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https://github.com/BililiveRecorder/BililiveRecorder.git
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从弹幕服务器更新直播间标题
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parent
ffe073e923
commit
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@ -1,5 +1,5 @@
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using Newtonsoft.Json.Linq;
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using System;
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using Newtonsoft.Json.Linq;
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namespace BililiveRecorder.Core
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{
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@ -9,22 +9,18 @@ namespace BililiveRecorder.Core
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/// 彈幕
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/// </summary>
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Comment,
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/// <summary>
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/// 禮物
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/// </summary>
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GiftSend,
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/// <summary>
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/// 歡迎老爷
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/// </summary>
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Welcome,
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/// <summary>
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/// 直播開始
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/// </summary>
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LiveStart,
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/// <summary>
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/// 直播結束
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/// </summary>
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@ -44,7 +40,11 @@ namespace BililiveRecorder.Core
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/// <summary>
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/// SuperChat
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/// </summary>
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SuperChat
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SuperChat,
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/// <summary>
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/// 房间信息更新
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/// </summary>
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RoomChange
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}
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public class DanmakuModel
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@ -54,6 +54,11 @@ namespace BililiveRecorder.Core
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/// </summary>
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public MsgTypeEnum MsgType { get; set; }
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/// <summary>
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/// 房间标题
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/// </summary>
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public string Title { get; set; }
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/// <summary>
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/// 彈幕內容
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/// <para>此项有值的消息类型:<list type="bullet">
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@ -68,8 +73,8 @@ namespace BililiveRecorder.Core
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[Obsolete("请使用 UserName")]
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public string CommentUser
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{
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get { return UserName; }
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set { UserName = value; }
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get { return this.UserName; }
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set { this.UserName = value; }
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}
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/// <summary>
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@ -123,8 +128,8 @@ namespace BililiveRecorder.Core
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[Obsolete("请使用 UserName")]
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public string GiftUser
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{
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get { return UserName; }
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set { UserName = value; }
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get { return this.UserName; }
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set { this.UserName = value; }
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}
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/// <summary>
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@ -136,7 +141,7 @@ namespace BililiveRecorder.Core
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/// 禮物數量
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/// </summary>
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[Obsolete("请使用 GiftCount")]
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public string GiftNum { get { return GiftCount.ToString(); } }
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public string GiftNum { get { return this.GiftCount.ToString(); } }
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/// <summary>
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/// 礼物数量
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@ -198,56 +203,62 @@ namespace BililiveRecorder.Core
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public DanmakuModel(string JSON)
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{
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RawData = JSON;
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JSON_Version = 2;
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this.RawData = JSON;
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this.JSON_Version = 2;
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var obj = JObject.Parse(JSON);
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RawObj = obj;
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this.RawObj = obj;
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string cmd = obj["cmd"]?.ToObject<string>();
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switch (cmd)
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{
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case "LIVE":
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MsgType = MsgTypeEnum.LiveStart;
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RoomID = obj["roomid"].ToObject<string>();
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this.MsgType = MsgTypeEnum.LiveStart;
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this.RoomID = obj["roomid"].ToObject<string>();
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break;
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case "PREPARING":
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MsgType = MsgTypeEnum.LiveEnd;
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RoomID = obj["roomid"].ToObject<string>();
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this.MsgType = MsgTypeEnum.LiveEnd;
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this.RoomID = obj["roomid"].ToObject<string>();
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break;
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case "DANMU_MSG":
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MsgType = MsgTypeEnum.Comment;
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CommentText = obj["info"][1].ToObject<string>();
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UserID = obj["info"][2][0].ToObject<int>();
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UserName = obj["info"][2][1].ToObject<string>();
