mirror of
https://github.com/BililiveRecorder/BililiveRecorder.git
synced 2024-11-16 03:32:20 +08:00
68 lines
2.4 KiB
C#
68 lines
2.4 KiB
C#
using System;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using BililiveRecorder.Core;
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using BililiveRecorder.Core.Config.V3;
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using BililiveRecorder.Core.Event;
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namespace BililiveRecorder.Web
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{
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internal class FakeRecorderForWeb : IRecorder
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{
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private bool disposedValue;
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public ConfigV3 Config { get; } = new ConfigV3();
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public ReadOnlyObservableCollection<IRoom> Rooms { get; } = new ReadOnlyObservableCollection<IRoom>(new ObservableCollection<IRoom>());
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#pragma warning disable CS0067
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public event EventHandler<AggregatedRoomEventArgs<RecordSessionStartedEventArgs>>? RecordSessionStarted;
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public event EventHandler<AggregatedRoomEventArgs<RecordSessionEndedEventArgs>>? RecordSessionEnded;
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public event EventHandler<AggregatedRoomEventArgs<RecordFileOpeningEventArgs>>? RecordFileOpening;
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public event EventHandler<AggregatedRoomEventArgs<RecordFileClosedEventArgs>>? RecordFileClosed;
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public event EventHandler<AggregatedRoomEventArgs<IOStatsEventArgs>>? IOStats;
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public event EventHandler<AggregatedRoomEventArgs<RecordingStatsEventArgs>>? RecordingStats;
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public event PropertyChangedEventHandler? PropertyChanged;
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#pragma warning restore CS0067
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public IRoom AddRoom(int roomid) => null!;
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public IRoom AddRoom(int roomid, bool enabled) => null!;
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public void RemoveRoom(IRoom room)
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{ }
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public void SaveConfig()
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{ }
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protected virtual void Dispose(bool disposing)
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{
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if (!this.disposedValue)
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{
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if (disposing)
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{
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// TODO: dispose managed state (managed objects)
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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this.disposedValue = true;
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~FakeRecorderForWeb()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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this.Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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