FreeKill/packages/standard/init.lua

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local extension = Package:new("standard")
extension.metadata = require "packages.standard.metadata"
dofile "packages/standard/game_rule.lua"
dofile "packages/standard/aux_skills.lua"
Fk:loadTranslationTable{
["standard"] = "标准包",
["wei"] = "",
["shu"] = "",
["wu"] = "",
["qun"] = "",
}
Fk:loadTranslationTable{
["black"] = "黑色",
["red"] = '<font color="#CC3131">红色</font>',
["nocolor"] = '<font color="grey">无色</font>',
}
local caocao = General:new(extension, "caocao", "wei", 4)
Fk:loadTranslationTable{
["caocao"] = "曹操",
}
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local fankui = fk.CreateTriggerSkill{
name = "fankui",
events = {fk.Damaged},
frequency = Skill.NotFrequent,
can_trigger = function(self, event, target, player, data)
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local room = target.room
local from = room:getPlayerById(data.from)
return from ~= nil and
target == player and
target:hasSkill(self.name)
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end,
on_trigger = function(self, event, target, player, data)
local room = player.room
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local from = room:getPlayerById(data.from)
if (not from) or from:isNude() then return false end
if room:askForSkillInvoke(player, self.name) then
local card = room:askForCardChosen(player, from, "he", self.name)
room:obtainCard(player.id, card, false, fk.ReasonPrey)
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end
end
}
local simayi = General:new(extension, "simayi", "wei", 3)
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simayi:addSkill(fankui)
Fk:loadTranslationTable{
["simayi"] = "司马懿",
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["fankui"] = "反馈",
}
local xiahoudun = General:new(extension, "xiahoudun", "wei", 4)
Fk:loadTranslationTable{
["xiahoudun"] = "夏侯惇",
}
local zhangliao = General:new(extension, "zhangliao", "wei", 4)
Fk:loadTranslationTable{
["zhangliao"] = "张辽",
}
local xuchu = General:new(extension, "xuchu", "wei", 4)
Fk:loadTranslationTable{
["xuchu"] = "许褚",
}
local guojia = General:new(extension, "guojia", "wei", 3)
Fk:loadTranslationTable{
["guojia"] = "郭嘉",
}
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local zhenji = General:new(extension, "zhenji", "wei", 3, 3, General.Female)
Fk:loadTranslationTable{
["zhenji"] = "甄姬",
}
local liubei = General:new(extension, "liubei", "shu", 4)
Fk:loadTranslationTable{
["liubei"] = "刘备",
}
local wusheng = fk.CreateViewAsSkill{
name = "wusheng",
pattern = "slash",
card_filter = function(self, to_select, selected)
if #selected == 1 then return false end
return Fk:getCardById(to_select).color == Card.Red
end,
view_as = function(self, cards)
if #cards ~= 1 then
return nil
end
local c = Fk:cloneCard("slash")
c:addSubcard(cards[1])
return c
end,
}
local guanyu = General:new(extension, "guanyu", "shu", 4)
guanyu:addSkill(wusheng)
Fk:loadTranslationTable{
["guanyu"] = "关羽",
["wusheng"] = "武圣",
}
local zhangfei = General:new(extension, "zhangfei", "shu", 4)
Fk:loadTranslationTable{
["zhangfei"] = "张飞",
}
local zhugeliang = General:new(extension, "zhugeliang", "shu", 3)
Fk:loadTranslationTable{
["zhugeliang"] = "诸葛亮",
}
local zhaoyun = General:new(extension, "zhaoyun", "shu", 4)
Fk:loadTranslationTable{
["zhaoyun"] = "赵云",
}
local mashu = fk.CreateDistanceSkill{
name = "mashu",
correct_func = function(self, from, to)
if from:hasSkill(self.name) then
return -1
end
end,
}
local machao = General:new(extension, "machao", "shu", 4)
machao:addSkill(mashu)
Fk:loadTranslationTable{
["machao"] = "马超",
["mashu"] = "马术",
}