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IsAdmin = obj["info"][2][2].ToObject<string>() == "1";
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IsVIP = obj["info"][2][3].ToObject<string>() == "1";
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UserGuardLevel = obj["info"][7].ToObject<int>();
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this.MsgType = MsgTypeEnum.Comment;
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this.CommentText = obj["info"][1].ToObject<string>();
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this.UserID = obj["info"][2][0].ToObject<int>();
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this.UserName = obj["info"][2][1].ToObject<string>();
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this.IsAdmin = obj["info"][2][2].ToObject<string>() == "1";
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this.IsVIP = obj["info"][2][3].ToObject<string>() == "1";
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this.UserGuardLevel = obj["info"][7].ToObject<int>();
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break;
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case "SEND_GIFT":
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MsgType = MsgTypeEnum.GiftSend;
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GiftName = obj["data"]["giftName"].ToObject<string>();
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UserName = obj["data"]["uname"].ToObject<string>();
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UserID = obj["data"]["uid"].ToObject<int>();
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GiftCount = obj["data"]["num"].ToObject<int>();
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this.MsgType = MsgTypeEnum.GiftSend;
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this.GiftName = obj["data"]["giftName"].ToObject<string>();
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this.UserName = obj["data"]["uname"].ToObject<string>();
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this.UserID = obj["data"]["uid"].ToObject<int>();
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this.GiftCount = obj["data"]["num"].ToObject<int>();
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break;
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case "GUARD_BUY":
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{
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MsgType = MsgTypeEnum.GuardBuy;
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UserID = obj["data"]["uid"].ToObject<int>();
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UserName = obj["data"]["username"].ToObject<string>();
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UserGuardLevel = obj["data"]["guard_level"].ToObject<int>();
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GiftName = UserGuardLevel == 3 ? "舰长" : UserGuardLevel == 2 ? "提督" : UserGuardLevel == 1 ? "总督" : "";
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GiftCount = obj["data"]["num"].ToObject<int>();
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this.MsgType = MsgTypeEnum.GuardBuy;
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this.UserID = obj["data"]["uid"].ToObject<int>();
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this.UserName = obj["data"]["username"].ToObject<string>();
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this.UserGuardLevel = obj["data"]["guard_level"].ToObject<int>();
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this.GiftName = this.UserGuardLevel == 3 ? "舰长" : this.UserGuardLevel == 2 ? "提督" : this.UserGuardLevel == 1 ? "总督" : "";
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this.GiftCount = obj["data"]["num"].ToObject<int>();
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break;
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}
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case "SUPER_CHAT_MESSAGE":
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{
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MsgType = MsgTypeEnum.SuperChat;
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CommentText = obj["data"]["message"]?.ToString();
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UserID = obj["data"]["uid"].ToObject<int>();
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UserName = obj["data"]["user_info"]["uname"].ToString();
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Price = obj["data"]["price"].ToObject<double>();
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SCKeepTime = obj["data"]["time"].ToObject<int>();
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this.MsgType = MsgTypeEnum.SuperChat;
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this.CommentText = obj["data"]["message"]?.ToString();
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this.UserID = obj["data"]["uid"].ToObject<int>();
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this.UserName = obj["data"]["user_info"]["uname"].ToString();
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this.Price = obj["data"]["price"].ToObject<double>();
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this.SCKeepTime = obj["data"]["time"].ToObject<int>();
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break;
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}
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case "ROOM_CHANGE":
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{
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this.MsgType = MsgTypeEnum.RoomChange;
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this.Title = obj["data"]?["title"]?.ToObject<string>();
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break;
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}
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/*
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*/
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default:
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{
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MsgType = MsgTypeEnum.Unknown;
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this.MsgType = MsgTypeEnum.Unknown;
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break;
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}
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}
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@ -1,7 +1,3 @@
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using BililiveRecorder.Core.Callback;
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using BililiveRecorder.Core.Config;
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using BililiveRecorder.FlvProcessor;
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using NLog;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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@ -12,6 +8,10 @@ using System.Net.Http;
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using System.Net.Http.Headers;
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using System.Threading;
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using System.Threading.Tasks;
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using BililiveRecorder.Core.Callback;
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using BililiveRecorder.Core.Config;
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using BililiveRecorder.FlvProcessor;
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using NLog;
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namespace BililiveRecorder.Core
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{
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case MsgTypeEnum.LiveEnd:
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IsStreaming = false;
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break;
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case MsgTypeEnum.RoomChange:
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Title = e.Danmaku.Title;
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break;
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default:
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break;
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}
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