using Newtonsoft.Json.Linq;
#nullable enable
namespace BililiveRecorder.Core.Api.Danmaku
{
internal enum DanmakuMsgType
{
///
/// 彈幕
///
Comment,
///
/// 禮物
///
GiftSend,
///
/// 直播開始
///
LiveStart,
///
/// 直播結束
///
LiveEnd,
///
/// 其他
///
Unknown,
///
/// 购买船票(上船)
///
GuardBuy,
///
/// SuperChat
///
SuperChat,
///
/// 房间信息更新
///
RoomChange
}
internal class DanmakuModel
{
///
/// 消息類型
///
public DanmakuMsgType MsgType { get; set; }
///
/// 房间标题
///
public string? Title { get; set; }
///
/// 大分区
///
public string? ParentAreaName { get; set; }
///
/// 子分区
///
public string? AreaName { get; set; }
///
/// 彈幕內容
/// 此项有值的消息类型:
///
///
///
public string? CommentText { get; set; }
///
/// 消息触发者用户名
/// 此项有值的消息类型:
///
///
///
///
///
///
///
public string? UserName { get; set; }
///
/// SC 价格
///
public double Price { get; set; }
///
/// SC 保持时间
///
public int SCKeepTime { get; set; }
///
/// 消息触发者用户ID
/// 此项有值的消息类型:
///
///
///
///
///
///
///
public int UserID { get; set; }
///
/// 用户舰队等级
/// 0 为非船员 1 为总督 2 为提督 3 为舰长
/// 此项有值的消息类型:
///
///
///
///
///
public int UserGuardLevel { get; set; }
///
/// 禮物名稱
///
public string? GiftName { get; set; }
///
/// 礼物数量
/// 此项有值的消息类型:
///
///
///
/// 此字段也用于标识上船 的数量(月数)
///
public int GiftCount { get; set; }
///
/// 该用户是否为房管(包括主播)
/// 此项有值的消息类型:
///
///
///
///
public bool IsAdmin { get; set; }
///
/// 是否VIP用戶(老爺)
/// 此项有值的消息类型:
///
///
///
///
public bool IsVIP { get; set; }
///
/// , 事件对应的房间号
///
public string? RoomID { get; set; }
///
/// 原始数据
///
public string RawString { get; set; }
///
/// 原始数据
///
public JObject? RawObject { get; set; }
private DanmakuModel()
{
this.RawString = string.Empty;
}
public DanmakuModel(string json)
{
this.RawString = json;
var obj = JObject.Parse(json);
this.RawObject = obj;
var cmd = obj["cmd"]?.ToObject();
if (cmd?.StartsWith("DANMU_MSG:") ?? false)
cmd = "DANMU_MSG";
switch (cmd)
{
case "LIVE":
this.MsgType = DanmakuMsgType.LiveStart;
this.RoomID = obj["roomid"]?.ToObject();
break;
case "PREPARING":
this.MsgType = DanmakuMsgType.LiveEnd;
this.RoomID = obj["roomid"]?.ToObject();
break;
case "DANMU_MSG":
this.MsgType = DanmakuMsgType.Comment;
this.CommentText = obj["info"]?[1]?.ToObject();
this.UserID = obj["info"]?[2]?[0]?.ToObject() ?? 0;
this.UserName = obj["info"]?[2]?[1]?.ToObject();
this.IsAdmin = obj["info"]?[2]?[2]?.ToObject() == "1";
this.IsVIP = obj["info"]?[2]?[3]?.ToObject() == "1";
this.UserGuardLevel = obj["info"]?[7]?.ToObject() ?? 0;
break;
case "SEND_GIFT":
this.MsgType = DanmakuMsgType.GiftSend;
this.GiftName = obj["data"]?["giftName"]?.ToObject();
this.UserName = obj["data"]?["uname"]?.ToObject();
this.UserID = obj["data"]?["uid"]?.ToObject() ?? 0;
this.GiftCount = obj["data"]?["num"]?.ToObject() ?? 0;
break;
case "GUARD_BUY":
{
this.MsgType = DanmakuMsgType.GuardBuy;
this.UserID = obj["data"]?["uid"]?.ToObject() ?? 0;
this.UserName = obj["data"]?["username"]?.ToObject();
this.UserGuardLevel = obj["data"]?["guard_level"]?.ToObject() ?? 0;
this.GiftName = this.UserGuardLevel == 3 ? "舰长" : this.UserGuardLevel == 2 ? "提督" : this.UserGuardLevel == 1 ? "总督" : "";
this.GiftCount = obj["data"]?["num"]?.ToObject() ?? 0;
break;
}
case "SUPER_CHAT_MESSAGE":
{
this.MsgType = DanmakuMsgType.SuperChat;
this.CommentText = obj["data"]?["message"]?.ToString();
this.UserID = obj["data"]?["uid"]?.ToObject() ?? 0;
this.UserName = obj["data"]?["user_info"]?["uname"]?.ToString();
this.Price = obj["data"]?["price"]?.ToObject() ?? 0;
this.SCKeepTime = obj["data"]?["time"]?.ToObject() ?? 0;
break;
}
case "ROOM_CHANGE":
{
this.MsgType = DanmakuMsgType.RoomChange;
this.Title = obj["data"]?["title"]?.ToObject();
this.AreaName = obj["data"]?["area_name"]?.ToObject();
this.ParentAreaName = obj["data"]?["parent_area_name"]?.ToObject();
break;
}
default:
{
this.MsgType = DanmakuMsgType.Unknown;
break;
}
}
}
}
}