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local huangyueying = General:new(extension, "huangyueying", "shu", 3, 3, General.Female)
Fk:loadTranslationTable{
["huangyueying"] = "黄月英",
}
local zhiheng = fk.CreateActiveSkill{
name = "zhiheng",
feasible = function(self, selected, selected_cards)
return #selected == 0 and #selected_cards > 0
end,
on_effect = function(self, room, effect)
local from = room:getPlayerById(effect.from)
room:throwCard(effect.cards, self.name, from)
room:drawCards(from, #effect.cards, self.name)
end
}
local sunquan = General:new(extension, "sunquan", "wu", 4)
sunquan:addSkill(zhiheng)
Fk:loadTranslationTable{
["sunquan"] = "孙权",
["zhiheng"] = "制衡",
}
local ganning = General:new(extension, "ganning", "wu", 4)
Fk:loadTranslationTable{
["ganning"] = "甘宁",
}
local lvmeng = General:new(extension, "lvmeng", "wu", 4)
Fk:loadTranslationTable{
["lvmeng"] = "吕蒙",
}
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local kurou = fk.CreateActiveSkill{
name = "kurou",
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card_filter = function(self, to_select, selected, selected_targets)
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return false
end,
on_effect = function(self, room, effect)
local from = room:getPlayerById(effect.from)
room:loseHp(from, 1, self.name)
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if from:isAlive() then
room:drawCards(from, 2, self.name)
end
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end
}
local huanggai = General:new(extension, "huanggai", "wu", 4)
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huanggai:addSkill(kurou)
Fk:loadTranslationTable{
["huanggai"] = "黄盖",
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["kurou"] = "苦肉",
}
local zhouyu = General:new(extension, "zhouyu", "wu", 3)
Fk:loadTranslationTable{
["zhouyu"] = "周瑜",
}
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local daqiao = General:new(extension, "daqiao", "wu", 3, 3, General.Female)
Fk:loadTranslationTable{
["daqiao"] = "大乔",
}
local luxun = General:new(extension, "luxun", "wu", 3)
Fk:loadTranslationTable{
["luxun"] = "陆逊",
}
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local jieyin = fk.CreateActiveSkill{
name = "jieyin",
card_filter = function(self, to_select, selected)
return #selected < 2 -- TODO:choose equip
end,
target_filter = function(self, to_select, selected)
local target = Fk:currentRoom():getPlayerById(to_select)
local name = target.general
return target:isWounded() and
Fk.generals[name].gender == General.Male
and #selected < 1
-- and not target:hasSkill(self.name)
end,
feasible = function(self, selected, selected_cards)
return #selected == 1 and #selected_cards == 2
end,
on_effect = function(self, room, effect)
local from = room:getPlayerById(effect.from)
room:throwCard(effect.cards, self.name, from)
room:recover({
who = effect.tos[1],
num = 1,
recoverBy = effect.from,
skillName = self.name
})
if from:isWounded() then
room:recover({
who = effect.from,
num = 1,
recoverBy = effect.from,
skillName = self.name
})
end
end
}
local sunshangxiang = General:new(extension, "sunshangxiang", "wu", 3, 3, General.Female)
sunshangxiang:addSkill(jieyin)
Fk:loadTranslationTable{
["sunshangxiang"] = "孙尚香",
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["jieyin"] = "结姻",
}
local huatuo = General:new(extension, "huatuo", "qun", 3)
Fk:loadTranslationTable{
["huatuo"] = "华佗",
}
local lvbu = General:new(extension, "lvbu", "qun", 4)
Fk:loadTranslationTable{
["lvbu"] = "吕布",
}
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local diaochan = General:new(extension, "diaochan", "qun", 3, 3, General.Female)
Fk:loadTranslationTable{
["diaochan"] = "貂蝉",
}
return extension