FreeKill/qml/Pages/RoomElement/Photo.qml

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import QtQuick 2.15
import QtGraphicalEffects 1.15
import QtQuick.Controls 2.15
import "PhotoElement"
import "../skin-bank.js" as SkinBank
Item {
id: root
width: 175
height: 233
scale: 0.8
property int playerid
property string general: ""
property string screenName: ""
property string role: "unknown"
property string kingdom: "qun"
property string netstate: "online"
property alias handcards: handcardAreaItem.length
property int maxHp: 0
property int hp: 0
property int seatNumber: 1
property bool isDead: false
property bool dying: false
property bool faceup: true
property bool chained: false
property bool drank: false
property bool isOwner: false
property string status: "normal"
property alias handcardArea: handcardAreaItem
property alias equipArea: equipAreaItem
property alias delayedTrickArea: delayedTrickAreaItem
property alias specialArea: handcardAreaItem
property alias progressBar: progressBar
property alias progressTip: progressTip.text
property bool selectable: false
property bool selected: false
Behavior on x {
NumberAnimation { duration: 600; easing.type: Easing.InOutQuad }
}
Behavior on y {
NumberAnimation { duration: 600; easing.type: Easing.InOutQuad }
}
states: [
State { name: "normal" },
State { name: "candidate" },
State { name: "playing" }
//State { name: "responding" },
//State { name: "sos" }
]
state: "normal"
transitions: [
Transition {
from: "*"; to: "normal"
ScriptAction {
script: {
animPlaying.stop();
animSelectable.stop();
animSelected.stop();
}
}
},
Transition {
from: "*"; to: "playing"
ScriptAction {
script: {
animPlaying.start();
}
}
},
Transition {
from: "*"; to: "candidate"
ScriptAction {
script: {
animSelectable.start();
animSelected.start();
}
}
}
]
PixmapAnimation {
id: animPlaying
source: "playing"
anchors.centerIn: parent
loop: true
scale: 1.1
visible: root.state === "playing"
}
PixmapAnimation {
id: animSelected
source: "selected"
anchors.centerIn: parent
loop: true
scale: 1.1
visible: root.state === "candidate" && selected
}
Image {
id: back
source: SkinBank.PHOTO_BACK_DIR + root.kingdom
}
Text {
id: generalName
x: 5
y: 28
font.family: "FZLiBian-S02"
font.pixelSize: 22
opacity: 0.7
horizontalAlignment: Text.AlignHCenter
lineHeight: 18
lineHeightMode: Text.FixedHeight
color: "white"
width: 24
wrapMode: Text.WordWrap
text: ""
}
HpBar {
id: hp
x: 8
value: root.hp
maxValue: root.maxHp
anchors.bottom: parent.bottom
anchors.bottomMargin: 36
}
Image {
id: generalImage
width: 138
height: 222
smooth: true
visible: false
fillMode: Image.PreserveAspectCrop
source: (general != "") ? SkinBank.GENERAL_DIR + general : ""
}
Rectangle {
id: photoMask
x: 31
y: 5
width: 138
height: 222
radius: 8
visible: false
}
OpacityMask {
anchors.fill: photoMask
source: generalImage
maskSource: photoMask
}
Colorize {
anchors.fill: photoMask
source: generalImage
saturation: 0
visible: root.isDead
}
Image {
anchors.bottom: parent.bottom
anchors.right: parent.right
anchors.bottomMargin: 8
anchors.rightMargin: 4
source: SkinBank.PHOTO_DIR + (isOwner ? "owner" : "ready")
visible: screenName != "" && !roomScene.isStarted
}
Image {
visible: equipAreaItem.length > 0
source: SkinBank.PHOTO_DIR + "equipbg"
x: 31
y: 121
}
Image {
source: root.status != "normal" ? SkinBank.STATUS_DIR + root.status : ""
x: -6
}
Image {
id: turnedOver
visible: !root.faceup
source: SkinBank.PHOTO_DIR + "faceturned"
x: 29; y: 5
}
EquipArea {
id: equipAreaItem
x: 31
y: 139
}
Image {
id: chain
visible: root.chained
source: SkinBank.PHOTO_DIR + "chain"
anchors.horizontalCenter: parent.horizontalCenter
y: 72
}
Image {
// id: saveme
visible: root.isDead || root.dying
source: SkinBank.DEATH_DIR + (root.isDead ? root.role : "saveme")
anchors.centerIn: photoMask
}
Image {
id: netstat
source: SkinBank.STATE_DIR + root.netstate
x: photoMask.x
y: photoMask.y
}
Image {
id: handcardNum
source: SkinBank.PHOTO_DIR + "handcard"
anchors.bottom: parent.bottom
anchors.bottomMargin: -6
x: -6
Text {
text: root.handcards
font.family: "FZLiBian-S02"
font.pixelSize: 32
//font.weight: 30
color: "white"
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: 4
style: Text.Outline
}
}
MouseArea {
anchors.fill: parent
onClicked: {
if (parent.state != "candidate" || !parent.selectable)
return;
parent.selected = !parent.selected;
}
}
RoleComboBox {
id: role
value: root.role
anchors.top: parent.top
anchors.topMargin: -4
anchors.right: parent.right
anchors.rightMargin: -4
}
Image {
visible: root.state === "candidate" && !selectable && !selected
source: SkinBank.PHOTO_DIR + "disable"
x: 31; y: -21
}
GlowText {
id: seatNum
visible: !progressBar.visible
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: -32
property var seatChr: ["一", "二", "三", "四", "五", "六", "七", "八"]
font.family: "FZLiShu II-S06S"
font.pixelSize: 32
text: seatChr[seatNumber - 1]
glow.color: "brown"
glow.spread: 0.2
glow.radius: 8
glow.samples: 12
}
SequentialAnimation {
id: trembleAnimation
running: false
PropertyAnimation {
target: root
property: "x"
to: root.x - 20
easing.type: Easing.InQuad
duration: 100
}
PropertyAnimation {
target: root
property: "x"
to: root.x
easing.type: Easing.OutQuad
duration: 100
}
}
function tremble() {
trembleAnimation.start()
}
ProgressBar {
id: progressBar
width: parent.width
height: 4
anchors.bottom: parent.bottom
anchors.bottomMargin: -4
from: 0.0
to: 100.0
visible: false
NumberAnimation on value {
running: progressBar.visible
from: 100.0
to: 0.0
duration: config.roomTimeout * 1000
onFinished: {
progressBar.visible = false;
root.progressTip = "";
}
}
}
Image {
anchors.top: progressBar.bottom
anchors.topMargin: 1
source: SkinBank.PHOTO_DIR + "control/tip"
visible: progressTip.text != ""
Text {
id: progressTip
font.family: "FZLiBian-S02"
font.pixelSize: 18
x: 18
color: "white"
text: ""
}
}
PixmapAnimation {
id: animSelectable
source: "selectable"
anchors.centerIn: parent
loop: true
visible: root.state === "candidate" && selectable
}
InvisibleCardArea {
id: handcardAreaItem
anchors.centerIn: parent
}
DelayedTrickArea {
id: delayedTrickAreaItem
rows: 1
anchors.bottom: parent.bottom
anchors.bottomMargin: 8
}
InvisibleCardArea {
id: defaultArea
anchors.centerIn: parent
}
onGeneralChanged: {
if (!roomScene.isStarted) return;
generalName.text = Backend.translate(general);
let data = JSON.parse(Backend.callLuaFunction("GetGeneralData", [general]));
kingdom = data.kingdom;
}
}