BililiveRecorder/BililiveRecorder.FlvProcessor/FlvStreamProcessor.cs
Genteure 6fb17543dc ~
2018-03-18 18:55:28 +08:00

73 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
namespace BililiveRecorder.FlvProcessor
{
public class FlvStreamProcessor : IDisposable
{
public RecordInfo Info; // not used for now.
public readonly FlvHeader Header = new FlvHeader();
private readonly List<FlvDataBlock> dataBlocks = new List<FlvDataBlock>();
public event BlockProcessedEvent BlockProcessed;
public FlvStreamProcessor(RecordInfo info)
{
Info = info;
}
public void AddBytes(byte[] data)
{
throw new NotImplementedException();
}
public FlvClipProcessor Clip()
{
throw new NotImplementedException();
}
#region IDisposable Support
private bool disposedValue = false; // To detect redundant calls
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
// TODO: dispose managed state (managed objects).
}
// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
// TODO: set large fields to null.
disposedValue = true;
}
}
// TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
// ~FlvProcessor() {
// // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
// Dispose(false);
// }
// This code added to correctly implement the disposable pattern.
void IDisposable.Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
// TODO: uncomment the following line if the finalizer is overridden above.
// GC.SuppressFinalize(this);
}
#endregion
}
}