors.horizontalCenter: parent.horizontalCenter
y: 80
z: 1
}
onNameChanged: { onNameChanged: {
const data = lcall("GetGeneralData", name); const data = lcall("GetGeneralData", name);
kingdom = data.kingdom; kingdom = data.kingdom;

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@ -72,6 +72,11 @@ function GetSameGenerals(name)
return json.encode(Fk:getSameGenerals(name)) return json.encode(Fk:getSameGenerals(name))
end end
function IsCompanionWith(general, general2)
local _general, _general2 = Fk.generals[general], Fk.generals[general2]
return json.encode(_general:isCompanionWith(_general2))
end
local cardSubtypeStrings = { local cardSubtypeStrings = {
[Card.SubtypeNone] = "none", [Card.SubtypeNone] = "none",
[Card.SubtypeDelayedTrick] = "delayed_trick", [Card.SubtypeDelayedTrick] = "delayed_trick",

View File

@ -431,9 +431,12 @@ Fk:loadTranslationTable{
["$DiscardOther"] = "%to 弃置了 %from 的 %arg 张牌 %card", ["$DiscardOther"] = "%to 弃置了 %from 的 %arg 张牌 %card",
["$PutToDiscard"] = "%arg 张牌 %card 被置入弃牌堆", ["$PutToDiscard"] = "%arg 张牌 %card 被置入弃牌堆",
["#AbortArea"] = "%from 的 %arg 被废除",
["#ResumeArea"] = "%from 的 %arg 被恢复",
["#ShowCard"] = "%from 展示了牌 %card", ["#ShowCard"] = "%from 展示了牌 %card",
["#Recast"] = "%from 重铸了 %card", ["#Recast"] = "%from 重铸了 %card",
["#RecastBySkill"] = "%from 发动了 “%arg” 重铸了 %card", ["#RecastBySkill"] = "%from “%arg” 重铸了 %card",
-- phase -- phase
["#PhaseSkipped"] = "%from 跳过了 %arg", ["#PhaseSkipped"] = "%from 跳过了 %arg",

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@ -110,8 +110,8 @@ function General:getSkillNameList(include_lord)
return ret return ret
end end
--- 为武将增加珠联璧合关系武将1个或多个只需写trueName --- 为武将增加珠联璧合关系武将1个或多个
---@param name string[] @ 武将名(表) ---@param name string|string[] @ 武将名(表)
function General:addCompanions(name) function General:addCompanions(name)
if type(name) == "table" then if type(name) == "table" then
table.insertTable(self.companions, name) table.insertTable(self.companions, name)
@ -120,4 +120,12 @@ function General:addCompanions(name)
end end
end end
--- 是否与另一武将构成珠联璧合关系。
---@param other General @ 另一武将
function General:isCompanionWith(other)
return table.contains(self.companions, other.name) or table.contains(other.companions, self.name)
or (string.find(self.name, "lord") and (other.kingdom == self.kingdom or other.subkingdom == self.kingdom))
or (string.find(other.name, "lord") and (self.kingdom == other.kingdom or self.subkingdom == other.kingdom))
end
return General return General

