BililiveRecorder/BililiveRecorder.Core/Api/Danmaku/DanmakuModel.cs

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using Newtonsoft.Json.Linq;
#nullable enable
namespace BililiveRecorder.Core.Api.Danmaku
{
internal enum DanmakuMsgType
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{
/// <summary>
/// 彈幕
/// </summary>
Comment,
/// <summary>
/// 禮物
/// </summary>
GiftSend,
/// <summary>
/// 直播開始
/// </summary>
LiveStart,
/// <summary>
/// 直播結束
/// </summary>
LiveEnd,
/// <summary>
/// 其他
/// </summary>
Unknown,
/// <summary>
/// 购买船票(上船)
/// </summary>
GuardBuy,
/// <summary>
/// SuperChat
/// </summary>
SuperChat,
/// <summary>
/// 房间信息更新
/// </summary>
RoomChange
}
internal class DanmakuModel
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{
/// <summary>
/// 消息類型
/// </summary>
public DanmakuMsgType MsgType { get; set; }
/// <summary>
/// 房间标题
/// </summary>
public string? Title { get; set; }
/// <summary>
/// 大分区
/// </summary>
public string? ParentAreaName { get; set; }
/// <summary>
/// 子分区
/// </summary>
public string? AreaName { get; set; }
/// <summary>
/// 彈幕內容
/// <para>此项有值的消息类型:<list type="bullet">
/// <item><see cref="DanmakuMsgType.Comment"/></item>
/// </list></para>
/// </summary>
public string? CommentText { get; set; }
/// <summary>
/// 消息触发者用户名
/// <para>此项有值的消息类型:<list type="bullet">
/// <item><see cref="DanmakuMsgType.Comment"/></item>
/// <item><see cref="DanmakuMsgType.GiftSend"/></item>
/// <item><see cref="DanmakuMsgType.Welcome"/></item>
/// <item><see cref="DanmakuMsgType.WelcomeGuard"/></item>
/// <item><see cref="DanmakuMsgType.GuardBuy"/></item>
/// </list></para>
/// </summary>
public string? UserName { get; set; }
/// <summary>
/// SC 价格
/// </summary>
public double Price { get; set; }
/// <summary>
/// SC 保持时间
/// </summary>
public int SCKeepTime { get; set; }
/// <summary>
/// 消息触发者用户ID
/// <para>此项有值的消息类型:<list type="bullet">
/// <item><see cref="DanmakuMsgType.Comment"/></item>
/// <item><see cref="DanmakuMsgType.GiftSend"/></item>
/// <item><see cref="DanmakuMsgType.Welcome"/></item>
/// <item><see cref="DanmakuMsgType.WelcomeGuard"/></item>
/// <item><see cref="DanmakuMsgType.GuardBuy"/></item>
/// </list></para>
/// </summary>
public long UserID { get; set; }
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/// <summary>
/// 用户舰队等级
/// <para>0 为非船员 1 为总督 2 为提督 3 为舰长</para>
/// <para>此项有值的消息类型:<list type="bullet">
/// <item><see cref="DanmakuMsgType.Comment"/></item>
/// <item><see cref="DanmakuMsgType.WelcomeGuard"/></item>
/// <item><see cref="DanmakuMsgType.GuardBuy"/></item>
/// </list></para>
/// </summary>
public int UserGuardLevel { get; set; }
/// <summary>
/// 禮物名稱
/// </summary>
public string? GiftName { get; set; }
/// <summary>
/// 礼物数量
/// <para>此项有值的消息类型:<list type="bullet">
/// <item><see cref="DanmakuMsgType.GiftSend"/></item>
/// <item><see cref="DanmakuMsgType.GuardBuy"/></item>
/// </list></para>
/// <para>此字段也用于标识上船 <see cref="DanmakuMsgType.GuardBuy"/> 的数量(月数)</para>
/// </summary>
public int GiftCount { get; set; }
/// <summary>
/// 该用户是否为房管(包括主播)
/// <para>此项有值的消息类型:<list type="bullet">
/// <item><see cref="DanmakuMsgType.Comment"/></item>
/// <item><see cref="DanmakuMsgType.GiftSend"/></item>
/// </list></para>
/// </summary>
public bool IsAdmin { get; set; }
/// <summary>
/// 是否VIP用戶(老爺)
/// <para>此项有值的消息类型:<list type="bullet">
