BililiveRecorder/BililiveRecorder.WPF/MockData/MockRecordedRoom.cs

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using System;
using System.ComponentModel;
using BililiveRecorder.Core;
using BililiveRecorder.FlvProcessor;
namespace BililiveRecorder.WPF.MockData
{
#if DEBUG
internal class MockRecordedRoom : IRecordedRoom
{
private bool disposedValue;
public MockRecordedRoom()
{
RoomId = 123456789;
ShortRoomId = 1234;
StreamerName = "Mock主播名Mock主播名Mock主播名Mock主播名";
IsMonitoring = false;
IsRecording = true;
IsStreaming = true;
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DownloadSpeedPersentage = 100d;
DownloadSpeedMegaBitps = 2.45d;
}
public int ShortRoomId { get; set; }
public int RoomId { get; set; }
public string StreamerName { get; set; }
public IStreamMonitor StreamMonitor { get; set; }
public IFlvStreamProcessor Processor { get; set; }
public bool IsMonitoring { get; set; }
public bool IsRecording { get; set; }
public bool IsStreaming { get; set; }
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public double DownloadSpeedPersentage { get; set; }
public double DownloadSpeedMegaBitps { get; set; }
public DateTime LastUpdateDateTime { get; set; }
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public Guid Guid { get; } = Guid.NewGuid();
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public event PropertyChangedEventHandler PropertyChanged;
public void Clip()
{
}
public void RefreshRoomInfo()
{
}
public void Shutdown()
{
}
public bool Start()
{
IsMonitoring = true;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsMonitoring)));
return true;
}
public void StartRecord()
{
IsRecording = true;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsRecording)));
}
public void Stop()
{
IsMonitoring = false;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsMonitoring)));
}
public void StopRecord()
{
IsRecording = false;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsRecording)));
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
// TODO: dispose managed state (managed objects)
}
// TODO: free unmanaged resources (unmanaged objects) and override finalizer
// TODO: set large fields to null
disposedValue = true;
}
}
// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
// ~MockRecordedRoom()
// {
// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
// Dispose(disposing: false);
// }
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
#endif
}