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https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
fix observe
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parent
297d466b05
commit
0626f2441f
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@ -99,6 +99,7 @@ Item {
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Button {
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id: surrenderButton
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enabled: !config.observing
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text: Backend.translate("Surrender")
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onClicked: {
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if (isStarted && !getPhoto(Self.id).dead) {
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@ -13,7 +13,7 @@ local function tellRoomToObserver(self, player)
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player:doNotify("StartGame", "")
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-- send player data
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for _, p in ipairs(self:getOtherPlayers(observee, true, true)) do
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for _, p in ipairs(self:getOtherPlayers(observee, false, true)) do
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player:doNotify("AddPlayer", json.encode{
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p.id,
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p._splayer:getScreenName(),
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@ -85,7 +85,9 @@ end
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request_handlers["prelight"] = function(room, id, reqlist)
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local p = room:getPlayerById(id)
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p:prelightSkill(reqlist[3], reqlist[4] == "true")
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if p then
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p:prelightSkill(reqlist[3], reqlist[4] == "true")
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end
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end
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request_handlers["luckcard"] = function(room, id, reqlist)
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@ -136,12 +138,13 @@ request_handlers["changeself"] = function(room, id, reqlist)
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end
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request_handlers["surrender"] = function(room, id, reqlist)
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local player = room:getPlayerById(id)
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if not player then return end
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local logic = room.logic
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local curEvent = logic:getCurrentEvent()
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if curEvent then
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curEvent:addExitFunc(
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function()
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local player = room:getPlayerById(id)
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player.surrendered = true
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room:broadcastProperty(player, "surrendered")
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room:gameOver(Fk.game_modes[room.settings.gameMode]:getWinner(player))
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