FreeKill/qml/Pages/Room.qml

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QML
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import QtQuick 2.15
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.15
import "RoomElement"
import "RoomLogic.js" as Logic
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Item {
id: roomScene
property var photoModel: []
property int playerNum: 0
property var dashboardModel
// tmp
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Text {
anchors.centerIn: parent
text: "You are in room."
}
Button {
text: "quit"
anchors.bottom: parent.bottom
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onClicked: {
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Backend.notifyServer("QuitRoom", "[]");
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}
}
// For debugging
RowLayout {
visible: Debugging ? true : false
width: parent.width
TextField {
id: lua
Layout.fillWidth: true
text: "print \"Hello world.\""
}
Button {
text: "DoLuaScript"
onClicked: {
Backend.notifyServer("DoLuaScript", JSON.stringify([lua.text]));
}
}
}
/* Layout:
* +---------------------+
* | Photos, get more |
* | in arrangePhotos() |
* | tablePile |
* | progress,prompt,btn |
* +---------------------+
* | dashboard |
* +---------------------+
*/
Item {
id: roomArea
width: roomScene.width
height: roomScene.height - dashboard.height
Repeater {
id: photos
model: photoModel
Photo {
general: modelData.general
screenName: modelData.screenName
role: modelData.role
kingdom: modelData.kingdom
netstate: modelData.netstate
maxHp: modelData.maxHp
hp: modelData.hp
seatNumber: modelData.seatNumber
isDead: modelData.isDead
dying: modelData.dying
faceturned: modelData.faceturned
chained: modelData.chained
drank: modelData.drank
}
}
onWidthChanged: Logic.arrangePhotos();
onHeightChanged: Logic.arrangePhotos();
InvisibleCardArea {
id: drawPile
x: parent.width / 2
y: roomScene.height / 2
}
TablePile {
id: tablePile
width: parent.width * 0.6
height: 150
x: parent.width * 0.2
y: parent.height * 0.5
}
}
Dashboard {
id: dashboard
width: roomScene.width
anchors.top: roomArea.bottom
self.general: dashboardModel.general
self.screenName: dashboardModel.screenName
self.role: dashboardModel.role
self.kingdom: dashboardModel.kingdom
self.netstate: dashboardModel.netstate
self.maxHp: dashboardModel.maxHp
self.hp: dashboardModel.hp
self.seatNumber: dashboardModel.seatNumber
self.isDead: dashboardModel.isDead
self.dying: dashboardModel.dying
self.faceturned: dashboardModel.faceturned
self.chained: dashboardModel.chained
self.drank: dashboardModel.drank
}
Component.onCompleted: {
toast.show("Sucesessfully entered room.");
dashboardModel = {
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general: "liubei",
screenName: config.screenName,
role: "unknown",
kingdom: "qun",
netstate: "online",
maxHp: 0,
hp: 0,
seatNumber: 1,
isDead: false,
dying: false,
faceturned: false,
chained: false,
drank: false
}
playerNum = config.roomCapacity;
let i;
for (i = 1; i < playerNum; i++) {
photoModel.push({
general: "",
screenName: "",
role: "unknown",
kingdom: "qun",
netstate: "online",
maxHp: 0,
hp: 0,
seatNumber: i + 1,
isDead: false,
dying: false,
faceturned: false,
chained: false,
drank: false
});
}
photoModel = photoModel; // Force the Repeater reload
Logic.arrangePhotos();
}
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}