mirror of
https://github.com/BililiveRecorder/BililiveRecorder.git
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1f2073fc3b
close #484
263 lines
9.3 KiB
C#
263 lines
9.3 KiB
C#
using Newtonsoft.Json.Linq;
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#nullable enable
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namespace BililiveRecorder.Core.Api.Danmaku
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{
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internal enum DanmakuMsgType
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{
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/// <summary>
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/// 彈幕
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/// </summary>
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Comment,
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/// <summary>
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/// 禮物
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/// </summary>
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GiftSend,
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/// <summary>
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/// 直播開始
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/// </summary>
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LiveStart,
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/// <summary>
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/// 直播結束
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/// </summary>
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LiveEnd,
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/// <summary>
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/// 其他
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/// </summary>
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Unknown,
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/// <summary>
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/// 购买船票(上船)
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/// </summary>
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GuardBuy,
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/// <summary>
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/// SuperChat
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/// </summary>
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SuperChat,
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/// <summary>
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/// 房间信息更新
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/// </summary>
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RoomChange,
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/// <summary>
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/// 房间被锁定
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/// </summary>
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RoomLock,
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/// <summary>
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/// 直播被切断
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/// </summary>
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CutOff,
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}
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internal class DanmakuModel
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{
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/// <summary>
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/// 消息類型
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/// </summary>
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public DanmakuMsgType MsgType { get; set; }
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/// <summary>
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/// 房间标题
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/// </summary>
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public string? Title { get; set; }
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/// <summary>
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/// 大分区
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/// </summary>
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public string? ParentAreaName { get; set; }
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/// <summary>
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/// 子分区
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/// </summary>
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public string? AreaName { get; set; }
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/// <summary>
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/// 彈幕內容
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/// <para>此项有值的消息类型:<list type="bullet">
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/// <item><see cref="DanmakuMsgType.Comment"/></item>
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/// </list></para>
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/// </summary>
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public string? CommentText { get; set; }
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/// <summary>
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/// 消息触发者用户名
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/// <para>此项有值的消息类型:<list type="bullet">
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/// <item><see cref="DanmakuMsgType.Comment"/></item>
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/// <item><see cref="DanmakuMsgType.GiftSend"/></item>
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/// <item><see cref="DanmakuMsgType.Welcome"/></item>
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/// <item><see cref="DanmakuMsgType.WelcomeGuard"/></item>
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/// <item><see cref="DanmakuMsgType.GuardBuy"/></item>
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/// </list></para>
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/// </summary>
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public string? UserName { get; set; }
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/// <summary>
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/// SC 价格
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/// </summary>
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public double Price { get; set; }
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/// <summary>
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/// SC 保持时间
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/// </summary>
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public int SCKeepTime { get; set; }
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/// <summary>
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/// 消息触发者用户ID
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/// <para>此项有值的消息类型:<list type="bullet">
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/// <item><see cref="DanmakuMsgType.Comment"/></item>
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/// <item><see cref="DanmakuMsgType.GiftSend"/></item>
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/// <item><see cref="DanmakuMsgType.Welcome"/></item>
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/// <item><see cref="DanmakuMsgType.WelcomeGuard"/></item>
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/// <item><see cref="DanmakuMsgType.GuardBuy"/></item>
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/// </list></para>
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/// </summary>
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public long UserID { get; set; }
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/// <summary>
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/// 用户舰队等级
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/// <para>0 为非船员 1 为总督 2 为提督 3 为舰长</para>
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/// <para>此项有值的消息类型:<list type="bullet">
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/// <item><see cref="DanmakuMsgType.Comment"/></item>
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/// <item><see cref="DanmakuMsgType.WelcomeGuard"/></item>
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/// <item><see cref="DanmakuMsgType.GuardBuy"/></item>
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/// </list></para>
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/// </summary>
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public int UserGuardLevel { get; set; }
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/// <summary>
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/// 禮物名稱
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/// </summary>
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public string? GiftName { get; set; }
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/// <summary>
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/// 礼物数量
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/// <para>此项有值的消息类型:<list type="bullet">
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/// <item><see cref="DanmakuMsgType.GiftSend"/></item>
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/// <item><see cref="DanmakuMsgType.GuardBuy"/></item>
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/// </list></para>
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/// <para>此字段也用于标识上船 <see cref="DanmakuMsgType.GuardBuy"/> 的数量(月数)</para>
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/// </summary>
