FreeKill/qml/Pages/RoomElement/PhotoElement/EquipItem.qml

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import QtQuick 2.15
import ".."
import "../../../util.js" as Utility
import "../../skin-bank.js" as SkinBank
Item {
property int cid: 0
property string name: ""
property string suit: ""
property int number: 0
property string icon: ""
property alias text: textItem.text
id: root
Image {
id: iconItem
anchors.verticalCenter: parent.verticalCenter
x: 3
source: icon ? SkinBank.EQUIP_ICON_DIR + icon : ""
}
Image {
id: suitItem
anchors.right: parent.right
source: suit ? SkinBank.CARD_SUIT_DIR + suit : ""
width: implicitWidth / implicitHeight * height
height: 16
}
GlowText {
id: numberItem
visible: number > 0 && number < 14
text: Utility.convertNumber(number)
color: "white"
font.family: "FZLiBian-S02"
font.pixelSize: 16
glow.color: "black"
glow.spread: 0.75
glow.radius: 2
glow.samples: 4
x: parent.width - 24
y: 1
}
GlowText {
id: textItem
font.family: "FZLiBian-S02"
color: "white"
font.pixelSize: 18
glow.color: "black"
glow.spread: 0.9
glow.radius: 2
glow.samples: 6
anchors.left: iconItem.right
anchors.leftMargin: -8
verticalAlignment: Text.AlignVCenter
}
ParallelAnimation {
id: showAnime
NumberAnimation {
target: root
property: "x"
duration: 200
easing.type: Easing.InOutQuad
from: 10
to: 0
}
NumberAnimation {
target: root
property: "opacity"
duration: 200
easing.type: Easing.InOutQuad
from: 0
to: 1
}
}
ParallelAnimation {
id: hideAnime
NumberAnimation {
target: root
property: "x"
duration: 200
easing.type: Easing.InOutQuad
from: 0
to: 10
}
NumberAnimation {
target: root
property: "opacity"
duration: 200
easing.type: Easing.InOutQuad
from: 1
to: 0
}
}
function reset()
{
cid = 0;
name = "";
suit = "";
number = 0;
text = "";
}
function setCard(card)
{
cid = card.cid;
name = card.name;
suit = card.suit;
number = card.number;
if (card.subtype === "defensive_horse") {
text = "+1";
icon = "horse";
} else if (card.subtype === "offensive_horse") {
text = "-1"
icon = "horse";
} else {
text = name;
icon = name;
}
}
function show()
{
showAnime.start();
}
function hide()
{
hideAnime.start();
}
}