View File

@ -560,6 +560,30 @@ function Player:distanceTo(other, mode, ignore_dead)
return math.max(ret, 1) return math.max(ret, 1)
end end
--- 比较距离
---@param other Player @ 终点角色
---@param num integer @ 比较基准
---@param operator string @ 运算符,有 ``"<"`` ``">"`` ``"<="`` ``">="`` ``"=="`` ``"~="``
---@return boolean @ 返回比较结果不计入距离结果永远为false
function Player:compareDistance(other, num, operator)
local distance = self:distanceTo(other)
if distance < 0 or num < 0 then return false end
if operator == ">" then
return distance > num
elseif operator == "<" then
return distance < num
elseif operator == "==" then
return distance == num
elseif operator == ">=" then
return distance >= num
elseif operator == "<=" then
return distance <= num
elseif operator == "~=" then
return distance ~= num
end
return false
end
--- 获取其他玩家是否在玩家的攻击范围内。 --- 获取其他玩家是否在玩家的攻击范围内。
---@param other Player @ 其他玩家 ---@param other Player @ 其他玩家
---@param fixLimit? integer @ 卡牌距离限制增加专用 ---@param fixLimit? integer @ 卡牌距离限制增加专用
@ -762,7 +786,12 @@ function Player:hasSkill(skill, ignoreNullified, ignoreAlive)
end end
if table.contains(self.player_skills, skill) then if table.contains(self.player_skills, skill) then
return true if not skill:isInstanceOf(StatusSkill) then return true end
if self:isInstanceOf(ServerPlayer) then
return not self:isFakeSkill(skill)
else
return table.contains(self.player_skills, skill)
end
end end
if self:isInstanceOf(ServerPlayer) and -- isInstanceOf(nil) will return false if self:isInstanceOf(ServerPlayer) and -- isInstanceOf(nil) will return false
@ -781,6 +810,20 @@ function Player:hasSkill(skill, ignoreNullified, ignoreAlive)
return false return false
end end
--- 技能是否亮出
---@param skill string | Skill
---@return boolean
function Player:hasShownSkill(skill, ignoreNullified, ignoreAlive)
if not self:hasSkill(skill, ignoreNullified, ignoreAlive) then return false end
if self:isInstanceOf(ServerPlayer) then
return not self:isFakeSkill(skill)
else
if type(skill) == "string" then skill = Fk.skills[skill] end
return table.contains(self.player_skills, skill)
end
end
--- 为玩家增加对应技能。 --- 为玩家增加对应技能。
---@param skill string | Skill @ 技能名 ---@param skill string | Skill @ 技能名
---@param source_skill? string | Skill @ 本有技能(和衍生技能相对) ---@param source_skill? string | Skill @ 本有技能(和衍生技能相对)
@ -1137,4 +1180,14 @@ function Player:compareGenderWith(other, diff)
end end
end end
--- 是否为男性(包括双性)。
function Player:isMale()
return self.gender == General.Male or self.gender == General.Bigender
end
--- 是否为女性(包括双性)。
function Player:isFemale()
return self.gender == General.Female or self.gender == General.Bigender
end
return Player return Player

View File

@ -209,7 +209,7 @@ function ActiveSkill:onUse(room, cardUseEvent) end
---@param room Room ---@param room Room
---@param cardUseEvent CardUseStruct ---@param cardUseEvent CardUseStruct
---@param isEnding? bool ---@param finished? bool
function ActiveSkill:onAction(room, cardUseEvent, finished) end function ActiveSkill:onAction(room, cardUseEvent, finished) end
---@param room Room ---@param room Room

View File

@ -38,7 +38,7 @@ GameEvent.functions[GameEvent.Pindian] = function(self)
table.insert(moveInfos, { table.insert(moveInfos, {
ids = { _pindianCard.id }, ids = { _pindianCard.id },
from = pindianData.from.id, from = room.owner_map[_pindianCard.id],
fromArea = room:getCardArea(_pindianCard.id), fromArea = room:getCardArea(_pindianCard.id),
toArea = Card.Processing, toArea = Card.Processing,
moveReason = fk.ReasonPut, moveReason = fk.ReasonPut,
@ -56,7 +56,7 @@ GameEvent.functions[GameEvent.Pindian] = function(self)
table.insert(moveInfos, { table.insert(moveInfos, {
ids = { _pindianCard.id }, ids = { _pindianCard.id },
from = to.id, from = room.owner_map[_pindianCard.id],
fromArea = room:getCardArea(_pindianCard.id), fromArea = room:getCardArea(_pindianCard.id),
toArea = Card.Processing, toArea = Card.Processing,
moveReason = fk.ReasonPut, moveReason = fk.ReasonPut,