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public int GiftCount { get; set; }
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/// <summary>
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/// 该用户是否为房管(包括主播)
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/// <para>此项有值的消息类型:<list type="bullet">
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/// <item><see cref="DanmakuMsgType.Comment"/></item>
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/// <item><see cref="DanmakuMsgType.GiftSend"/></item>
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/// </list></para>
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/// </summary>
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public bool IsAdmin { get; set; }
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/// <summary>
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/// 是否VIP用戶(老爺)
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/// <para>此项有值的消息类型:<list type="bullet">
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/// <item><see cref="DanmakuMsgType.Comment"/></item>
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/// <item><see cref="DanmakuMsgType.Welcome"/></item>
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/// </list></para>
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/// </summary>
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public bool IsVIP { get; set; }
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/// <summary>
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/// <see cref="DanmakuMsgType.LiveStart"/>,<see cref="DanmakuMsgType.LiveEnd"/> 事件对应的房间号
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/// </summary>
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public string? RoomID { get; set; }
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/// <summary>
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/// 原始数据
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/// </summary>
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public string RawString { get; set; }
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/// <summary>
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/// 原始数据
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/// </summary>
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public JObject? RawObject { get; set; }
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private DanmakuModel()
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{
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this.RawString = string.Empty;
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}
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public DanmakuModel(string json)
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{
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this.RawString = json;
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var obj = JObject.Parse(json);
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this.RawObject = obj;
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var cmd = obj["cmd"]?.ToObject<string>();
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if (cmd?.StartsWith("DANMU_MSG:") ?? false)
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cmd = "DANMU_MSG";
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switch (cmd)
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{
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case "LIVE": // 开播
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this.MsgType = DanmakuMsgType.LiveStart;
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this.RoomID = obj["roomid"]?.ToObject<string>();
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break;
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case "PREPARING": // 下播
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this.MsgType = DanmakuMsgType.LiveEnd;
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this.RoomID = obj["roomid"]?.ToObject<string>();
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break;
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case "DANMU_MSG": // 弹幕
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this.MsgType = DanmakuMsgType.Comment;
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this.CommentText = obj["info"]?[1]?.ToObject<string>();
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this.UserID = obj["info"]?[2]?[0]?.ToObject<long>() ?? 0;
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this.UserName = obj["info"]?[2]?[1]?.ToObject<string>();
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this.IsAdmin = obj["info"]?[2]?[2]?.ToObject<string>() == "1";
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this.IsVIP = obj["info"]?[2]?[3]?.ToObject<string>() == "1";
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this.UserGuardLevel = obj["info"]?[7]?.ToObject<int>() ?? 0;
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break;
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case "SEND_GIFT": // 送礼物
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this.MsgType = DanmakuMsgType.GiftSend;
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this.GiftName = obj["data"]?["giftName"]?.ToObject<string>();
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this.UserName = obj["data"]?["uname"]?.ToObject<string>();
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this.UserID = obj["data"]?["uid"]?.ToObject<long>() ?? 0;
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this.GiftCount = obj["data"]?["num"]?.ToObject<int>() ?? 0;
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break;
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case "GUARD_BUY": // 购买舰长
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{
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this.MsgType = DanmakuMsgType.GuardBuy;
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this.UserID = obj["data"]?["uid"]?.ToObject<long>() ?? 0;
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this.UserName = obj["data"]?["username"]?.ToObject<string>();
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this.UserGuardLevel = obj["data"]?["guard_level"]?.ToObject<int>() ?? 0;
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this.GiftName = this.UserGuardLevel == 3 ? "舰长" : this.UserGuardLevel == 2 ? "提督" : this.UserGuardLevel == 1 ? "总督" : "";
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this.GiftCount = obj["data"]?["num"]?.ToObject<int>() ?? 0;
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break;
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}
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case "SUPER_CHAT_MESSAGE": // SC
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{
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this.MsgType = DanmakuMsgType.SuperChat;
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this.CommentText = obj["data"]?["message"]?.ToString();
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this.UserID = obj["data"]?["uid"]?.ToObject<long>() ?? 0;
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this.UserName = obj["data"]?["user_info"]?["uname"]?.ToString();
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this.Price = obj["data"]?["price"]?.ToObject<double>() ?? 0;
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this.SCKeepTime = obj["data"]?["time"]?.ToObject<int>() ?? 0;
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break;
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}
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case "ROOM_CHANGE": // 房间信息变更
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{
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this.MsgType = DanmakuMsgType.RoomChange;
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this.Title = obj["data"]?["title"]?.ToObject<string>();
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this.AreaName = obj["data"]?["area_name"]?.ToObject<string>();
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this.ParentAreaName = obj["data"]?["parent_area_name"]?.ToObject<string>();
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break;
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}
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case "ROOM_LOCK": // 房间被锁定
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{
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this.MsgType = DanmakuMsgType.RoomLock;
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break;
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}
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case "CUT_OFF": // 直播被切断
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{
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this.MsgType = DanmakuMsgType.CutOff;
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break;
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}
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default:
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{
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this.MsgType = DanmakuMsgType.Unknown;
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break;
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}
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}
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}
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}
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}
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