FreeKill/Fk/RoomElement/MiscStatus.qml

70 lines
1.3 KiB
QML
Raw Normal View History

import QtQuick
import Fk
Item {
id: root
property int pileNum: 0
property int roundNum: 0
property int playedTime: 0
visible: roundNum || pileNum
function getTimeString(time) {
const s = time % 60;
const m = (time - s) / 60;
const h = (time - s - m * 60) / 3600;
return h ? `${h}:${m}:${s}` : `${m}:${s}`;
}
Text {
id: roundTxt
anchors.right: parent.right
text: Backend.translate("#currentRoundNum").arg(roundNum)
color: "#F0E5DA"
font.pixelSize: 18
font.family: fontLibian.name
style: Text.Outline
styleColor: "#3D2D1C"
}
Text {
id: timeTxt
anchors.right: roundTxt.left
anchors.rightMargin: 12
color: "#F0E5DA"
font.pixelSize: 18
font.family: fontLibian.name
style: Text.Outline
styleColor: "#3D2D1C"
}
Timer {
interval: 1000
running: roomScene.isStarted
repeat: true
onTriggered: {
playedTime++;
timeTxt.text = getTimeString(playedTime);
}
}
Image {
id: deckImg
anchors.top: timeTxt.bottom
anchors.topMargin: 8
anchors.right: parent.right
anchors.rightMargin: 12
source: SkinBank.CARD_DIR + "card-back"
width: 32
height: 42
}
Text {
anchors.centerIn: deckImg
font.family: fontLibian.name
font.pixelSize: 32
color: "white"
style: Text.Outline
text: pileNum.toString()
}
}