using System; using System.ComponentModel; using BililiveRecorder.Core; using BililiveRecorder.FlvProcessor; namespace BililiveRecorder.WPF.MockData { #if DEBUG internal class MockRecordedRoom : IRecordedRoom { private bool disposedValue; public MockRecordedRoom() { RoomId = 123456789; ShortRoomId = 1234; StreamerName = "Mock主播名Mock主播名Mock主播名Mock主播名"; IsMonitoring = false; IsRecording = true; IsStreaming = true; DownloadSpeedPersentage = 100d; DownloadSpeedMegaBitps = 2.45d; } public int ShortRoomId { get; set; } public int RoomId { get; set; } public string StreamerName { get; set; } public IStreamMonitor StreamMonitor { get; set; } public IFlvStreamProcessor Processor { get; set; } public bool IsMonitoring { get; set; } public bool IsRecording { get; set; } public bool IsDanmakuConnected { get; set; } public bool IsStreaming { get; set; } public double DownloadSpeedPersentage { get; set; } public double DownloadSpeedMegaBitps { get; set; } public DateTime LastUpdateDateTime { get; set; } public Guid Guid { get; } = Guid.NewGuid(); public event PropertyChangedEventHandler PropertyChanged; public void Clip() { } public void RefreshRoomInfo() { } public void Shutdown() { } public bool Start() { IsMonitoring = true; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsMonitoring))); return true; } public void StartRecord() { IsRecording = true; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsRecording))); } public void Stop() { IsMonitoring = false; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsMonitoring))); } public void StopRecord() { IsRecording = false; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsRecording))); } protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { // TODO: dispose managed state (managed objects) } // TODO: free unmanaged resources (unmanaged objects) and override finalizer // TODO: set large fields to null disposedValue = true; } } // // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources // ~MockRecordedRoom() // { // // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method // Dispose(disposing: false); // } public void Dispose() { // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method Dispose(disposing: true); GC.SuppressFinalize(this); } } #endif }