View File

@ -3040,6 +3040,7 @@ end
---@param tos ServerPlayer | ServerPlayer[] @ 目标角色(列表) ---@param tos ServerPlayer | ServerPlayer[] @ 目标角色(列表)
---@param skillName? string @ 技能名 ---@param skillName? string @ 技能名
---@param extra? boolean @ 是否不计入次数 ---@param extra? boolean @ 是否不计入次数
---@return CardUseStruct
function Room:useVirtualCard(card_name, subcards, from, tos, skillName, extra) function Room:useVirtualCard(card_name, subcards, from, tos, skillName, extra)
local card = Fk:cloneCard(card_name) local card = Fk:cloneCard(card_name)
card.skillName = skillName card.skillName = skillName
@ -3064,7 +3065,7 @@ function Room:useVirtualCard(card_name, subcards, from, tos, skillName, extra)
use.extraUse = extra use.extraUse = extra
self:useCard(use) self:useCard(use)
return true return use
end end
------------------------------------------------------------------------ ------------------------------------------------------------------------
@ -3936,6 +3937,13 @@ function Room:abortPlayerArea(player, playerSlots)
table.insertTable(player.sealedSlots, slotsToSeal) table.insertTable(player.sealedSlots, slotsToSeal)
self:broadcastProperty(player, "sealedSlots") self:broadcastProperty(player, "sealedSlots")
for _, s in ipairs(slotsToSeal) do
self:sendLog{
type = "#AbortArea",
from = player.id,
arg = s,
}
end
self.logic:trigger(fk.AreaAborted, player, { slots = slotsSealed }) self.logic:trigger(fk.AreaAborted, player, { slots = slotsSealed })
end end
@ -3961,6 +3969,13 @@ function Room:resumePlayerArea(player, playerSlots)
if #slotsToResume > 0 then if #slotsToResume > 0 then
self:broadcastProperty(player, "sealedSlots") self:broadcastProperty(player, "sealedSlots")
for _, s in ipairs(slotsToResume) do
self:sendLog{
type = "#ResumeArea",
from = player.id,
arg = s,
}
end
self.logic:trigger(fk.AreaResumed, player, { slots = slotsToResume }) self.logic:trigger(fk.AreaResumed, player, { slots = slotsToResume })
end end
end end

View File

@ -943,7 +943,7 @@ function ServerPlayer:revealGeneral(isDeputy, no_trigger)
end end
end end
if ret then if ret then
self:loseFakeSkill("reveal_skill") self:loseFakeSkill("reveal_skill&")
end end
local oldKingdom = self.kingdom local oldKingdom = self.kingdom
@ -1058,7 +1058,7 @@ function ServerPlayer:hideGeneral(isDeputy)
local s = Fk.skills[sname] local s = Fk.skills[sname]
if s.relate_to_place ~= place then if s.relate_to_place ~= place then
if s.frequency == Skill.Compulsory then if s.frequency == Skill.Compulsory then
self:addFakeSkill("reveal_skill") self:addFakeSkill("reveal_skill&")
end end
self:addFakeSkill(s) self:addFakeSkill(s)
end end

View File

@ -271,8 +271,8 @@ local revealProhibited = fk.CreateInvaliditySkill {
-- 亮将 -- 亮将
local revealSkill = fk.CreateActiveSkill{ local revealSkill = fk.CreateActiveSkill{
name = "reveal_skill", name = "reveal_skill&",
prompt = "#reveal_skill", prompt = "#reveal_skill&",
interaction = function(self) interaction = function(self)
local choiceList = {} local choiceList = {}
if (Self.general == "anjiang" and not Self:prohibitReveal()) then if (Self.general == "anjiang" and not Self:prohibitReveal()) then
@ -280,7 +280,7 @@ local revealSkill = fk.CreateActiveSkill{
for _, sname in ipairs(general:getSkillNameList(true)) do for _, sname in ipairs(general:getSkillNameList(true)) do
local s = Fk.skills[sname] local s = Fk.skills[sname]
if s.frequency == Skill.Compulsory and s.relate_to_place ~= "m" then if s.frequency == Skill.Compulsory and s.relate_to_place ~= "m" then
table.insert(choiceList, "revealMain") table.insert(choiceList, "revealMain:::" .. general.name)
break break
end end
end end
@ -290,13 +290,13 @@ local revealSkill = fk.CreateActiveSkill{
for _, sname in ipairs(general:getSkillNameList(true)) do for _, sname in ipairs(general:getSkillNameList(true)) do
local s = Fk.skills[sname] local s = Fk.skills[sname]
if s.frequency == Skill.Compulsory and s.relate_to_place ~= "d" then if s.frequency == Skill.Compulsory and s.relate_to_place ~= "d" then
table.insert(choiceList, "revealDeputy") table.insert(choiceList, "revealDeputy:::" .. general.name)
break break
end end
end end
end end
if #choiceList == 0 then return false end if #choiceList == 0 then return false end
return UI.ComboBox { choices = choiceList} return UI.ComboBox { choices = choiceList }
end, end,
target_num = 0, target_num = 0,
card_num = 0, card_num = 0,
@ -305,18 +305,16 @@ local revealSkill = fk.CreateActiveSkill{
local player = room:getPlayerById(effect.from) local player = room:getPlayerById(effect.from)
local choice = self.interaction.data local choice = self.interaction.data
if not choice then return false if not choice then return false
elseif choice == "revealMain" then player:revealGeneral(false) elseif choice:startsWith("revealMain") then player:revealGeneral(false)
elseif choice == "revealDeputy" then player:revealGeneral(true) end elseif choice:startsWith("revealDeputy") then player:revealGeneral(true) end
end, end,
can_use = function(self, player) can_use = function(self, player)
local choiceList = {}
if (player.general == "anjiang" and not player:prohibitReveal()) then if (player.general == "anjiang" and not player:prohibitReveal()) then
local general = Fk.generals[player:getMark("__heg_general")] local general = Fk.generals[player:getMark("__heg_general")]
for _, sname in ipairs(general:getSkillNameList(true)) do for _, sname in ipairs(general:getSkillNameList(true)) do
local s = Fk.skills[sname] local s = Fk.skills[sname]
if s.frequency == Skill.Compulsory and s.relate_to_place ~= "m" then if s.frequency == Skill.Compulsory and s.relate_to_place ~= "m" then
table.insert(choiceList, "revealMain") return true
break
end end
end end
end end
@ -325,12 +323,11 @@ local revealSkill = fk.CreateActiveSkill{
for _, sname in ipairs(general:getSkillNameList(true)) do for _, sname in ipairs(general:getSkillNameList(true)) do
local s = Fk.skills[sname] local s = Fk.skills[sname]
if s.frequency == Skill.Compulsory and s.relate_to_place ~= "d" then if s.frequency == Skill.Compulsory and s.relate_to_place ~= "d" then
table.insert(choiceList, "revealDeputy") return true
break
end end
end end
end end
return #choiceList > 0 return false
end end
} }

