FreeKill/lua/core/player.lua

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2022-03-30 16:33:56 +08:00
---@class Player : Object
---@field hp integer
---@field maxHp integer
---@field kingdom string
---@field role string
---@field general string
---@field handcard_num integer
---@field seat integer
---@field phase Phase
---@field faceup boolean
---@field chained boolean
---@field dying boolean
---@field dead boolean
---@field state string
---@field player_skills Skill[]
---@field flag string[]
---@field tag table<string, any>
---@field mark table<string, integer>
local Player = class("Player")
---@alias Phase integer
Player.RoundStart = 1
Player.Start = 2
Player.Judge = 3
Player.Draw = 4
Player.Play = 5
Player.Discard = 6
Player.Finish = 7
Player.NotActive = 8
Player.PhaseNone = 9
function Player:initialize()
self.hp = 0
self.maxHp = 0
self.kingdom = "qun"
self.role = ""
self.general = ""
self.handcard_num = 0
self.seat = 0
self.phase = Player.PhaseNone
self.faceup = true
self.chained = false
self.dying = false
self.dead = false
self.state = ""
self.player_skills = {}
self.flag = {}
self.tag = {}
self.mark = {}
end
---@param general General
---@param setHp boolean
---@param addSkills boolean
function Player:setGeneral(general, setHp, addSkills)
self.general = general
if setHp then
self.maxHp = general.maxHp
self.hp = general.hp
end
if addSkills then
table.insertTable(self.player_skills, general.skills)
end
end
---@param flag string
function Player:hasFlag(flag)
return table.contains(self.flag, flag)
end
---@param flag string
function Player:setFlag(flag)
if flag == "." then
self:clearFlags()
return
end
if flag:sub(1, 1) == "-" then
flag = flag:sub(2, #flag)
table.removeOne(self.flag, flag)
return
end
if not self:hasFlag(flag) then
table.insert(self.flag, flag)
end
end
function Player:clearFlags()
self.flag = {}
end
function Player:addMark(mark, count)
count = count or 1
local num = self.mark[mark]
num = num or 0
self:setMark(mark, math.max(num + count, 0))
end
function Player:removeMark(mark, count)
count = count or 1
local num = self.mark[mark]
num = num or 0
self:setMark(mark, math.max(num - count, 0))
end
function Player:setMark(mark, count)
if self.mark[mark] ~= count then
self.mark[mark] = count
end
end
function Player:getMark(mark)
return (self.mark[mark] or 0)
end
function Player:getMarkNames()
local ret = {}
for k, _ in pairs(self.mark) do
table.insert(ret, k)
end
return ret
end
return Player