/// <item><see cref="DanmakuMsgType.Comment"/></item>
/// <item><see cref="DanmakuMsgType.Welcome"/></item>
/// </list></para>
/// </summary>
public bool IsVIP { get; set; }
/// <summary>
/// <see cref="DanmakuMsgType.LiveStart"/>,<see cref="DanmakuMsgType.LiveEnd"/> 事件对应的房间号
/// </summary>
public string? RoomID { get; set; }
/// <summary>
/// 原始数据
/// </summary>
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public string RawString { get; set; }
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/// <summary>
/// 原始数据
/// </summary>
public JObject? RawObject { get; set; }
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private DanmakuModel()
{
this.RawString = string.Empty;
}
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public DanmakuModel(string json)
{
this.RawString = json;
var obj = JObject.Parse(json);
this.RawObject = obj;
var cmd = obj["cmd"]?.ToObject<string>();
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if (cmd?.StartsWith("DANMU_MSG:") ?? false)
cmd = "DANMU_MSG";
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switch (cmd)
{
case "LIVE":
this.MsgType = DanmakuMsgType.LiveStart;
this.RoomID = obj["roomid"]?.ToObject<string>();
break;
case "PREPARING":
this.MsgType = DanmakuMsgType.LiveEnd;
this.RoomID = obj["roomid"]?.ToObject<string>();
break;
case "DANMU_MSG":
this.MsgType = DanmakuMsgType.Comment;
this.CommentText = obj["info"]?[1]?.ToObject<string>();
this.UserID = obj["info"]?[2]?[0]?.ToObject<long>() ?? 0;
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this.UserName = obj["info"]?[2]?[1]?.ToObject<string>();
this.IsAdmin = obj["info"]?[2]?[2]?.ToObject<string>() == "1";
this.IsVIP = obj["info"]?[2]?[3]?.ToObject<string>() == "1";
this.UserGuardLevel = obj["info"]?[7]?.ToObject<int>() ?? 0;
break;
case "SEND_GIFT":
this.MsgType = DanmakuMsgType.GiftSend;
this.GiftName = obj["data"]?["giftName"]?.ToObject<string>();
this.UserName = obj["data"]?["uname"]?.ToObject<string>();
this.UserID = obj["data"]?["uid"]?.ToObject<long>() ?? 0;
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this.GiftCount = obj["data"]?["num"]?.ToObject<int>() ?? 0;
break;
case "GUARD_BUY":
{
this.MsgType = DanmakuMsgType.GuardBuy;
this.UserID = obj["data"]?["uid"]?.ToObject<long>() ?? 0;
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this.UserName = obj["data"]?["username"]?.ToObject<string>();
this.UserGuardLevel = obj["data"]?["guard_level"]?.ToObject<int>() ?? 0;
this.GiftName = this.UserGuardLevel == 3 ? "舰长" : this.UserGuardLevel == 2 ? "提督" : this.UserGuardLevel == 1 ? "总督" : "";
this.GiftCount = obj["data"]?["num"]?.ToObject<int>() ?? 0;
break;
}
case "SUPER_CHAT_MESSAGE":
{
this.MsgType = DanmakuMsgType.SuperChat;
this.CommentText = obj["data"]?["message"]?.ToString();
this.UserID = obj["data"]?["uid"]?.ToObject<long>() ?? 0;
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this.UserName = obj["data"]?["user_info"]?["uname"]?.ToString();
this.Price = obj["data"]?["price"]?.ToObject<double>() ?? 0;
this.SCKeepTime = obj["data"]?["time"]?.ToObject<int>() ?? 0;
break;
}
case "ROOM_CHANGE":
{
this.MsgType = DanmakuMsgType.RoomChange;
this.Title = obj["data"]?["title"]?.ToObject<string>();
this.AreaName = obj["data"]?["area_name"]?.ToObject<string>();
this.ParentAreaName = obj["data"]?["parent_area_name"]?.ToObject<string>();
break;
}
default:
{
this.MsgType = DanmakuMsgType.Unknown;
break;
}
}
}
}
}