View File

@ -195,9 +195,11 @@ Fk:loadTranslationTable({
["ex__choose_skill"] = "Choose", ["ex__choose_skill"] = "Choose",
["distribution_select_skill"] = "Distribute", ["distribution_select_skill"] = "Distribute",
["choose_players_to_move_card_in_board"] = "Choose players", ["choose_players_to_move_card_in_board"] = "Choose players",
["reveal_skill"] = "Reveal", ["reveal_skill&"] = "Reveal",
["#reveal_skill"] = "Choose a character to reveal", ["#reveal_skill&"] = "Choose a character to reveal",
[":reveal_skill"] = "In action phase, you can reveal a character who has Forced skills.", [":reveal_skill&"] = "In action phase, you can reveal a character who has Forced skills.",
["revealMain"] = "Reveal main character %arg",
["revealDeputy"] = "Reveal deputy character %arg",
["game_rule"] = "Discard", ["game_rule"] = "Discard",
}, "en_US") }, "en_US")

View File

@ -522,9 +522,11 @@ Fk:loadTranslationTable{
["ex__choose_skill"] = "选择", ["ex__choose_skill"] = "选择",
["distribution_select_skill"] = "分配", ["distribution_select_skill"] = "分配",
["choose_players_to_move_card_in_board"] = "选择角色", ["choose_players_to_move_card_in_board"] = "选择角色",
["reveal_skill"] = "亮将", ["reveal_skill&"] = "亮将",
["#reveal_skill"] = "选择一个武将亮将(点击左侧选择框展开)", ["#reveal_skill&"] = "选择一个武将亮将(点击左侧选择框展开)",
[":reveal_skill"] = "出牌阶段,你可亮出一张有锁定技的武将。", [":reveal_skill&"] = "出牌阶段,你可明置一张有锁定技的武将。",
["revealMain"] = "明置主将 %arg",
["revealDeputy"] = "明置副将 %arg",
["game_rule"] = "弃牌阶段", ["game_rule"] = "弃牌阶段",
} }

View File

@ -170,10 +170,11 @@ local tuxi = fk.CreateTriggerSkill{
end, end,
on_use = function(self, event, target, player, data) on_use = function(self, event, target, player, data)
local room = player.room local room = player.room
room:sortPlayersByAction(self.cost_data)
for _, id in ipairs(self.cost_data) do for _, id in ipairs(self.cost_data) do
if player.dead then return end if player.dead then return end
local p = room:getPlayerById(id) local p = room:getPlayerById(id)
if not p.dead then if not p.dead and not p:isKongcheng() then
local c = room:askForCardChosen(player, p, "h", self.name) local c = room:askForCardChosen(player, p, "h", self.name)
room:obtainCard(player.id, c, false, fk.ReasonPrey) room:obtainCard(player.id, c, false, fk.ReasonPrey)
end end
@ -689,6 +690,9 @@ local qixi = fk.CreateViewAsSkill{
c:addSubcard(cards[1]) c:addSubcard(cards[1])
return c return c
end, end,
enabled_at_response = function (self, player, response)
return not response
end
} }
local ganning = General:new(extension, "ganning", "wu", 4) local ganning = General:new(extension, "ganning", "wu", 4)
ganning:addSkill(qixi) ganning:addSkill(qixi)
@ -759,7 +763,7 @@ local fanjian = fk.CreateActiveSkill{
can_use = function(self, player) can_use = function(self, player)
return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0 return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0
end, end,
card_filter = function() return false end, card_filter = Util.FalseFunc,
target_filter = function(self, to_select, selected) target_filter = function(self, to_select, selected)
return #selected == 0 and to_select ~= Self.id return #selected == 0 and to_select ~= Self.id
end, end,
@ -801,6 +805,9 @@ local guose = fk.CreateViewAsSkill{
c:addSubcard(cards[1]) c:addSubcard(cards[1])
return c return c
end, end,
enabled_at_response = function (self, player, response)
return not response
end
} }
local liuli = fk.CreateTriggerSkill{ local liuli = fk.CreateTriggerSkill{
name = "liuli", name = "liuli",
@ -937,9 +944,7 @@ local jieyin = fk.CreateActiveSkill{
end, end,
target_filter = function(self, to_select, selected) target_filter = function(self, to_select, selected)
local target = Fk:currentRoom():getPlayerById(to_select) local target = Fk:currentRoom():getPlayerById(to_select)
return target:isWounded() and return target:isWounded() and target:isMale() and #selected < 1 and to_select ~= Self.id
(target.gender == General.Male or target.gender == General.Bigender)
and #selected < 1 and to_select ~= Self.id
end, end,
target_num = 1, target_num = 1,
card_num = 2, card_num = 2,
@ -1015,11 +1020,9 @@ local jijiu = fk.CreateViewAsSkill{
c:addSubcard(cards[1]) c:addSubcard(cards[1])
return c return c
end, end,
enabled_at_play = function(self, player) enabled_at_play = Util.FalseFunc,
return false enabled_at_response = function(self, player, res)
end, return player.phase == Player.NotActive and not res
enabled_at_response = function(self, player)
return player.phase == Player.NotActive
end, end,
} }
local huatuo = General:new(extension, "huatuo", "qun", 3) local huatuo = General:new(extension, "huatuo", "qun", 3)
@ -1067,8 +1070,7 @@ local lijian = fk.CreateActiveSkill{
end, end,
target_filter = function(self, to_select, selected) target_filter = function(self, to_select, selected)
if #selected < 2 and to_select ~= Self.id then if #selected < 2 and to_select ~= Self.id then
local target = Fk:currentRoom():getPlayerById(to_select) return Fk:currentRoom():getPlayerById(to_select):isMale()
return target.gender == General.Male or target.gender == General.Bigender
end end
end, end,
target_num = 2, target_num = 2,

View File

@ -1157,7 +1157,8 @@ local eightDiagramSkill = fk.CreateTriggerSkill{
events = {fk.AskForCardUse, fk.AskForCardResponse}, events = {fk.AskForCardUse, fk.AskForCardResponse},
can_trigger = function(self, event, target, player, data) can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self) and return target == player and player:hasSkill(self) and
(data.cardName == "jink" or (data.pattern and Exppattern:Parse(data.pattern):matchExp("jink|0|nosuit|none"))) (data.cardName == "jink" or (data.pattern and Exppattern:Parse(data.pattern):matchExp("jink|0|nosuit|none"))) and
(event == fk.AskForCardUse and not player:prohibitUse(Fk:cloneCard("jink")) or not player:prohibitResponse(Fk:cloneCard("jink")))
end, end,
on_use = function(self, event, target, player, data) on_use = function(self, event, target, player, data)
local room = player.room local room = player.room